Left 4 Dead 2

Left 4 Dead 2

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can mods make your ping higher
just curious if mods use more internet to play with
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Showing 1-15 of 24 comments
Stark Raven Sep 28, 2017 @ 6:41pm 
Mods in theory shouldn't affect your latency/ping.

However. More mods = longer load time. There's on real way around that. If your computer isn't fast it can affect how quickly you load into games.
☠ Jordan ☠ Sep 28, 2017 @ 8:27pm 
Originally posted by Jamaican Me Happy:
just curious if mods use more internet to play with

Custom campaigns can have lag spikes depending on how big they are or if the creator gets carried away with too many spawns or explosions. On my dedicated servers there are a few customs that can get a lil crazy for the server to handle.
Blaquicat Sep 29, 2017 @ 6:28am 
Originally posted by Jordan ☯ (jubless):
Originally posted by Jamaican Me Happy:
just curious if mods use more internet to play with

Custom campaigns can have lag spikes depending on how big they are or if the creator gets carried away with too many spawns or explosions. On my dedicated servers there are a few customs that can get a lil crazy for the server to handle.
Its because of the tick bottleneck it cant handle that much events at one time, that does not happen at all at 66+ tickrate.
Valve was lazy limiting it to 33, maybe they want to save some broadband on their servers..
Last edited by Blaquicat; Sep 29, 2017 @ 6:28am
R󠀡F Sep 29, 2017 @ 9:30am 
Originally posted by Blaquicat:
Originally posted by Jordan ☯ (jubless):

Custom campaigns can have lag spikes depending on how big they are or if the creator gets carried away with too many spawns or explosions. On my dedicated servers there are a few customs that can get a lil crazy for the server to handle.
Its because of the tick bottleneck it cant handle that much events at one time, that does not happen at all at 66+ tickrate.
Valve was lazy limiting it to 33, maybe they want to save some broadband on their servers..

actually those campaigns which have the "choke" problem do not get fixed with bigger tickrate. infact, it gets worse. (Deathcraft is unplayable in online)

only way to not get choke issues is to use Singleplayer or run local game without lobby. (choke still comes if hosted via lobby, even if local is used. Host getting 150 ping on its own computer, can you believe that?)

also for OP, mods dont increase ping but they can decrease fps noticeably if weak enough computer.
Last edited by R󠀡F; Sep 29, 2017 @ 9:33am
Blaquicat Sep 29, 2017 @ 9:59am 
Originally posted by Recycle Bin:
actually those campaigns which have the "choke" problem do not get fixed with bigger tickrate. infact, it gets worse. (Deathcraft is unplayable in online)
We can test that..
Link me a map with that issue and i test it out with 33/66/100 tick, and i show results here.

The main problem with low tickrate is even if the server is struggling to keep game playable the CPU some times is 10% or less of use, this happens because valve "limited" how much an server can process..
They did it to save resources on the server side, both network and cpu usage.
On a 100tick server my i3(3220) reaches 60~70%(on linux without X) of use, and the network peak at 5MB/s, while on vanilla barely reaches 10% and 1mb/s (assuming 8slots full, versus)
Last edited by Blaquicat; Sep 29, 2017 @ 10:04am
R󠀡F Sep 29, 2017 @ 2:29pm 
Originally posted by Blaquicat:
Originally posted by Recycle Bin:
actually those campaigns which have the "choke" problem do not get fixed with bigger tickrate. infact, it gets worse. (Deathcraft is unplayable in online)
We can test that..
Link me a map with that issue and i test it out with 33/66/100 tick, and i show results here.

The main problem with low tickrate is even if the server is struggling to keep game playable the CPU some times is 10% or less of use, this happens because valve "limited" how much an server can process..
They did it to save resources on the server side, both network and cpu usage.
On a 100tick server my i3(3220) reaches 60~70%(on linux without X) of use, and the network peak at 5MB/s, while on vanilla barely reaches 10% and 1mb/s (assuming 8slots full, versus)
Try Deathcraft or Death mountain. they are both choke fest through the whole campaign. (choke reaching 40-60 at all times)
Blaquicat Sep 29, 2017 @ 3:01pm 
Gonna try both, especially this one:
Originally posted by Recycle Bin:
(Deathcraft is unplayable in online)
Last edited by Blaquicat; Sep 29, 2017 @ 3:02pm
On console:
-cl_lagcompensation 1 (1 time(
-cl_cmdrate +100 (many times)

DONE:steamsalty:
Blaquicat Sep 29, 2017 @ 4:04pm 
Originally posted by Recycle Bin:

~snip~

I made all the test, note that i installed the full version of the DeathCraft II map, including map, models, etc, i had to extract the vpk files in order to install it on the dedicated server.
I did only this map, because it already proves my point.

Lets get to it.

Tick at 33 (you can check at netgraph)
http://steamcommunity.com/sharedfiles/filedetails/?id=1151643610
The actual ping is 569ms as netgraph shows.

Tick at 120
http://steamcommunity.com/sharedfiles/filedetails/?id=1151644288
Note that the engine is struggling to keep up, could not keep the 120 (70,5 near lerp), but while this is 33+ you wont notice any lag spike.

Another one at the same place:
http://steamcommunity.com/sharedfiles/filedetails/?id=1151644566

Did you notice, even with high ping (308) the server still running flawlessly at 32.1, looks like they are not pushing enough juice.

Edit: another thing, that was a public matchmaking registered game, anyone could join (must have addon), i started it using the lobby, as usual.

edit: another thing, sorry about my poor english :goblin:
Last edited by Blaquicat; Sep 29, 2017 @ 4:17pm
Blaquicat Sep 29, 2017 @ 4:17pm 
Originally posted by Horatio:
Do me a favor and try this.

http://steamcommunity.com/sharedfiles/filedetails/?id=908557884

Thanks
Sure
R󠀡F Sep 29, 2017 @ 4:44pm 
Originally posted by Blaquicat:
to see choke amount you need to use net_graph 3. this is very strange since when i was using 100 tick dedicated server, lag just got worse on these maps. (less smooth, teleporting zombies)
Lucy 7uu7 Sep 29, 2017 @ 5:18pm 
good
Blaquicat Sep 29, 2017 @ 5:19pm 
Originally posted by Recycle Bin:
Originally posted by Blaquicat:
to see choke amount you need to use net_graph 3. this is very strange since when i was using 100 tick dedicated server, lag just got worse on these maps. (less smooth, teleporting zombies)
http://steamcommunity.com/sharedfiles/filedetails/?id=1151720475
http://steamcommunity.com/sharedfiles/filedetails/?id=1151720433
33 and choke at 0, even with 1000+ ping.

120 and choke at 8 with another player (random from the internet)
http://steamcommunity.com/sharedfiles/filedetails/?id=1151720574
Choke jumped when the guy joined, and slowly downed to 2~3 (you can see the spike on the graph)
Last edited by Blaquicat; Sep 29, 2017 @ 5:23pm
Blaquicat Sep 29, 2017 @ 5:41pm 
Originally posted by Horatio:
Thank you so much for taking the time to test this for me.
That map is very very hard man..
I could not get a medal there, even with cheats.
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Date Posted: Sep 28, 2017 @ 3:51pm
Posts: 24