Left 4 Dead 2

Left 4 Dead 2

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Spitter OP?
Many of you may not agree wit hwhat i am saying in this but recently i have been using the spitter and i have found that she is ridicolously overwopered (in my opinion) she makes travellin through certain points in the map a nightmare, (examples are Dead Centre Chapter 2 when you walk through the first door its narrow and getting through it requires a lot of skill) her spit does too much damage and combined with her decent AOE size of the spit makes her soo soo good, she can single handly win you chapters by locking down the survivors in the choke points in map. and I know that this might be what she is intended for but i feel she works too well with other infected, ~(examples are smokers, she can A. spit the guy who is smoked or B. lock down the others from reaching the smoker for a short period of time which can hinder the team big time) If anyone agrees feel free to reply but i would have some sugguestions to make to make her more fair, A. reduce the damage dealt. B. make her more vunlerable to dying, i noticed that i survive so long as her, reduce her health would compensate for this, C. reduce the time the spit lays on the ground, but as a way to make this more fair you deal extra damage if you direct hit a survivor, which will also splash damage other around them, like the boomer expolding. Thats all i gotta say really, i dont feel she is mad op i just think she is a bit unfair if used right.
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Showing 1-15 of 17 comments
Maur0 Apr 4, 2017 @ 2:17pm 
The acid damage of the spitter causes a lot of damage the longer you are inside it. It may not always be that the spitter will op, but that depends on where the situation is and when it is the opportunity to throw the acid ball. That is why she is the excellent infected support that supports to cover the terrain and if they are surrounded by the horde, pushed by the explode of the boomer or blocked by the charger and tank, and that does a great similar of damage that can even incapacitate if the Survivor does not escape.

Note: that bots suffer less damage compared to human players. For example, bot ellis and the human player nick enter the pool of spitter and nick as human player is incap and ellis as bot is half health.
Last edited by Maur0; Apr 4, 2017 @ 2:19pm
Sara Landry Apr 4, 2017 @ 2:53pm 
Originally posted by Irish Shaman:
That's the way that her class has always been. She is meant to be used like this to break up survivors and block choke points to delay survivors for the 3 minute horde attack or when a Tank appears. To avoid this or limit the damage, turn on Subtitles and you will get an alert, keep your ears open.
She takes hardly any damage to kill and apart from the Boomer, is the weakest Special Infected.

It's also why she works well with pretty much every other infected if used correctly. She was designed for this very reason and she has always done pretty much the exact same damage and worked with these stratagies. That's why she is a very dangerous special infected and why you need to get rid of her ASAP.

-----------------------------

As for your other points:
A) Cause less damage: Just avoid the spit by running ahead or backwards when you see her spit. If you are in a corridor or area that has boxes/tables or other objects, just jump onto them and you will avoid damage as long as it isn't on that object.

B) More Vulnerable to Dying: She takes hardly any damage to kill and is only 2nd to the Boomer for the least damage required to kill. A single regular well placed shotgun round puts her down instantly.

C) Reduce the time her spit remains on the ground: Thats the point. She is meant to either corner the survivors, break up the survivors, aid other special infected and regular horde infected as well as cause more tension during rush events during levels.
If you time it right you can easily avoid it, kill her and then camp until is disappears in a few seconds.
She is also designed to cause damage over time for a reason. It's stomach acid. Stomach acid erodes over time. The longer a survivor stands or lays in it, the more corrosive it will be on their skin. That's how acid works.

I get where you are coming from with some of your points, but really the best way to deal with this is to practice taking her out ASAP, which isn't difficult as she takes hardly any damage if you get a few well placed shots in. Listen for her weezing and turn on Subtitles in the options so that it shows up when she is around. This would be the best senario and works for all Special Infected.
There are some really nasty choke points in the game, which is why you need to learn where they are and try to get yourself enough space or have a backup plan like objects to jump onto if she spits onto the ground or be always ready to dash backward or forward and shoot her down.
Yeah dude i get what you are saying, very good points here.
Vile Apr 4, 2017 @ 4:42pm 
I disagree with you there. The spitter was one of the new infected in Left 4 Dead 2 alongside female Boomers, the Jockey and the Charger. In the first Left 4 Dead game you could all stay together with only the Tank being your main problem and of course the Boomer. In this game, The Jockey, Charger and Spitter all try to separate survivors from each other and that's fantastic in my opinion. Yes sometimes the Ai Director can be a jerk and throw a spitter at you in a tunnel or a room but it makes for more tense gameplay.

My advice for you is to keep a look out in the distance and try to find a glowing aurora of Green to spot her before she can cause damage to you and your team. This is similar to how you look out for a Grey smog aurora that the Smoker emits in the air.
Yes it is OP, deal with it
creatip Apr 4, 2017 @ 7:26pm 
That's just the game dynamic. The survivors are made OP, and special infected far more fragile. Even the great charger can be taken down with a single melee hit (leveling). The special infected were designed and tuned to specific uses. Like the jockey can 'kidnap' a survivor in choke points where the others can't save when the kidnapped are incapped. Example would be in no mercy 3rd map, manhole drop down from the pipe room.

