Munch
Youch! Apr 23, 2017 @ 2:20pm
Demo bug: Black screen after starting new game
I can see the VR screen to move the fish and start the game but as soon as I do that, the screen goes black and doesn't come back. The game renders fine on the desktop display when this happens but the VR is dark. I updated to the latest nVIdeo 1080 drivers but that didn't help.
< >
Showing 1-4 of 4 comments
Zetym Apr 23, 2017 @ 4:09pm 
Hi Youch!
I'm so sorry to hear that. Could you please send me the log located at Munch_Data\output_log.txt and I'll do my best to fix it for you. It'll have to wait a few hours though as it's past midnight here but I'll look into it when I get to the office tomorrow and hopefully I'll find a fix for the issue.
Regards,
Victor
Youch! Apr 23, 2017 @ 6:03pm 
The file has a ton of NullRefernceExceptions. Here is what I think is the relevant part:

Found: SteamVR_Controller+Device

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
at MHG.EnvironmentManager.DisableAll () [0x00000] in <filename unknown>:0
at MHG.EnvironmentManager.SetWave (Int32 wave) [0x00000] in <filename unknown>:0
at MHG.EnvironmentManager.Awake () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

FindLeaderboard: DemoLeaderboard

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
at MHG.EnvironmentManager.DisableAll () [0x00000] in <filename unknown>:0
at MHG.EnvironmentManager.SetWave (Int32 wave) [0x00000] in <filename unknown>:0
at GameManager.OnMenuStateEnter () [0x00000] in <filename unknown>:0
at GameManager.EnterState (GameState state) [0x00000] in <filename unknown>:0
at GameManager.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Setting up 4 worker threads for Enlighten.
Thread -> id: 22a4 -> priority: 1
Thread -> id: 291c -> priority: 1
Thread -> id: 2324 -> priority: 1
Thread -> id: 1e68 -> priority: 1
pref_Player eats: pref_startGame (UnityEngine.SphereCollider)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ViveFade: RGBA(0.000, 0.000, 0.000, 1.000)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

PlayerEat: pref_startGame (StartGameObject)
Eating: False

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
at MHG.EnvironmentManager.DisableAll () [0x00000] in <filename unknown>:0
at MHG.EnvironmentManager.SetWave (Int32 wave) [0x00000] in <filename unknown>:0
at SpawnManager.StartWave (MHG.WaveAsset wave) [0x00000] in <filename unknown>:0
at SpawnManager.StartWave (Int32 index) [0x00000] in <filename unknown>:0
at GameManager+<StartGame>c__AnonStorey1.<>m__0 () [0x00000] in <filename unknown>:0
at GameManager+<FadeTransition>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object
at SpawnManager.GetAvailableSpawnPoints (FishSize size) [0x00000] in <filename unknown>:0
at SpawnManager.CheckSpawn (SpawnLimit spawn) [0x00000] in <filename unknown>:0
at SpawnManager.Update () [0x00000] in <filename unknown>:0

Zetym Apr 24, 2017 @ 1:23am 
Hi again,
Thanks for the log, it really helped. I was able to nail down the issue and thankfully it was an easy fix. The updated build should be live on Steam right now but it might take a little time before your client notices it, a restart of Steam should help in that case.
Thanks again for reaching out instead of simply discarding the game altogether!
Cheers,
Victor
Youch! Apr 24, 2017 @ 5:13am 
I'm glad to help developers who are actively trying to make their games better! :)
< >
Showing 1-4 of 4 comments
Per page: 1530 50