Left 4 Dead 2

Left 4 Dead 2

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Akela Dec 2, 2018 @ 8:06am
Absolute garbage!
I loved the first game. Tons of fun, a perfect game to relax after a hard day's work. I'm not a tryhard, so I play on Normal and enjoy the show. But the second game is just annoying and frustrating. No fun whatsoever. It's probably the kind of game you'd use to torture gamers for eternity.

First off, there's no balance. You keep getting hordes upon hordes of zombies even on EASY and NORMAL. I've played the Passing three times already, and I can't finish it on Normal. This time my entire team was practically wiped out because in the middle of a horde attack, beaten and bruised by the last two Tanks, we were all screwed by special zombies. Nick got pinned by a Hunter, Ellis and Coach were almost killed by a Spitter, Charger and Smoker, and I got jumped by a Jockey and pulled away ... ALL THE SAME FRACKING TIME. Like wtf?

Here, let me teach you how to balance games. There are tryhards who just have to finish the game on its most nightmarish setting, even if they don't enjoy the process - suffer emotionally, scream like banshees in agony, pull their hair out in frustration and feel like they're about to smack their wives or kick their cats in anger. So you give them that agonising experience. But then there are casual players who just want to have fun and shoot some zambies. They need a challenge, but they don't need a hair-pulling torture. And that's why you need the Normal mode. As the name suggests, it's for normal people. I can safely say that there are no Easy or Normal modes in this game. Not to mention that special zombies are a nightmare in this game. They just ruin the game all the time for you, and worst of all - you can't free yourself if you get trapped by one. People don't always have a team of smart friends to play co-op, so they have to rely on bots. Bad decision - to make zombies that can't be tackled on your own.

All in all, I don't have a single positive thing to say about the second game. It's just an atrocious nightmare, and I doubt I'll be replaying it when, or rather if, I manage to finish it. Maybe I'm missing something, but I think I'll just stick to L4D1.
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Showing 46-60 of 132 comments
AustrAlien2010 Dec 3, 2018 @ 1:13pm 
You need to change your game.

Try this:
I like the L4D2 survivors getting eaten. Do everything you can to protect them. Except moving the team forward. I think it's funny. Crank up that difficulty. :witch:

They put so much work in how the characters interact. It would be a sin to not play it like that. He, he. I LMBO when someone dies.
Last edited by AustrAlien2010; Dec 3, 2018 @ 1:55pm
Isaac Dec 3, 2018 @ 1:23pm 
If you don't like it, don't play it.

Don't complain. Just write a review! Attention-seeking?
Jimmeeehhh Dec 3, 2018 @ 1:34pm 
Originally posted by lenny:
couldnt beat the passing on normal? really guy? I got the game for the first time when it was on sale and I can beat the passing with super hordes (no bonuses) on which is what you are complaining about here x10
Funny thing is, The Passing on non-competitive modes kinda baby you. They have the foot lockers, and you get help in the finale.
Jimmeeehhh Dec 3, 2018 @ 1:41pm 


Originally posted by In the Name of God. We go to hea:
Originally posted by Vazkulator:
speak for yourself, suck at doing something you love and what youre doing together with friends or even family over your spare time when youre supposed to enjoy your precious time to be free and kick back then maybe theres better games for you.

its not salty, its just being realistic.

the game isnt difficult by any means, the recoil handling is casual in comparison to most games, the spawn system seems multiple decades old and the spawnpoints for sure, waypathing is broken in many places and its easy to make it happen by force which a lot of these so called "speed runners" exploit and do anything to avoid killing because it makes it easier while yet its becoming a bother if its a public game for the rest of the team.

if you cant handle expert in left 4 dead then youre probably better off doing something else which you can enjoy at even average difficulty scaling in more modern games while in left 4 dead 2, all that difficulty means is literally stat squishing or buffing and no change in how you engage the combat or survival by any means. "old game problems"

its most likely a matter of OP being incapable of finding some friends and making use of voice comms, anything is a walk in the park with a coordinated team.
It's not just damage that's affected by difficulty. On Advanced and Expert, Special Infected do not have a grace period before using their primary attack. Hordes are more relentless. Items don't spawn as often. Etc. Etc.
Akela Dec 3, 2018 @ 4:23pm 
Originally posted by Xeno Mikenmat:
1 you def tried to get attention by calling this a garbage game.

