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Option B) Find and extract the addon, remove the sounds from it and recompile and drop it in addons folder. Unsubscribe the original addon.
Option C) have someone do exactly that for you, like me. Then download the new addon from them.
Viddu, just huomasin et oot myös Suomalainen :D
How I would do option B step by step:
• Find the addon from ...\common\Left 4 Dead 2\left4dead2\addons\workshop (If addon images are not visible, try ctrl+mousewheel to scale them until you can preview them.)
• Copy the addon .vpk file on desktop temporarily for easy access.
• After you have copied it, you may go to L4D2 workshop through steam and open subscribed items page and unsubscribe from it or you can just disable the addon the next time you open game.
• Then I go to ...\common\Left 4 Dead 2\bin where you should find a program called "vpk.exe".
• Drag the addon .vpk file on top of that executable.
• Some CMD looking screen may appear for small or long period of time depending on the addon size. Just don't touch it and let it decompile the addon.
• Once that is done and it closes itself, there should be an open folder on your desktop with the addon's numbers as it's name.
• I would then find the sound files and just delete them. I am not sound expert but I think everything should be fine if you just delete them.
• Rename the addon folder to whatever you like and drag it on vpk.exe again and it should do same thing but this time it compiles a .vpk onto your desktop with whatever name you gave it.
• Move that .vpk file into ...\common\Left 4 Dead 2\left4dead2\addons (Not the workshop folder).
• Boot up the game and the addon should be working and enabled immediately. Remember to disable the original addon if you chose not to unsubscribe it.
There's a file in the left 4 dead 2/left4dead2 folder called the addonlist.txt. This file lists the addons in the addons folder and the order they load in, as well as if they're active or not. To put things simply, when two addons have conflicting files, the mod higher on the addonlist.txt will take priority and the game will load its files.
What this means for you is that you can use a sound mod you want, and then edit the addonlist.txt so that the sound mod is ahead of whatever weapon mod you want the sounds to override. It's a simple text file, so any text editor can handle it.
The tricky part about this is that mods you download from the Workshop come as numbers, rather than a named VPK. I recommend checking the workshop folder inside the addons folder as mentioned above. The Workshop downloads a thumbnail for identification, use those to figure out what mod needs to be moved where.