Pathway

Pathway

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Gejm0n Mar 9, 2020 @ 3:14pm
The Bad and the Good, do you agree or disagree?
For me this game is both very good and also very lacking.
And this is why

The Good
Battle system, 100 % hit chance at point blank/Flanking
It's nice that you can choose the order of your actions, the different abilities is interesting, and I absolutely love that you can plan so that you have 100 % hit chance

Characters, level up system, unlocking/upgrading system
It's nice that the characters use different weapons, armors, and event options, leveling up feels alright, and the upgrading between adventures are neat

Weapons, gear, items
Very good arsenal, and interesting stats and different usage on different items

Story, general feeling, setting
Who doesn't like Indiana Jones?

Music, Sound
Not too much, not to little, it's comfy

Dog friendly mode :)
I love this, I got a dog, and I can't play games with whimpering dogs, the sounds seem to upset him

The Bad
Achievements
Kill x amount of enemies, die and revive yourself x amount of times, those kinds of achievements should be illegal for game developers to have in their games, it's truly awful in my opinion

Difficulty
Or rather, the lack of, there should be more options, right now hardest settings possible are painfully easy

Battle Maps
They aren't that bad to be honest, it's just that they are very repetitive, and usually not that interesting, they do look good thou, I guess they are just ok, could be better.

Enemies
Again, not that bad, just not good, no interesting strategies, no interesting, scary, or impressive enemies, the best games and movies always have really cool enemies, this game 100 % lacks that

Interesting story/event options
I think there should be more options in general, more ways to improve, alter or wreck your progress during your adventure

Repetitive game play
With more enemy types, battle map types, event options and so on, this would probably be fixed

Other people who play this, please tell me what you think, do you agree? Disagree? Want to add something to the list?

Developers who might read this, please tell me what you think, am I plain wrong? Or do you see my points?
Last edited by Gejm0n; Mar 9, 2020 @ 3:16pm
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Showing 1-12 of 12 comments
Dorok Mar 9, 2020 @ 5:06pm 
Just your opinion, that said if maps and enemies are borderline bad, and the only good point in combats is point blank 100% chance, you should have disliked quite a lot the game.

For me maps, combats, items are the core of the game and pretty good. Character level up is ok but nothing noteworthy. Adventure level is a bit simple but works fine enough. Yes achievements aren't good, but not that bad for me.

I didn't find the game repetitive but I never played it with adventures replay in a run, or a bit at first play and once or twice for replays when forced. A key point for diversity for replays is vary adventurers used.

For me the attempt of Diablo like and collecting stuff is an error, such approach needs a lot more contents. The game works anyway but not by playing it this way.

For the difficulty I won't comment because I didn't played the last version and not yet the new Hardcore mode.
petru Mar 9, 2020 @ 11:06pm 
Originally posted by Gejm0n:
Difficulty
Or rather, the lack of, there should be more options, right now hardest settings possible are painfully easy
I recommend you try out the hardcore mode if you haven't already. The difficulty is really disrupted by replaying an adventure or starting off with stockpiled cash, but hardcore mode keeps you on rails in a way that keeps the difficulty at a good pace, for the most part.

Try forming a group with characters you normally would not consider. If you really want to mix it up, try recruiting a dog in hardcore before rescuing Morten. It's tough, but it's totally doable. :DogBiscuit:

The toughest challenge in this game by far is hardcore mode with no knives. On default settings it's ridiculously difficult. Enemies with armor in early game hardcore are just way too hard to deal with if you don't have a knife or dog to pierce through. You really have to be creative and lean in to abilities like sucker punch, shredding shot, and meltdown.

I do wish we could opt for less than three characters to start. One of my really early ideas for difficulty was an option like this, but I was thinking more with a focus on your squad size affecting the way in which the game played out and the events you were given. It feels objectively better to have a full party right now, but I'm intrigued by the idea of making a small squad a legitimate approach.
Last edited by petru; Mar 9, 2020 @ 11:16pm
Gejm0n Mar 10, 2020 @ 2:40am 
Originally posted by petru:
I recommend you try out the hardcore mode if you haven't already. The difficulty is really disrupted by replaying an adventure or starting off with stockpiled cash, but hardcore mode keeps you on rails in a way that keeps the difficulty at a good pace, for the most part.

