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Any 5mbps internet with any computer with 2gb ram is capable of handling this game server (srcds version) with no issues..
People open listen servers on wifi connection while downloading things and listening to music, impossible not lag.
Unfortunately my computer is getting old and that has good requirements for l4d2. So I'll have to buy or update it back and also I have 100 mods :/
Finally, I would never create an official dedicated server, because I use the kick command, just in case, I can not use mods scripts such as "improved bots" and they can votekick me. That's why I needed to be admin as much as possible to protect myself and others as well.
As I said, no matter who it was....I have lag in 100 % of the cases when its local. Literally 100 %. My ping is good often times when I checked in local games. Doesnt matter though. my ping could be 20 and there is this weird tiny lag. Theres lag by default when its local.
I just wondered, cause I see so many ppl hosting locally or playing locally even though thats the worst way to play this game. I leave lobbies or games immediately when its local.
Granted, majority of local hosters do not even bother to tweak their network rates in accordance to available CPU power and bandwidth.
If there really are ppl that know how to host local in a way that enables a match to run as smoothly as on dedicated servers...then I have yet to meet them. If there are any then prolyl not more than like 1 or 2 ppl in the whole world.
Throughout the years local directly translated to lag in 100 % of the cases.
It is possible to host locally without severe problems. A more appropriate question will be is it worth the possible headache of not realising what you are actually doing in such a scenario.
One person takes the role as a server and still being a client at the same time. This means one instance of the game engine running has to keep track of all what's going on inside a match whilst keeping the experience as smooth as possible for the hoster (and the rest). And if the server receives hiccups it can be detrimental to one's fps. Kind of like trying to look left and right at the same time.
But if you have more than enough juice in your CPU as well as other capable hardware, by all means.
Do you want to host locally, which is more hassle-free, but putting way more load than usual on one single process?
Or do you want to host on a remote location (dedicated), taking a bit more time to set up, but creating (at least) two instances of game simulation being completely independent of one another?
Choices, choices.
Supposedly the only significant benefit (to me) to hosting locally is you (the one hosting) having slightly lower ping.
Then that's prolyl the reason ppl do it so often.
Cause they - the hosters - get better ping.
Now it makes sense.
Cause I thought if anybody would feel this kind of lag theyd never play like that again. I just wondered why so many ppl play the game in the worst way possible. Lag, even the slightest lag, kills a game. Just kills it.
Its way too annoying. Id rather not play a game at all than play it laggy. I just hate it laggy. Lag is the antichrist.
Local servers are however fun if you want to mess around with admin system either solo or with friends. Building walls of saferoom doors oh mama!
https://steamcommunity.com/sharedfiles/filedetails/?id=1151702642
https://steamcommunity.com/sharedfiles/filedetails/?id=1151702553
Those pics are taken from the same server (dedicated) but shows how limited the engine actually is, the only difference is the tickrate, the vanilla value definitively limits how much the server can process.
Sadly, i think is not possible to tweek tickrate on listen servers..
In my opinion its not possible to have a smooth server while its listened to the game.
sorry my poor english.