Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example imagine keeping all assets, but ditch the map, ditch the gamemode.
But work on creating a metaverse like Fallout 1 where a player can venture around a 2d world map that is expansive in single player, build bases, and then go online to raid other bases or invite friends to your world. All via instancing and procedural generation of a small map.
The idea basically is that using such a system you can have PVE and PVP random encounters which can work with online functionality.
I find that most problems studios have is that they think they must implement all open worlds with a gigantic open 3d world, but no one made a rule set in stone that anyone needs to follow it in game design.
Yet even today, games that do have a 'meta' game world scale, are still in early access or not viable for release even... Perhaps they are too ambitious and have way too many complicated features in them.
The keyword here is that every studio primarily tries to find 'commercial' success before they even put themselves on the media as a 'social' success.
Time is money yes, but you have a near infinite amount of time compared to money, to think. Use your brain, or lose it.
Another common thing I see with studios is that they tend to go 'Well if no one did this concept before, then it must be not profitable/sustainable'... If you are already in a position where you have everything to lose by doing something, doing nothing you will still lose "something". <- Time
Its times like this I feel old. I started gaming in the mid 90s and up until 2010 and earlier you would get what you pay for. Now its either a ton of microtransactions or the company bails out.
unfortunate that it turned out like the game is dead? at least from what im seeing on the discussion board anyways. more and more of these pvp/survival whatever games are dying out as quickly as they are brought out