Left 4 Dead 2

Left 4 Dead 2

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Kaxe Dec 11, 2018 @ 12:11pm
Special and Common infected anooying melee Hitbox
so.. let's say you are checking a Room and there is a Hunter there waiting for you you dead stop that hunter and then you try hitting him with your axe or katana and you hit like a edge of him and you can hear the blood sound and the Hit sound of the Melee weapon but HES NOT DEAD and then he jumps your ass its very anooying and valve here the epic COMPANY didn't fix it Cool.This Happended to me 15 times and its Very anooying Somebody else has Notices this too? let me know at the Comments..
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Showing 1-7 of 7 comments
$pirit Dec 11, 2018 @ 12:26pm 
Typically when i dead stop a hunter/jockey, i shove him once, then i swap to my melee while moving closer to him again, then i shove him again because changing and swinging takes to long so he gets another jump/scratch in, And then I finally melee him.

If that isn't working for you you're either doing something wrong or maybe your lagging or something.

Most people don't have the problem your talking about, so why would valve try to fix a problem that isnt there, not to mention its a 9yo game, nothing will ever be properly undated again.
Juniper Dec 11, 2018 @ 12:33pm 
Improper melee hit detection, which unfortunately is something the alteration of tickrate cannot fix. Happens all the time. Too hardcoded in the engine, or moreso a limitation of said engine.
Last edited by Juniper; Dec 11, 2018 @ 12:42pm
Gracey Face Dec 12, 2018 @ 4:23am 
Originally posted by TheRedDeathSkull:
so.. let's say you are checking a Room and there is a Hunter there waiting for you you dead stop that hunter and then you try hitting him with your axe or katana and you hit like a edge of him and you can hear the blood sound and the Hit sound of the Melee weapon but HES NOT DEAD and then he jumps your♥♥♥♥♥its very anooying and valve here the epic COMPANY didn't fix it Cool.This Happended to me 15 times and its Very anooying Somebody else has Notices this too? let me know at the Comments..

Reason you're seeing blood and hearing the sound of a hit is because visual feedback is done on client side hitboxes whereas actual hit resolution is done on server side hitboxes and because the source engine is garbage there's almost always a large difference between the two.

(And there is even more to it than that as well but it's not really worth going in to. The thing to keep in mind however is that this game is essentially running on Idtech 2 and it's netcode.)
Kaxe Dec 12, 2018 @ 5:02am 
Originally posted by SPIRIT:
Typically when i dead stop a hunter/jockey, i shove him once, then i swap to my melee while moving closer to him again, then i shove him again because changing and swinging takes to long so he gets another jump/scratch in, And then I finally melee him.

If that isn't working for you you're either doing something wrong or maybe your lagging or something.

Most people don't have the problem your talking about, so why would valve try to fix a problem that isnt there, not to mention its a 9yo game, nothing will ever be properly undated again.
no when i check small rooms i always have my melee weapon out ready for Jockey/Hunter i shove them 2 times and try to hit them (By the way i have no lag in the game) and i hit him thats what i think because i hear the Hit Sound and i am ok hes dead try to fast reaction to something else and then i see that hes still alive sometimes i can shove him again and kill him this time and some other times well i get jumped its not the lag its this Stupid hitbox for the melee weapons..
Kaxe Dec 12, 2018 @ 5:12am 
This happendes to smokers too when you shove them and you HIT Them Right in the center somehow the are Still alive (that happanded 3 times to me) i think it has to do with the Server Hitbox Detection or something its not picking the fact that i hit the smoker...and its not lag
Last edited by Kaxe; Dec 12, 2018 @ 5:12am
Kaxe Dec 12, 2018 @ 5:14am 
Originally posted by Bert Sampsen:
Originally posted by TheRedDeathSkull:
so.. let's say you are checking a Room and there is a Hunter there waiting for you you dead stop that hunter and then you try hitting him with your axe or katana and you hit like a edge of him and you can hear the blood sound and the Hit sound of the Melee weapon but HES NOT DEAD and then he jumps your♥♥♥♥♥its very anooying and valve here the epic COMPANY didn't fix it Cool.This Happended to me 15 times and its Very anooying Somebody else has Notices this too? let me know at the Comments..

Reason you're seeing blood and hearing the sound of a hit is because visual feedback is done on client side hitboxes whereas actual hit resolution is done on server side hitboxes and because the source engine is garbage there's almost always a large difference between the two.

(And there is even more to it than that as well but it's not really worth going in to. The thing to keep in mind however is that this game is essentially running on Idtech 2 and it's netcode.)
i know the Visial thing but i try to hear the sound of it and the sound of the hunter dying so i can fast reaction to something else (like saying my teammate is being Chargerd)
bob Dec 12, 2018 @ 6:40am 
like bert said, visuals and the sound are client side (your computer) and doesn't necessarily mean you've actually hit them.

* you have to add lag in - hit registration is much better at 0 ping.
* certain melee weapons have different amount of rays and swing time - a longer swing time means there's a delay, fewer rays means there's less chance of hitting.
* the L4D2 SI (jockey, charger, spitter) all hit about 20-30 ms ahead of their animations on a 0 ping local - you have to anticipate the strikes.

being proficient at melee in L4D2 involves two things. 1) being aware of the weaknesses/strengths of each weapon 2) using the shove correctly. it does help
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Date Posted: Dec 11, 2018 @ 12:11pm
Posts: 7