Left 4 Dead 2

Left 4 Dead 2

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Nue Jan 29, 2019 @ 2:44pm
What's the difference between the Slienced Smg and the Normal Smg?
y'know, besides the suppressor.
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Showing 1-12 of 12 comments
Stark Raven Jan 29, 2019 @ 3:16pm 
Suppressed SMG has more damage, but the wiki implies it is also less accurate than the regular SMG.
Blaquicat Jan 29, 2019 @ 4:22pm 
regular SMG is also better at mid-long range.
Cursed Hawkins Jan 29, 2019 @ 5:20pm 
Originally posted by Gimmeh Jibbs!:
Suppressed SMG has more damage, but the wiki implies it is also less accurate than the regular SMG.
How is that even logical? A gun doesn't become less accurate all because of a suppressor being zip tied to it.
[Vzla] Mr. Why? (Banned) Jan 29, 2019 @ 5:23pm 
Originally posted by Cursed Hawkins:
Originally posted by Gimmeh Jibbs!:
Suppressed SMG has more damage, but the wiki implies it is also less accurate than the regular SMG.
How is that even logical? A gun doesn't become less accurate all because of a suppressor being zip tied to it.

Tell that to valve
Paladyne Jan 29, 2019 @ 8:50pm 
Because it's more interesting having a game in which you have a choice between a bunch of guns with varying strengths and wekanesses.
Tarantula72 Jan 29, 2019 @ 8:50pm 
Nice:steamhappy:
Stark Raven Jan 29, 2019 @ 9:48pm 
Originally posted by Cursed Hawkins:
How is that even logical? A gun doesn't become less accurate all because of a suppressor being zip tied to it.
Valve understand one thing about guns, and that's bullets and a bang come out of one end when the trigger is pulled. Beyond that, they neither understand nor care.

It does not make logical sense that a properly made suppressor, which is a convoluted barrel extension, should reduce accuracy, or in fact reduce damage as most games show. While we're at it, the M16A2 does not have a full-automatic fire mode, instead a 3-round burst. That doesn't matter to Valve, so everything they do with weapons is for variety and balance.
Johnny Casey Jan 30, 2019 @ 12:28am 
Originally posted by Cursed Hawkins:
How is that even logical? A gun doesn't become less accurate all because of a suppressor being zip tied to it.

A real life inspiration for Silenced SMG is MAC-10 submachine gun, and this weapon is infamous for its inaccuracy. There is the saying that goes it can only hit people who are inside with you in the telephone box. So it does make sense that Silenced SMG is less accurate than the normal SMG.

Although weapon suppressor has a function which slightly increases its attached firearms' accuracy, but I guess that's not enough to make this weapon as accurate as normal SMG.
Last edited by Johnny Casey; Jan 30, 2019 @ 12:28am
sʜᴀ Jan 30, 2019 @ 2:19am 
Uzi's minimal damage at max range (2500hu) is 10, the Mac10 does 1 (but can hit up to 3100hu I believe).
The Uzi has a slitghly better accuracy and spread, dumping the figures here for anyone interested.
UZI >"VerticalPunch" "0.9" >"SpreadPerShot" "0.32" "MaxSpread" "30" "SpreadDecay" "5" >"MinDuckingSpread" "0.7" >"MinStandingSpread" "1.0" "MinInAirSpread" "1.7" "MaxMovementSpread" "3" ============================== Naab10 "VerticalPunch" "1" "SpreadPerShot" "0.4" "MaxSpread" "30" "SpreadDecay" "5" "MinDuckingSpread" "0.85" "MinStandingSpread" "1.2" "MinInAirSpread" "1.7" "MaxMovementSpread" "3"
The Mac10 does more damages (5 more than the UZI per bullet at point blank range) and also have a "NoiseFactor" value that seems to give your stealth back quicker after having fired, but I've never noticed anything about it nor tested it properly. It probably doesn't even work.

In general I play UZI because I'd rather engage at long ranges than to detrain on the ennemies M1+W style, so having significantly more damages at maxrange and a more managable spread makes it perfect.
Last edited by sʜᴀ; Jan 30, 2019 @ 2:19am
G-Man (Banned) Jan 30, 2019 @ 2:43am 
Now, what if we added the laser sight? Pros and cons?
Johnny Casey Jan 30, 2019 @ 4:01am 
Originally posted by ################################:
Uzi's minimal damage at max range (2500hu) is 10, the Mac10 does 1 (but can hit up to 3100hu I believe).
The Uzi has a slitghly better accuracy and spread, dumping the figures here for anyone interested.
UZI >"VerticalPunch" "0.9" >"SpreadPerShot" "0.32" "MaxSpread" "30" "SpreadDecay" "5" >"MinDuckingSpread" "0.7" >"MinStandingSpread" "1.0" "MinInAirSpread" "1.7" "MaxMovementSpread" "3" ============================== Naab10 "VerticalPunch" "1" "SpreadPerShot" "0.4" "MaxSpread" "30" "SpreadDecay" "5" "MinDuckingSpread" "0.85" "MinStandingSpread" "1.2" "MinInAirSpread" "1.7" "MaxMovementSpread" "3"
The Mac10 does more damages (5 more than the UZI per bullet at point blank range) and also have a "NoiseFactor" value that seems to give your stealth back quicker after having fired, but I've never noticed anything about it nor tested it properly. It probably doesn't even work.

In general I play UZI because I'd rather engage at long ranges than to detrain on the ennemies M1+W style, so having significantly more damages at maxrange and a more managable spread makes it perfect.
I actually never knew that SMG does more damage from far away. Maybe I would turn my interest to SMG from now on.
sʜᴀ Jan 30, 2019 @ 4:01am 
Originally posted by GENTLEMEN, BEHOLD MY ERECTION:
Now, what if we added the laser sight? Pros and cons?
with UZI you remove a hunter's head from across the map
with Mac10 you run n gun all the way to the safe ggez.
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Date Posted: Jan 29, 2019 @ 2:44pm
Posts: 12