For me the difficulty on Hardcore was challenging at first, only because I ran out of fuel and had to heal while traversing the map. Somewhere around the second map I got enough fuel, and then it was easy all the way to the end
Dorok Mar 10, 2020 @ 12:48pm 
If Hardcore max difficulty is easy, no point to argue, dev should have added an extra difficulty even involving some random for a final win.

EDIT: For the quote, what characters?
Last edited by Dorok; Mar 10, 2020 @ 12:49pm
Gejm0n Mar 10, 2020 @ 1:59pm 
Originally posted by Dorok:
If Hardcore max difficulty is easy, no point to argue, dev should have added an extra difficulty even involving some random for a final win.

EDIT: For the quote, what characters?

Hover your mouse over a message, then you will see a button in the top right corner saying "Quote this post in your reply", press that button
Dorok Mar 10, 2020 @ 3:56pm 
Lol, I mean, what characters you used for the easy run at max difficulty? Curiosity.
Last edited by Dorok; Mar 10, 2020 @ 3:56pm
Ice-Nine Mar 10, 2020 @ 5:46pm 
Originally posted by Dorok:
Lol, I mean, what characters you used for the easy run at max difficulty? Curiosity.
I always go with Rose + Baron, because pistols and snipers rule and they both have healing abilities that don't use supplies.

For the third person, either Georgette for double sniper or Annabelle for double pistol.
Dorok Mar 10, 2020 @ 11:08pm 
Mmm so a Hardcore run is easy at max difficulty for most players?

Eventually adventurers have been rebalanced but before late adventurers was better. I remind (not sure) that Pistol was using more ammo. But eventually it's another weapon using quite more ammo than other weapons and I don't remind well.

To come back on difficulty, the game is what it is, the level of complexity isn't high, hence the learning curve isn't very long and reach some master level not that long. On this base increase even more the difficulty is easy said but hardly done.

Difficulty is a complex topic, should most run at max difficulty fail to feel right for max difficulty? Can a fail cause be cumulated bad luck? Is it required that some adventurers die in most run to make feel max difficulty right? And so on.

Turn Based difficulty is specific, once you master a game, it can look easy no matter how if RNG isn't involved or if it's complex enough to generate many decision error leading to a lost. Difficulty can't be grind a lot to manage it for example, not in this specific game.
Gejm0n Mar 11, 2020 @ 12:23am 
Originally posted by Dorok:
Lol, I mean, what characters you used for the easy run at max difficulty? Curiosity.
kek
I started out with Geogette, Baron and Rose, 2 snipers, 1 pistolier, I wanted to go for many interesting skills for achievements regarding event options, I guessed those were alright for that. Also, I had only played through the game once, and this was my first hardcore run, and those characters seemed pretty good compared to the others. Later I found Leonora and added her.




Originally posted by Dorok:
Mmm so a Hardcore run is easy at max difficulty for most players?

Difficulty is a complex topic, should most run at max difficulty fail to feel right for max difficulty? Can a fail cause be cumulated bad luck? Is it required that some adventurers die in most run to make feel max difficulty right? And so on.

Turn Based difficulty is specific, once you master a game, it can look easy no matter how if RNG isn't involved or if it's complex enough to generate many decision error leading to a lost. Difficulty can't be grind a lot to manage it for example, not in this specific game.

You are kinda right, yet there are some games that really manages to be difficult in a good way, for example "Into the Breach" or (I know this game is a bit different though) FTL. Those games may seem impossible for a noob/new player at the hardest difficulties at some runs, for whatever reason, maybe it looks like you get a bad start or bad RNG. But when you master those games you can always win no matter how grim things look. It's hard, but in a very good way.
Dorok Mar 11, 2020 @ 11:17am 
Lol two games that bored me, but for one it's just the RTS aspect, and it's more particularly Into the breach I find quite overrated with no soul. That said knowing the project history, ambitious plan degraded to this basic thing, no surprise it's a bare bone game.
Last edited by Dorok; Mar 11, 2020 @ 11:17am
Treehugger Jun 25, 2020 @ 11:41am 
Although the game have things happen as events that unfold, I think they can improve on this, to increase the tension or make for some palpable suspence. :) Fun little game. Only played it today though.
Solverbolt Jun 25, 2020 @ 1:38pm 
this game has been hot garbage since day one for me. I have 32 GB of ram, and its trying to draw all of it before the system force crashes it after it goes over 12 GB of ram. If I had not gotten it for free on Epic Games, I would have demanded a refund. As is, i removed it.
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