2 there is a big difference in easy,normal,advanced and expert. and if you cant see it then stop playing. most people play advanced even people who have regular jobs and stuff because normal gets easy really fast

3 you already said it yourself you are into stealth games not games like l4d2 but you should def not call it a bad game if you are the one who doesnt like these kind of games you shouldnt even have mentioned that.

4 reasons why l4d2 is better

1 more maps
2 4 new survivors
3 new weapons
4 melee weapons
5 chargers and jockeys

the only real differences are that you cant use infinite shove against zombies and certain maps where changed so you cant camp at one spot and actually need to move.

you shouldnt even have posted this because you clearly dont like games like this and calling it garbage is just trying to get attention

You seem to know what I had in mind better than I do. Again, I called it a garbage game because that was my opinion of it at the moment. I'm sure as a model human being you've never said things you could have kept to yourself. And how do you equate a negative opinion with attention-seeking? I don't see the connection. Provocative title? Maybe. But that was not the intention - more like a byproduct of frustration.

The fact that I'm into stealth games doesn't mean I play nothing else. Every game has it's place and time. And what made you think I disike games like that when I clearly state that I loved L4D1? Great game. Very playable and replayable.

You think this game is better because it has new stuff? New stuff is good, and I see your point. My post was more concerned with gameplay and difficulty. You really like ockeys? You must be good at dealing with those little bastards. I hate 'em. And I had no idea you have 'shoving' limit. I agree on melee weapons, though I seem to miss when I feel like it's supposed to connect.

Originally posted by AustrAlien2010:
You need to change your game.

Try this:
I like the L4D2 survivors getting eaten. Do everything you can to protect them. Except moving the team forward. I think it's funny. Crank up that difficulty. :witch:

They put so much work in how the characters interact. It would be a sin to not play it like that. He, he. I LMBO when someone dies.

Seems like a good idea. I also like their banter. Although Ellis likes to talk a lot when I can't possibly pay attention to what he's saying. He once talked non-stop throughout the Passing finale. At some point, I felt like I'm about to whack him or something. You're trying to focus on the objective, and he keeps saying stuff you're not even listening to. Such a waste of dialog. But yeah, maybe a more lighthearted approach would be better.
B-o-B Dec 3, 2018 @ 4:25pm 
Playing Public you gotta be prepared for the worst. takes mear minutes to see what kind of team we have, maybe seconds...
Dec 3, 2018 @ 4:43pm 
hm...
yeah i mean i can understand where your coming from, and things changed a little going from 1 to 2 where there is a spitter now so you cant just chill in a room or corner if she gets you so you have to have a plan B spot at all times, and other stuff like that as well as the difficulty and casual play for casual gamers

but i also wanna add that this game is almost solely based on strategy, patience, and coop work, so its pretty much never gonna be fun for ppl to just relax and shoot some zeds cuz you do and you die lol, which you kinda can if you play easy / normal but its still not like you can do whatever cuz theres still a general idea of what the goal is, compared to the counter strike zombie servers you can find that are just stand and shoot on a small square map till the zeds are dead and your the only one left
Vazkulator (Banned) Dec 3, 2018 @ 6:51pm 
Originally posted by In the Name of God. We go to hea:
It's not just damage that's affected by difficulty. On Advanced and Expert, Special Infected do not have a grace period before using their primary attack. Hordes are more relentless. Items don't spawn as often. Etc. Etc.
And that's it, right? You're still speaking of stat squish/boost

