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Would be very surprised if it was memory over flow as I'm at the point in the game where I've just got Ricardo car back so not caused many bodies transports E.T.C.
Crash log looks lie this for me.
Xenus.exe caused an EXCEPTION_ACCESS_VIOLATION in module vital.dll at 0023:550E51BA, t_sndengine::NewFrame()+122058 byte(s)
Registers:
EAX=2809CA48 EBX=550AED10 ECX=00000004 EDX=00000000 ESI=2809CA38
EDI=5B166000 EBP=0089EEE0 ESP=0089EED8 EIP=550E51BA FLG=00010212
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Call stack:
0023:550E51BA (0x5B165F88 0x2809C9C0 0x00000088 0x550AEEE0) vital.dll, t_sndengine::NewFrame()+122058 byte(s)
0023:550AF146 (0x5B165F88 0x2809C9C0 0x00000088 0x066D3DD8) vital.dll, store_a()+0022 byte(s)
0023:620B27DB (0x5B165F88 0x066D3DD8 0x32B18088 0x0089F004) game.dll, t_walkunit::save()+0411 byte(s)
[Stack chain broken, lines below can be wrong]
0023:62068000 (0x00000000 0x00000000 0x00000000 0x00000000) game.dll, t_npc::save()+0016 byte(s)
0023:55099498 (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, materialGetType()+0200 byte(s)
0023:55083607 (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, lsmSaveFileLo()+0823 byte(s)
0023:78FB9334 (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, _RTDynamicCast()+0091 byte(s)
0023:78FB934B (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, _RTDynamicCast()+0114 byte(s)
0023:78FB92F3 (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, _RTDynamicCast()+0026 byte(s)
0023:0046D509 (0x00000000 0x00000000 0x00000000 0x00000000) Xenus.exe
0023:00421F67 (0x00000000 0x00000000 0x00000000 0x00000000) Xenus.exe
0023:5508369C (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, lsmSaveFile()+0012 byte(s)
0023:0047EE28 (0x00000000 0x00000000 0x00000000 0x00000000) Xenus.exe, DLV_GetInterface()+14040 byte(s)
0023:4051EE83 (0x00000000 0x00000000 0x00000000 0x00000000) ScriptEngine.dlv, DLV_GetInterface()+64515 byte(s)
0023:4051376E (0x00000000 0x00000000 0x00000000 0x00000000) ScriptEngine.dlv, DLV_GetInterface()+17646 byte(s)
0023:78F94D83 (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, malloc()+0122 byte(s)
0023:78F94FB2 (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, realloc()+0027 byte(s)
0023:78F9532D (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, realloc()+0918 byte(s)
0023:78F9532D (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, realloc()+0918 byte(s)
0023:40523A05 (0x00000000 0x00000000 0x00000000 0x00000000) ScriptEngine.dlv, DLV_GetInterface()+83845 byte(s)
Thanks for this hint, it worked for me!