Alone, the special infecteds are fragile as glass, but use them properly, and incapping a team would be a breeze.

Spitter and boomer are almost useless when attacking thoughtlessly, but use them right and in the right moment, they can be the tie breaker between the surviving or all incapped, which in VS means winning and losing.
Biscuits Apr 4, 2017 @ 7:56pm 
Spitter can mess up an entire team if she's used effectively.
creatip Apr 4, 2017 @ 8:28pm 
Originally posted by ♥ Biscuits n' Gravy ♥:
Spitter can mess up an entire team if she's used effectively.

So does other infecteds tho. I remember this one time in VS, the survivors bunched up on the ledge. Charger deathcharged a guy, bumping 2 others in the air. The poor last guy froze in awe for 1-2 seconds before got mauled by hunter :)
Sighpie Apr 4, 2017 @ 8:50pm 
I think that's one advantage the infected team has. If spitter is to be nerfed (which it did in a certain competitive mode) so does the survivor. Even all the serious damage spitter causes, survivor team still have first aid kits and pain pills throughout the map. That is, if they survive or didn't lose any member during choke point.
Sara Landry Apr 5, 2017 @ 9:11am 
thanks for all the opinions people, im enjoying the feedback im getting here, some good points, im defo going to be using her more now i know her potential lol
Spitters fine imo. On her own shes useless, but with decent backup shes a game changer. So it really promotes the teamplay aspect thats at the games core :)
Sara Landry Apr 5, 2017 @ 9:41am 
Originally posted by Karmaterrorᵁᴷ:
Spitters fine imo. On her own shes useless, but with decent backup shes a game changer. So it really promotes the teamplay aspect thats at the games core :)
i would have sort of have to agree, i agree she is useless on her own but i feel with that she has a lot of survivibility due to her spity closing lanes, that why she can hide and regroup with a team, thats why i feel that she is a little overpowered in the first place, her survivibility is strong, she cant take a lot of damage but she can prevent it if positioned right
The blocking coridoors is a bit of a nul tactic after a while. Her recharge is much longer than the spit lasts. So the survuvors can just wait then rush her down between spawns.

If your team knows how to move quick she will still be bashing a door when ya catch her :)
Sara Landry Apr 5, 2017 @ 10:22am 
Originally posted by Karmaterrorᵁᴷ:
The blocking coridoors is a bit of a nul tactic after a while. Her recharge is much longer than the spit lasts. So the survuvors can just wait then rush her down between spawns.

If your team knows how to move quick she will still be bashing a door when ya catch her :)
you could argue that and it is a fair point, but when you spit the choke point, if you are smart youi will be positioned close to a runaway spot and you will spit on the survivors, as soon as you spit you flee and let the boomers and the jockeys do their jobs in pressure and you keep dropping, if it is a modded server its harder but she still does her job with ease
Karmaterrorᵁᴷ Apr 5, 2017 @ 10:26am 
Originally posted by Wanna buy gear?:
Originally posted by Karmaterrorᵁᴷ:
The blocking coridoors is a bit of a nul tactic after a while. Her recharge is much longer than the spit lasts. So the survuvors can just wait then rush her down between spawns.

If your team knows how to move quick she will still be bashing a door when ya catch her :)
you could argue that and it is a fair point, but when you spit the choke point, if you are smart youi will be positioned close to a runaway spot and you will spit on the survivors, as soon as you spit you flee and let the boomers and the jockeys do their jobs in pressure and you keep dropping, if it is a modded server its harder but she still does her job with ease

Yeah its best to be behind if u can as spit. Then you can backup the attack. Run backwards and respawn ready for the next.

The only problem is shes so weak if a survivor sees you for a second ur usually dead lol
Curious Fox Apr 5, 2017 @ 7:10pm 
Every infected is very situational and that is essential for them to have full potential.

Spitter on open maps -> Useless on her own

Spitter on closed maps -> Locks down a whole corridor on her own.
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Charger on Ledges - > Death Charge oh yes

Charger in enclosed buildings when hardly any room to run - > Useless on his own.
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Boomer in enclosed buildings with many turns -> perfect bush

Boomer in wide open areas -> Gets spotted a mile away
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Jockey in tight areas -> Useless on his own

Jockey in 'no return' areas at the right timing -> Guaranteed death

Same for smoker
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Hunter is basically useless on his own unless you know how to do that 25 damage high altitude dive.

BUT

Boomer exploding on 2 survivors, and while they can't see Smoker takes one who's not dirty away to a corner while they try to save the dirty ones, Charger takes the other clean one away or death charge, Hunter easily pounces a dirty one. Boomer respawns into anything else and takes care of the last now-clean survivor who seriously can't save all 3 in that short time.

There a whole team dead in basically 20 seconds. Team work is so OP it's terrifying how vulnerable the survivors can be.

I can really feel comfortable on Advanced and confident to do Expert with my friends, but I am so scared of doing VS after being wiped out by a team of 4 so many times straight out of the tunnel of love stage in Death Carnival.
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Date Posted: Apr 4, 2017 @ 1:49pm
Posts: 17