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Most custom servers have the controls that are specially hooked up for a K and M set-up, thus, you would be f*cked if a server had one of the menus you have close with your Keyboard.
Just saying bro, I don't see why you would want to use a controller, as it just complicates everything for no reason.
The only time I ever had to use a controller on a game for the PC, was Ascend: Hand of Kul. I ♥♥♥♥♥♥♥ loved that game... anyway. My point still stands.
Well, that's all fine and dandy, but there is the factor that you're basically creating your own issues here by trying to use a controller for a copy of a game that is almost solely designed to be used with a K and M.
Therefor, by not using a K and M, you're complicating things for yourself, as you currently have an issue because of said controller use.
I'm not going to call you a "noob" for not wanting to use a K and M, as I didn't care for it at first either, but after getting used to it, I ♥♥♥♥♥♥♥ love the K and M, and now prefer it much more over the controller.
Most PC games are set-up for WASD based controlls, and are not designed for Xbox or Playstation controlls, so, it's honestly no suprise that you're having issues.
I understand that maybe your set up is not the most optimal for a K and M set up, but still, maybe it would help to make an attempt with the K and M?
That's honestly the best advice I can give you, and probably most people on here can give you, as about anywhere from 95-99% of L4D2 players on PC use the K and M.
Whether or not I'm the kind of person to answer this kind of topic, is not of importance. To be fairly honest, almost no one on here is the kind of person to answer this question in the OP.
//=============================================================================
// Xbox 360 controller setup
//
//unbindall - do not unbindall! This unbinds the keys of both controllers
// Key bindings
joystick "1"
joy_advanced "1" // use advanced joystick options (allows for multiple axes)
joy_name "L4D Xbox Joystick Configuration"
joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down)
joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right)
joy_advaxisv 0 // v-axis is unused
joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)
joy_advaxisz 0 // z-axis is treated like a button
joy_forwardsensitivity -1.0 // movement sensitivity
joy_sidesensitivity 1.0
joy_forwardthreshold 0.1 // movement dead zone settings
joy_sidethreshold 0.1
joy_pitchsensitivity 2.5 // look sensitivity
joy_pitchsensitivity_default "-0.8"
joy_yawsensitivity -2.5
joy_yawsensitivity_default "-2.25"
joy_pitchthreshold 0.1 // look dead zone settings
joy_yawthreshold 0.0
joy_inverty 0
joy_cfg_preset 0
joy_legacy 0
joy_movement_stick 0
joy_inverty 0
option_duck_method 1
ladder_console_controls 0
// Setting this to 1 will allow players to quickly switch back to the main rifle
// from a molotov or health kit by pressing the DPad in the direction that would
// normally select the weapon they are already holding. (molotov or health kit)
hud_backswap 1
// If we don't do this, turning is choppy.
// Why is this defaulted to off in 360 builds?
joy_variable_frametime 1
joy_lowend 0.75
joy_lowmap 0.15
joy_accelscale 2.0
joy_accelmax 1.0
joy_response_move 5
joy_response_look 1
joy_autoaimdampen 0.3
joy_autoaimdampenrange 0.85
joyadvancedupdate // advanced joystick update allows for analog control of move and look
+jlook // enable joystick look
exec joy_preset_1.cfg
cl_mouselook 0 // turn off mouse look to enable autoaim
//
// Xbox 360 controller setup
//=============================================================================
// Other xbox specific options
save_in_memory "0"
gameui_xbox "1"
mat_vignette_enable "1"
mat_local_contrast_enable "1"
mat_grain_enable "1"
// XBox 360 Specific Performance Options
r_rainparticledensity 0.5
cl_particle_fallback_multiplier 1.75
r_decals 1024
r_decal_overlap_count 1
r_decal_overlap_area 0.4
cl_phys_maxticks 2
// Make the Hunting Rifle less sensitive when zoomed in.
