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https://steamcommunity.com/sharedfiles/filedetails/?id=3475768017
On the other hand, the ATR crews were decimated (1/6, 1/6 and 5/2). Which is all done by Besa MG and 2-inch mortar (the main gun has no HE and almost useless in this situation).
I did not get so lucky in the opposite situation, but generally, the damage on tanks tends to be similar (weak spots)
The bias we obverse is likely the "negativity bias" :)
Most bullets holes that showed ''penetration'' were near the drivers sight strangely enough, seemed to be where most penetrated through. Also a bunch of the valentines were angled which should have make even the weaker spots very hard to hit. What I find very odd is that at gun only needed like 3-4 hits to kill the entire crew. One thing to note is that none of my vehicles burned or exploded, what happened is that the crew got killed by the shells.
Also about the gun, while yes the 2 pounder got no HE, it doesn't really change the fact that I saw several shells hit the crew directly or penetrate the breech/rotating mechanism area on the at gun. 40mm is still quite heavy, you are not surviving long getting hit with one directly, especially while also underfire from mgs..
Modifications of equipment favoring or disfavoring player/game-controlled troops is pretty much out of the question - the possibility that the developers decided to screw players over in a very specific way by “buffing” 2.8cm heavy ATRs is somewhat remote, don’t you think? :)
There is a threshold of some sort when troop take aimed shots vs aiming for the center of mass (depends on the distance, weapon’s capabilities and state of the crew). That particular mechanism may need tuning if a crew under heavy fire from MGs and 50mm mortars still demonstrates unmatched sharpshooting skills. But again, that’s a general problem, not enabled/disabled based on who controls the troops.
That's fair, Mius front is their priority anyways.
Very specific moments like above makes me think that it might be a possibility, I have already been screwed over by steel division 2 ai enough so I got a feeling for it. And this feels very suspicious considering ttheir able to hit a weakpoint that is also angled over and over. Could also been a bug or glitch that screwed some calculations or something.
Another thing I did not mention is later on I restarted mission to try a better approach and when my Valentine tank peeked just slightly, the at gun instantly turned 180 degrees and one shot it. Could this be act with caution + some weird calculation bug?.
It’s just we (as humans) tend to notice things that are perceived as unfair to us much more so than the other way around.
Fair point, wish it was possible to abort attacks when I reload campaigns if I encounter something similar.
I don't know their name, there's a US halftrack with a gun on top. It was hit 7 times (I counted) by Panzer 4s, wrecking the engine, killing the driver, wounding the gun crew. It continued to fire taking a further 5 shells to finally "die". This was a somewhat routine experience and I find the same playing as the Allies.
This also works both ways. Had a PZ4 lose 3 of it's 5 crew. It continued to fire knocking out a sherman as if nothing had happened.
In Mius front it feels as if a unit like that taking that level of punishment, the crew panics and bails out far quicker than in TW:T.
It's not the end of the world, but I do notice a subtle difference in gunner accuracy and crew morale.
Suppression is tied to “level of fire” indicator. Again, a thorough test would be a way to accept/reject a hypothesis that it is different in two games. But given that neither game was updated in a long time, I would expect that to be a waste of time.