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You can take over AI forces via option in settings. (There may be a penalty for doing so however).
The battle will be historically accurate so you will find shortcomings, not a game 'balance' & this battle was 21 to 23 April 1943 so that will impact events/movement.
This setup could be less that ideal if the ally force messes up your winning conditions :)
The AI will act when it's orders come into effect. This is similar to reserves being in transit for x hrs, you cannot interact with them til they arrive.
The map border area has to be viewed as an ETA & arrival zone, not an available asset - until they are flagged as having 'arrived'.
You won't get anything til it's available & the AI is choreographed to mimic the historical time-frame.
Yes that's their area of operation, they are basically fighting a separate operation at the same time as yours. They are on the map because historically they were and for cases where your units and their units fight at the same time in an area that is at the zone border.
The " :10 " means they won't arrive for 10 turns as well.
I was just about to say - the operation already has the sectors borders in it - the northern group of 78th division does have its own sector and will not be able to help Longstop fighting. So while it would no longer be just Longstop Hill, it would not be “fantasy” either - something like “part of British 5th Corps offensive”
The northern group will still not come out, as it is surrounded by the Germans on the active part of the battlefield. And when the Germans retreat, it will be released under the leadership of AI.