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I'm so sorry to hear that. Could you please send me the log located at Munch_Data\output_log.txt and I'll do my best to fix it for you. It'll have to wait a few hours though as it's past midnight here but I'll look into it when I get to the office tomorrow and hopefully I'll find a fix for the issue.
Regards,
Victor
Found: SteamVR_Controller+Device
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at MHG.EnvironmentManager.DisableAll () [0x00000] in <filename unknown>:0
at MHG.EnvironmentManager.SetWave (Int32 wave) [0x00000] in <filename unknown>:0
at MHG.EnvironmentManager.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
FindLeaderboard: DemoLeaderboard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at MHG.EnvironmentManager.DisableAll () [0x00000] in <filename unknown>:0
at MHG.EnvironmentManager.SetWave (Int32 wave) [0x00000] in <filename unknown>:0
at GameManager.OnMenuStateEnter () [0x00000] in <filename unknown>:0
at GameManager.EnterState (GameState state) [0x00000] in <filename unknown>:0
at GameManager.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 4 worker threads for Enlighten.
Thread -> id: 22a4 -> priority: 1
Thread -> id: 291c -> priority: 1
Thread -> id: 2324 -> priority: 1
Thread -> id: 1e68 -> priority: 1
pref_Player eats: pref_startGame (UnityEngine.SphereCollider)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
ViveFade: RGBA(0.000, 0.000, 0.000, 1.000)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
PlayerEat: pref_startGame (StartGameObject)
Eating: False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at MHG.EnvironmentManager.DisableAll () [0x00000] in <filename unknown>:0
at MHG.EnvironmentManager.SetWave (Int32 wave) [0x00000] in <filename unknown>:0
at SpawnManager.StartWave (MHG.WaveAsset wave) [0x00000] in <filename unknown>:0
at SpawnManager.StartWave (Int32 index) [0x00000] in <filename unknown>:0
at GameManager+<StartGame>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0
at GameManager+<FadeTransition>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at SpawnManager.GetAvailableSpawnPoints (FishSize size) [0x00000] in <filename unknown>:0
at SpawnManager.CheckSpawn (SpawnLimit spawn) [0x00000] in <filename unknown>:0
at SpawnManager.Update () [0x00000] in <filename unknown>:0
Thanks for the log, it really helped. I was able to nail down the issue and thankfully it was an easy fix. The updated build should be live on Steam right now but it might take a little time before your client notices it, a restart of Steam should help in that case.
Thanks again for reaching out instead of simply discarding the game altogether!
Cheers,
Victor