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I don't think Into the Breach is that far off as comparison in terms of the battles being Minimalist and not very long to resolve. But it lacks the environmental terraforming type aspect of Into the Breach.
FTL, Into the Breach, The Curious Expedition, Renowned Explorers, Slay the Spire, etc. are more about each run in itself. Here you have more "perpetual" advancement that makes me think of Darkest Dungeon more than anything else.
All roguelites have some sort of progression/advancement. I don't think it has much in common with DD besides both having some general roguelike/roguelite elements.
Yeah, but getting new ships in FTL or new explorers in The Curious Expedition is not the same as levelling up characters. The first time and the last time you use the starting ship, the game is the same. It doesn't get stronger.
Also, the focus of DD and PW (Pathway) is "on camp". You can grind money, even on failed runs. Die in TCE, and you are back to zero with the starting equipment Darwin offers.