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Just shove.
Thats very interesting, because in my 2k hours i havent witnessed more than couple of players being able to shove off jockey jumping at them, and i mean it not being luck.
Everytime i hear jockey near someone, i immediately go to them, because its 60/40 chance for jockey to get them. Hell, i personally fear jockey more than tanks.
Seriously? Out of the Jockey and Hunter, the Jockey is definitely easier to shove. If a survivor is consistantly shoving towards a Jockey, it is very hard for said Jockey to get through, even jumping high upwards doesn't work most of the time because shoves are ridiculously fast. Just play any game where the other team is very good and watch how many pins happen with that SI, I'm guessing zero or one.
Jockeys are the worst SI for several reasons:
1. Sliding off survivors who are running away from them.
2. One of the easiest SI's to shove.
3. Does the least amount of damage score out of all the SI's, this also includes actual damage.
4. Along with the boomer, it has the slowest cooldown rate (ironically the fastest if they make a survivor hang and said hang doesn't result in the Jockey insta dying).
5. This is the only SI that players can actually 'resist'. In laggier games, players can completely resist the Jockeys movement when pinned by them.
6. There is a bug in the game where Jockeys can spawn without their spawn sound playing
7. Jockey is forced into the support role. All a survivor has to do is shove the Jockey and it gets the longest cooldown in the game, meaning it is no longer a threat for twenty-five seconds.
The biggest problem is that Jockeys don't do a lot of damage, they are extremely easy to shove, and the survivors can resist them. Unless there are ledges, Jockeys are very bad.
That also works, overpowered/broken guns in this game can instantly kill Jockeys (second strongest SI) with one shot.
Oh, you mean in vs? I meant in campaign only. On versus its very different, and i agree that jockey simply sucks, but AI using jockey is deadly AF on expert. Feels like pure luck if i once in blue moon manage to shove that ♥♥♥♥♥♥
In that case, the Jockey is really fun to play. Hanging three survivors off the elevator shaft in No Mercy 4 is so satisfying, did it the other day actually.
But new pets being untamed and untrained, he usually jumps on me as a mark of affection, but since I don't want his dirty paws on my clothes, I shout "No! Bad! No jumping on master" then push it to the side.
Sometime he does learn and peacefully follows me arround but most of the time he pretends being trained just to jump again if I turn my back, therefore hitting the stock of my rifle again (cuz i'm not that dumb).
And if you shoot at a solo jockey, you are a terrible person.
Regarding bot jockeys, the key is to comprehend the distance where their AI goes for a leap and use it to time your shove. it may varies based on the difficulty so, gitgud and try harder.
If you only rely on your pure reactions and have a default lerp value, the lag will get you pinned most of the time.
Stepping backward may helps but remember that jockey bots have insaaaane aerial mobility so they could still be able to land the leap.
It's just a strat used by the AI total avoid headshots and be eratic, but it doesn't change the distance where he leaps neither the timing of your shove.
Yay Same goes for hunty, charger, and even the smoker's tongue. As a SI your aiming style is "leading", not "pointing". If you aim at where the target is rather than where he should be in like 20ticks, you'll "slide".
Because most players are brain dead idiots that run in straight lines and do the most expectable leaps.
Go watch how Promod players use theirs and learn to land 2 or 3 consistent bhops, work your air strafes and the jockey won't be that much of a waste.
idd. But I think it's balances.
Balanced again. With a jockey you are supposed to bring and incap a survivor into a place where it should be easy for your team to follow up on it. If you had only half the cooldown to wait, you'd have your attack back before the surv is being lifted, therefore allowing you to defend aggressively. Instead you must decide if it's worthy to go in to get a scratch on him, knowing you will have no way out and be easily shoved.
Or use ledges for a 6sec cooldown but they are really situationnal solutions.
And unfortunately is doesn't require any skill at all, just press a direction and gg you're resisting.
This deserves some kind of skill check a la dead by daylight or maybe a rock-paper-cissor like match between both players, the survivor resisting if he wins. That's what I would have done.
That's definitely a perk.
Shoving a jockey doesn't give him cooldown. It only does it to the spit.
Taking damages doesn't reduce cooldown, only ledging a surv give you 6s before the next leap.
you can't play competitive without it, just search it.