Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The hardest to predict is Jockeys, because they have such short range and an unpredictable arc. I find that you have to time your melee just as they jump, and also be aimed up at the height where they'd be. It helps to also be moving backward to give you just that little bit more time.
Funfact: jockey doesn't have leg hitboxes
Start shoving well before he even jumps.
Jockey is so broken that he can pin you just as you swing so it causes him to stumble off you.
It does instakill it.
1. Get close to him and he'll try to pin you at range, backup and then shove him to death.
2. Aim at the top of your head when he already jumped.
As for the hunters, you need the right timing to stop them in-mid air. Just work on your in-game reflexes.
tfw your reflexes have to predict ahead of time for the hunter
I've stopped hunters in-mid air but it just happened randomly.
No. Jockeys are the least useful SI in the game.
Then you must be bad, because Jockeys are extremely easy to shove. In fact it's very difficult for a Jockey to get a window of opportunity when a survivor is consistently shoving.
Alright.