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It means that there is an enemy standing not visible by you & it is easily exploitable to position your characters accordingly.
I knew someone would say this, and this is exactly why I specified "free".
It also happens when the square is clearly free, although it's not a common thing.
Nothing is beyond repair, I still think the game has a great potential and I'm sure there's a lot of ways to improve it.
I made a list of the issues I found - I'm not good at coding but finding the issues is my job so I could lend a hand for this. Whenever the devs want they can send me a message here on Steam and we can discuss about it.
I think that this aren't bugs, is thing that are thing that need to be pulish. And may be that happend becouse the tester was newbies, or friends. And all that you say, if isn't a spagetti code, could be fixed not far in time.
For example, I think that (2) appears one or two second later appear the map, I think that this could be fixed. The other bugs I don't see it.
Hate to burst your bubble, no game comes out bug free these days. Most have significant issues on launch.
Gaming is going down the toilet, just hope to get a couple more really good ones like the mass effect series or god of war trilogy, or gears of war, just one more amazing trilogy before gaming just crashes and burns under it's own weight.
Half the times I start the game, the cursor disappears until I use the ctrl+m trick to make it reappear. Honestly, that's not something you can miss before release. If you fail to notice something like that, then there's a big problem. A problem that sure, they can fix, and I can forgive, but still it's quite strange that nobody ever noticed or fixed that before release.
Plus, I don't know about you or the OP guy, but I personally do this as a job, so I can't really buy this "You report it" thing. Offering a service like this for free means that:
1. You're taking work away from me
2. You are giving zero valuable to the time and service you offer.
Which is the reason why big companies release games with huge patches over time instead of trying to polish their products BEFORE release.
Hell, I worked for EA for a while and even them did pay us.
Developers MUST learn how important their community is, and players must value their time and work. Sure, I don't expect an indie developer to pay me 10$ a bug, but still they should have spent more time in testing. It's expensive, but rewarding.
There are triple A games with fleets of testers and they miss bugs. From "few" in one game to "wtf, how could you miss all these!?", I have seen everything.
Expecting the same amount of QA of a small indie dev-team and NOT missing any bugs isn't really justified, nor is it realistic, imo, especially as the devs have an enormously high response rate in the bug-reporting forum. Which means, they do their best to get bugs fixed as soon as they are reported. That is more than I can say from a few triple A studios.
So far I reported 3 or 4 bugs (can't remember) and all of them got resolved in the next build...
I understand your anger, quite frankly, who doesn't hate bugs? But I also think you have a really unrealistic expectation of a tiny indie game studio that just released their 2nd game and tries their best to satisfy both bug reports and suggestions.
I am also a tester and although this game has some few bugs, aside of technical ones (which i didn't see but people report them often), there are not that many bugs per-se.
More stuff is not ok with mechanics features and content whatsoever - which i believe will be handled in upcoming months or maybe weeks.
I reported one nasty bug, and devs responded to me very fast. So i wouldn't flame them for allowing few bugs slip the net.
Literally said this about not having a cursor as soon as the game starts. Honestly, that seems like something you can't really miss that easily.
One more I just noticed, is that events that are "up to chance" are always resulting in the same conclusions. Even if it was extreme luck, I'd say something should differ after trying them 20+ times.
So really, I never expected this game to match an AAA production, but still I must agree with OP about a lot of stuff having slipped in the testing phase.
I've worked with enough "big guys" to know that even greater companies can and will miss something from time to time, so it's not that I had extremely high expectations.
But some things really surprised me. Again, I am willing to trust the developers, I'm pretty sure they can and will fix all the issues that have been reported so far.
And I don't want to sound blunt, I don't even mind the bugs - they're not bothering me at all, I guess my work made me sound like this.
There is a stellar amount of hardware specifications out there, you can only test what you can reproduce, hence if you have a little amount of testers, there is a high likelihood stuff like that simply does not show. Then you show up with a hardware set that none of the testers had: bug shows up, maybe even a lot. But you could have done infinte amount of test runs if the bug is specific for your hardware/software landscape.
E.g. I never had no mousecourser in this game. But I had next to no bugs. So to me, it seems like they did a fair share of testing. To you, ofc, not, because of your own experience. But we all know that anecdotal evidence is... well, it's not real evidence.
You seem really bothered by the concept of "can't find a solution that does not exist for me".
This is exactly WHY the devs ask to report bugs, and WHY they are hellbent on fixing them asap.
Cut them some slack, they do their best to give us both functionality updates and fix their game to the best of their ability. Trying to make it sound like a fact that they were sloppy or chose to release a broken product is unfair, don't you think?
And the creators seem to be good people that are working hard to fix problems.