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with the left trackpad you can tilt the table in various directions
the right trackpad is A, B, X, Y
the grip buttons are LB and RB
Here is a little gameplay video where you can see the vive controllers:
https://www.youtube.com/watch?v=dVbY5yIhRnk
There is no collision between the table and your controllers, you can 'dive' right into the table if you want: https://www.youtube.com/watch?v=PodREeQu4HE
As for nudging... here's my suggestion:
Analog nudge based on controller movement. Wouldn't really work for holding the controllers, but...
I'm planning to built a custom pinball 'table' to hold while playing. Buttons on the side, of course, and at the right height to stand and play. It would be easy to build a vive controller holder for the top of that. Nudging could actually play and feel the same as the real world.
I think this could truly put the experience over-the-top. Nudging has always been a challenge to replicate, but based on the precision of Vive's controllers... it could actually work.
As a bonus, haptic feelback could be used to add a little extra feel to the table.
Happy VR-pinballing all.
while the triggers on the controller are intuative, it lacks a physical feel. If you've played 'elite' with a hotas stick on a desk, you'll understand how this would work.
In elite you see an arm connected to the stick on the screen, it feels exactly like your own arm moving around in the game. In my mind a couple of arms or just a pair of hands in the screen connected up to some kind of physical controller like you mention, would give you the last step to total immersion.
While iv'e never been Fx's biggest fan, more of a pro pinball guy.. it certainly allways has been a lot of fun, and in vr it blows everything else out of the water. Zen havn't failed here, it's crisp/clear, and works wonders.
Well done to them, i'm sure they'll react on feedback with the few ♥♥♥♥♥♥♥ people have.
I know what you're talking about with Elite. I have it, with a basic hotas - which I mounted into a desk drawer 'topper'. I also built a simple racing sim, with FFB (used to have a TV in front, and now is just VR).
Here's a few details/pics if you're interested. http://photosforsteam.blogspot.ca/ Updated to Vive, the photos still show DK1.
FX2VR seems almost perfect for setting up a few simple arcade buttons attached to a small table front setup. Might need to add some weight, so stop it from moving around, and to feel like you're holding an pinball machine.