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Normally when I play last map of Dead center there's always a horde even without boomer.
Played against this team in versus and there was barely any horde....
Are they cheating?
For example:
Team A tend to be close together and move slowly and carefully, preventing the director from sending more hordes every 1.30 minutes. While the B team are to move all together style speed run or rush and dodging the horde, leaving them behind and thus have the free space the way to move faster and have fewer hordes.
Well now what may happen is that there is an admin that abuses and commits a trap that makes putting less hordes killing them fast, kicked or reduce the limit. On the other hand, for his opponent, he increases more hordes or calls him, causing him to never finish.
Uh no, you seem to be the troll. Calling me a troll when I'm asking questions...
Whatever, get out of my thread then.
Are there any specific things that triggers a horde to spawn? Like noise? (not killing zombies in time or something...)
Director will spawn the horde when;
- You triggered cresendo event (open alarm door) and finale
- You get boomed by boomer
- You throw the bile bomb, it will occasionally spawn additional infected
- You didn't fight against any infected for some amount of time, director will randomly spawn the small horde
No, the game is sometimes uneven with horde distribution. I’ve played vs games where one team barely has any CI and the other has nonstop hordes within the same chapter.
Competitive vs servers have a plugin that makes horde sizes even for both teams during events. So it goes to show you that it’s actually an issue.
Your horde equalizer doesn't even do what you are describing. Right from the code itself it says
"Make certain event hordes finite"
hCvarNoEventHordeDuringTanks = CreateConVar("l4d2_heq_no_tank_horde", "0", "Put infinite hordes on a 'hold up' during Tank fights");
hCvarHordeCheckpointAnnounce = CreateConVar("l4d2_heq_checkpoint_sound", "1", "Play the incoming mob sound at checkpoints (each 1/4
Commons will never spawn past the limit of 30. If the existing ones have not been killed, more will not spawn infront until the survivor team has exited the common existance distance.
During a gauntlet style finale like Dead Centre you will see more hordes the slower you are due to time spent. Also where the hordes spawn specifically on maps like Dead Center 4 can make a large difference in how much commons effect the teams.