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There is a reason it works the way it does now. Save points aren't technically save points, they are respawn points. Everything you do in the game is saved immediately when they happen, e.g picking up a blue orb, getting an object or defeating a boss. You never need to go back and save after doing something, everything is always saved. That’s why the flask doesn’t refill, because it doesn’t really load a save. It respawns you at the last checkpoint. If you already used the flask, it’s going to remained being used.
We can easily change how the flask works but when we designed the game we thought having constant access to 6 HP when e.g fighting a boss would mess too much with the difficulty balance of the game. If you could save the flask at a checkpoint most player would probably always fight every boss with 6 HP instead of the normal 3 HP.
It can be annoying though and we’ve considered changing how it works. Maybe we should have had more wells. The best tip we can give is to use the well that’s in one of the warp rooms. We placed it there to make going back and getting water a little bit easier.
Hope you feel satisfied with our answer and we hope you still will enjoy Alwa’s Awakening!
With kind regards,
Elden Pixels
I have two other questions based on your reply.
1) You've explained the thought process behind putting a well in one of the warp rooms, what were the thought processes that went into the other well locations?
2) It's easy for me to say wells should be marked on the map, but how much work is involved in adding an extra map element?
We always wanted to make the map clutter free, so that's why there aren't that much info on there but adding wells is a good idea. We'll mock this up, discuss it and see if we can add this in a future update.
Thanks! :)