Define "more relentless"

This is still artificial difficulty, not real difficulty.
Wouldn't be surprised if the left 4 dead community didn't know the difference.
Last edited by Vazkulator; Dec 3, 2018 @ 6:54pm
Originally posted by Vazkulator:
Originally posted by In the Name of God. We go to hea:
It's not just damage that's affected by difficulty. On Advanced and Expert, Special Infected do not have a grace period before using their primary attack. Hordes are more relentless. Items don't spawn as often. Etc. Etc.
And that's it, right? You're still speaking of stat squish/boost

Define "more relentless"

This is still artificial difficulty, not real difficulty.
Wouldn't be surprised if the left 4 dead community didn't know the difference.
Ehhh, why does this quote have my name?
I did my checking, I didn't say thing like this.
Vazkulator (Banned) Dec 3, 2018 @ 10:33pm 
Originally posted by In the Name of God. We go to hea:
Originally posted by Vazkulator:
And that's it, right? You're still speaking of stat squish/boost

Define "more relentless"

This is still artificial difficulty, not real difficulty.
Wouldn't be surprised if the left 4 dead community didn't know the difference.
Ehhh, why does this quote have my name?
I did my checking, I didn't say thing like this.
i didnt see it until jimmeeeh was citing it (post #52)
maybe he did it on purpose or just did a mistake when he was trying to send that to me
UKTF AmigaOasis Dec 4, 2018 @ 5:48am 
L4d1 was probably a better balanced game and the campaign was in my opinion superior, you can't beat Zoey and Francis however l4d2 is fundamentally the same just with 4 different survivors a few extra weapons and a different campaign with a couple of extra special infected.

The only difference in balance in ability is probably that some of the special infected unbalance some of the older maps but in terms of being a hard game I wouldn't say so it was particularly difficult, due to the director each experience is a little different and you might have to replay a couple of times until you work out the patterns, on Normal tanks are really not difficult, but granted when playing with computer controlled players you don't have the team work you get on co-op.

I played through all campaigns on Normal no problem and I am an ageing old dude, if I play co-op I play on harder settings for a challenge.
And i've played against some proper good versus players who can wipe out teams 10 seconds after leaving spawn, it's all about balance, a good human team will target and pick players off as a team, computer only really gets lucky with that once in a while so take a hit or two if one of your team mates are pinned or in trouble just take a hit and get them free, that should be your priority to surviving, keeping everyone alive, if you are all alive.

More than happy to play co-op through campaigns if you need some help but honestly as long as your n1 priority is keeping everyone alive and moving to a safe distance from tanks you can't fail. Oh and don't forget in unmodded games just set the tank on fire, he will be dead in 10 secs with a few volly of bullets.
Janus Whistler Dec 4, 2018 @ 12:46pm 
Tanks becoming faster when on fire was a great feature for L4D coop campaign. If only that were in L4D2, that would be a nice addition to the current tanks. It would definately make you think before you throw a molly (promotes more strategy).
what a load of bs... Is way better than 1. Plus it have all the maps and extra content.
Two words of advice: git gud.
Janus Whistler Dec 4, 2018 @ 3:09pm 
Throwables makes the gameplay more tactical in certain situations. Tank is bulky looking so why should the game have a slowdown mechanic for the tank. The only slowdowns should be when the tank gets a directly hit with a grenade or an explosive device (ex. explosive barrel) explodes near it.

Tank gunfire slowdown range values (default):

z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire

source: List of L4D2 Cvars (Valve Developer Community)

Originally posted by Perthy:
Or maybe remove throwable because it’s crutch.
4 boomed? M1 pipe bomb and fix your misplay.
Tank? M1 molly and kite it for 75 seconds
Vanilla game is a joke
Last edited by Janus Whistler; Dec 4, 2018 @ 3:11pm
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Date Posted: Dec 2, 2018 @ 8:06am
Posts: 132