Left 4 Dead 2

Left 4 Dead 2

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Tesityr Dec 16, 2017 @ 5:16am
Texture Issue with Smoke/Fire particles/textures? (looks like little squares)
Just wondering what might be causing this odd issue where the textures for Smoke/etc were coming up looking like 'little tiles' of what they should have been.. An example is here:
http://steamcommunity.com/sharedfiles/filedetails/?id=1233168131
They have since stopped, but I'm still wondering what might have caused it to happen, of if it has happened with others, or if it is a Known Issue

Thanks!
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Showing 1-4 of 4 comments
Grobi Dec 16, 2017 @ 5:55am 
It looks like a mipmap problem to me.

Mipmaps are optimized sequences of textures, which have smaller heights and widths than the original textures. They exist to increase the rendering speed - a far away texture does not need to be shown in its full resolution. Instead it is shown/ rendered in a cheaper mipmap version. Almost every texture in L4D2 (and other games) uses mipmaps. And I believe smoke uses mipmaps too.

If the screenshot is taken from a custom camapaign it is a mipmap problem for sure.
If the screenshot is from Dark Carneval you may have a "better smoke" mod enabled (or something like).

And if you don't have any mods running... well... then I'm afraid I don't have an answer.
Tesityr Dec 16, 2017 @ 7:28am 
I don't have and MODs (I usually don't play with them), but thanks for the input guys. Interesting.

I'll try that same level to make sure it's gone. Thanks again.
if you have alt tabbed when map was loading it might be cause of this, alt tabbing also causes common zombies to have black skin
Tesityr Dec 16, 2017 @ 10:16am 
Originally posted by SilverLight:
if you have alt tabbed when map was loading it might be cause of this, alt tabbing also causes common zombies to have black skin
BLACK SKIN - yes that's it! With white hair...

That happened at the same time, and I wasn't sure why. I totally might have alt+tabbed, I do it often when I play. Thank you for popping in!
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Date Posted: Dec 16, 2017 @ 5:16am
Posts: 4