zoom_sensitivity_ratio 0.375
bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
bind "B_BUTTON" "+reload" // (B) button - Reload
bind "X_BUTTON" "+use" // (X) Use
bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
bind "L_TRIGGER" "+attack2" // LT - Melee
bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
bind "STICK1" "vocalize smartlook" // LS - vocalize
bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people
bind "STICK2" "+zoom" // RS click - Rifle Zoom
bind "BACK" "togglescores;Vote No" // (back) button - scores
bind "START" "gameui_activate;Vote Yes" // (start) button - pause
bind "S1_UP" "+menuUp" // Hud menu Up
bind "S1_DOWN" "+menuDown" // Hud menu Down
bind "UP" "impulse 100" // DPad Up - Toggle flashlight
bind "LEFT" "slot3" // DPad Left - grenade
bind "RIGHT" "slot4" // DPad Right - health
bind "DOWN" "slot5" // DPad Down - Pills
--DON'T COPY THIS PART: Note that the yaw sensitivity needs to be a negative number, otherwise your x-axis will be inverted. The same goes for forward sensitivity. If it's positive, pushing the thumbstick up will make you walk backwards. Also, I set voting to back and start. Using these will allow you to vote, but it'll still bring up the menu/scoreboard. If you don't want that, simply bind them to F1 and F2. (Delete "Vote No" and "Vote Yes" from the start/select binds, along with the semicolon, and just bind them normally.)--
Here's the controls for Config 4 from the 360 (swaps smartlook and toggle crouch):
//=============================================================================
// Xbox 360 controller setup
//
//unbindall - do not unbindall! This unbinds the keys of both controllers
// Key bindings
joystick "1"
joy_advanced "1" // use advanced joystick options (allows for multiple axes)
joy_name "L4D Xbox Joystick Configuration"
joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down)
joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right)
joy_advaxisv 0 // v-axis is unused
joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)
joy_advaxisz 0 // z-axis is treated like a button
joy_forwardsensitivity -1.0 // movement sensitivity
joy_sidesensitivity 1.0
joy_forwardthreshold 0.1 // movement dead zone settings
joy_sidethreshold 0.1
joy_pitchsensitivity 2.5 // look sensitivity
joy_pitchsensitivity_default "-0.8"
joy_yawsensitivity -2.5
joy_yawsensitivity_default "-2.25"
joy_pitchthreshold 0.1 // look dead zone settings
joy_yawthreshold 0.0
joy_inverty 0
joy_cfg_preset 0
joy_legacy 0
joy_movement_stick 0
joy_inverty 0
option_duck_method 1
ladder_console_controls 0
// Setting this to 1 will allow players to quickly switch back to the main rifle
// from a molotov or health kit by pressing the DPad in the direction that would
// normally select the weapon they are already holding. (molotov or health kit)
hud_backswap 1
// If we don't do this, turning is choppy.
// Why is this defaulted to off in 360 builds?
joy_variable_frametime 1
joy_lowend 0.75
joy_lowmap 0.15
joy_accelscale 2.0
joy_accelmax 1.0
joy_response_move 5
joy_response_look 1
joy_autoaimdampen 0.3
joy_autoaimdampenrange 0.85
joyadvancedupdate // advanced joystick update allows for analog control of move and look
+jlook // enable joystick look
exec joy_preset_1.cfg
cl_mouselook 0 // turn off mouse look to enable autoaim
//
// Xbox 360 controller setup
//=============================================================================
// Other xbox specific options
save_in_memory "0"
gameui_xbox "1"
mat_vignette_enable "1"
mat_local_contrast_enable "1"
mat_grain_enable "1"
// XBox 360 Specific Performance Options
r_rainparticledensity 0.5
cl_particle_fallback_multiplier 1.75
r_decals 1024
r_decal_overlap_count 1
r_decal_overlap_area 0.4
cl_phys_maxticks 2
// Make the Hunting Rifle less sensitive when zoomed in.
