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Like the only vmt that is needed the original because it applies on addons too?
for the sake of answering your question, you'd need to open up the VPK of the mod and go to wherever the textures are and edit every VMT adding $nodecal 1 (this removes blood decals which cause the crashing from hunters and ff)
the easiest way to find the mod is find the thumbnail and note down the file name because the VPK will use the same one
https://steamcommunity.com/sharedfiles/filedetails/?id=1923767679&searchtext=Miul
From there I used VTFedit, opened a folder and found VMTs which I changed to $nodecal 1. Just compiled it together again and placed it in the workshop folder. Anyhow that's how works for me. Thank you for clues and answers :)