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Try this:
I like the L4D2 survivors getting eaten. Do everything you can to protect them. Except moving the team forward. I think it's funny. Crank up that difficulty.
They put so much work in how the characters interact. It would be a sin to not play it like that. He, he. I LMBO when someone dies.
Don't complain. Just write a review! Attention-seeking?
You seem to know what I had in mind better than I do. Again, I called it a garbage game because that was my opinion of it at the moment. I'm sure as a model human being you've never said things you could have kept to yourself. And how do you equate a negative opinion with attention-seeking? I don't see the connection. Provocative title? Maybe. But that was not the intention - more like a byproduct of frustration.
The fact that I'm into stealth games doesn't mean I play nothing else. Every game has it's place and time. And what made you think I disike games like that when I clearly state that I loved L4D1? Great game. Very playable and replayable.
You think this game is better because it has new stuff? New stuff is good, and I see your point. My post was more concerned with gameplay and difficulty. You really like ockeys? You must be good at dealing with those little bastards. I hate 'em. And I had no idea you have 'shoving' limit. I agree on melee weapons, though I seem to miss when I feel like it's supposed to connect.
Seems like a good idea. I also like their banter. Although Ellis likes to talk a lot when I can't possibly pay attention to what he's saying. He once talked non-stop throughout the Passing finale. At some point, I felt like I'm about to whack him or something. You're trying to focus on the objective, and he keeps saying stuff you're not even listening to. Such a waste of dialog. But yeah, maybe a more lighthearted approach would be better.
but i also wanna add that this game is almost solely based on strategy, patience, and coop work, so its pretty much never gonna be fun for ppl to just relax and shoot some zeds cuz you do and you die lol, which you kinda can if you play easy / normal but its still not like you can do whatever cuz theres still a general idea of what the goal is, compared to the counter strike zombie servers you can find that are just stand and shoot on a small square map till the zeds are dead and your the only one left
Define "more relentless"
This is still artificial difficulty, not real difficulty.
Wouldn't be surprised if the left 4 dead community didn't know the difference.
I did my checking, I didn't say thing like this.
maybe he did it on purpose or just did a mistake when he was trying to send that to me
The only difference in balance in ability is probably that some of the special infected unbalance some of the older maps but in terms of being a hard game I wouldn't say so it was particularly difficult, due to the director each experience is a little different and you might have to replay a couple of times until you work out the patterns, on Normal tanks are really not difficult, but granted when playing with computer controlled players you don't have the team work you get on co-op.
I played through all campaigns on Normal no problem and I am an ageing old dude, if I play co-op I play on harder settings for a challenge.
And i've played against some proper good versus players who can wipe out teams 10 seconds after leaving spawn, it's all about balance, a good human team will target and pick players off as a team, computer only really gets lucky with that once in a while so take a hit or two if one of your team mates are pinned or in trouble just take a hit and get them free, that should be your priority to surviving, keeping everyone alive, if you are all alive.
More than happy to play co-op through campaigns if you need some help but honestly as long as your n1 priority is keeping everyone alive and moving to a safe distance from tanks you can't fail. Oh and don't forget in unmodded games just set the tank on fire, he will be dead in 10 secs with a few volly of bullets.
Two words of advice: git gud.
Tank gunfire slowdown range values (default):
z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
source: List of L4D2 Cvars (Valve Developer Community)