zoom_sensitivity_ratio 0.375
bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
bind "B_BUTTON" "+reload" // (B) button - Reload
bind "X_BUTTON" "+use" // (X) Use
bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
bind "L_TRIGGER" "+attack2" // LT - Melee
bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
bind "STICK1" "toggle_duck" // LS - Duck - is also used to give objects to people
bind "L_SHOULDER" "vocalize smartlook" // LB - vocalize
bind "STICK2" "+zoom" // RS click - Rifle Zoom
bind "BACK" "togglescores;Vote No" // (back) button - scores
bind "START" "gameui_activate;Vote Yes" // (start) button - pause
bind "S1_UP" "+menuUp" // Hud menu Up
bind "S1_DOWN" "+menuDown" // Hud menu Down
bind "UP" "impulse 100" // DPad Up - Toggle flashlight
bind "LEFT" "slot3" // DPad Left - grenade
bind "RIGHT" "slot4" // DPad Right - health
bind "DOWN" "slot5" // DPad Down - Pills
Again I’ve literally used a controller with no issue prior to this, all of my other games work just fine with a controller, I don’t care if it was made for WASD, I grew up playing left 4 dead on Xbox 360 so I prefer to use a controller, I don’t like playing shooters without a controller, I grew up playing halo 3 and halo wars on Xbox 360, again, I don’t see why it should be hard to understand why I want to fix this issue, you commented something useless to the actual point of this discussion meanwhile I had somebody give me actual advice and a whole program to use, thank you nice guy. However, you likely go onto forums about controllers on pc and likely just ♥♥♥♥♥♥♥♥, I don’t get it, if you don’t have anything useful to contribute don’t say anything
It's an open forum page. Expect answers of all kinds.
I also grew up on the Xbox 360. Hell I was even rocking the ♥♥♥♥♥♥♥ FIRST XBOX with Halo Combat Evolved, Soul Caliber II, Halo 2, and Star Wars Republic Commando.
I also grew up with the first Playstation, and Playstation 2. I rocked the Spyro games on there, War of The Monsters (my favorite), Sly Cooper, Jack and Dexter, WWE 2005, ect.
I also rocked the damn GAME CUBE when it came out. Luigi's Mansion was a game I was hooked on. I even rocked the ♥♥♥♥♥♥♥ DREAM CAST.
Then I upgraded to the Xbox 360. Played the first game the ver came out for it. It was a racing game where you could attach guns and ♥♥♥♥ to your car. It was fun to me, so I played the ♥♥♥♥ out of it. I also played both L4D, and L4D2, and Halo 3, and basically every Halo game to come out on that, Gears of War 1, 2, and 3, Asend Hand of kul was also a game I was addicted to. I then went to the Xbox One.
So you want to talk about growing up with a controller? I've either matched you, or beat your ass with that.
Was it difficult as all ♥♥♥♥♥♥♥ Hell trying to play L4D2 with PC controlls? By god, yes. It was a major adjustment. But, it was worth it.
I understand that you love using the controller, and that it's something familular to you, but have you ever even gave the K and M a try? If not, do it. Or don't.
All I'm saying is, you're not the only one who had to grow up with a Controller. The adjustment for me was ♥♥♥♥♥♥♥ huge, not even going to begin to lie about that, and I understand wanting to stick to what you know. I'm just saying you need to go through all kinds of headache to get the controlls set up right, much like as you are now.
So forgive me for not helping, but if this is an open forum page, expect replies of all kinds.
Yes, many people have gaming PC's in their entertainment center and game in a comfortable position.
If you're gonna play versus tho prepare to be kicked often, the controller will really limit your skill ceiling. Good luck.
im guessing the controller is acting like its a mouse if so try that.
But regarding the latest replies, the op isn't asking about the performance of a controller compared to keyboard and mouse, they're seeking help to set / reset controller sensitivity...Not sure why it turned out to be 'Does controller suck compared to k/m"?
OP, do let us know if Jimmeehh' solution worked for you and fixed the issue. Even though I probably will never use a controller but it's always good to know info about it.
Both of you guys are at least understanding that i dont want to be restricted to my keyboard pretty much lol, but regardless i actually just needed to replace the micro USB that attached to my xbox one controller, just booted up the game today and voila!~ it works!