Xenus 2. White gold.

Xenus 2. White gold.

varjot Jul 14, 2019 @ 2:44pm
Game crashes during saves
Hello,

Apparently there are people who have managed to play the game through or at least farther than I was able to.

I've encountered following error messages:

Vital Engine
Application encountered unrecoverable error and unable to continue. See details below:

Details are usual notes to code which doesn't reveal anything to uninitiated.

They appear during saving - doesn't matter if it was quicksave or regular.
Same message appear on vanilla version and patched and if crashing wasn't enough it corrupts the save game file it was saving to. I'm playing it under Win10 and tried also play with different compatibility modes with similar results.

These errors started to appear every third or so saving attempt at second village with Rodrigo and paramilitary base.

Any similar experiences and did you solve it somehow?
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Showing 1-3 of 3 comments
Luna O' Blue Jan 17, 2021 @ 6:17pm 
I had this error when the cash (like amount of transport, corpses, items lying on the ground, etc) of current session exceeded memory limit that one save can handle and game crashed with save corruption. The solution was just going away from the place like 3-4 km to make game despawn all dumping objects, then come back and save safely.
Gromly Feb 20, 2021 @ 1:30pm 
Same problem its making the game literally unplayable.
Would be very surprised if it was memory over flow as I'm at the point in the game where I've just got Ricardo car back so not caused many bodies transports E.T.C.

Crash log looks lie this for me.
Xenus.exe caused an EXCEPTION_ACCESS_VIOLATION in module vital.dll at 0023:550E51BA, t_sndengine::NewFrame()+122058 byte(s)

Registers:
EAX=2809CA48 EBX=550AED10 ECX=00000004 EDX=00000000 ESI=2809CA38
EDI=5B166000 EBP=0089EEE0 ESP=0089EED8 EIP=550E51BA FLG=00010212
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B

Call stack:
0023:550E51BA (0x5B165F88 0x2809C9C0 0x00000088 0x550AEEE0) vital.dll, t_sndengine::NewFrame()+122058 byte(s)

0023:550AF146 (0x5B165F88 0x2809C9C0 0x00000088 0x066D3DD8) vital.dll, store_a()+0022 byte(s)

0023:620B27DB (0x5B165F88 0x066D3DD8 0x32B18088 0x0089F004) game.dll, t_walkunit::save()+0411 byte(s)

[Stack chain broken, lines below can be wrong]

0023:62068000 (0x00000000 0x00000000 0x00000000 0x00000000) game.dll, t_npc::save()+0016 byte(s)

0023:55099498 (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, materialGetType()+0200 byte(s)

0023:55083607 (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, lsmSaveFileLo()+0823 byte(s)

0023:78FB9334 (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, _RTDynamicCast()+0091 byte(s)

0023:78FB934B (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, _RTDynamicCast()+0114 byte(s)

0023:78FB92F3 (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, _RTDynamicCast()+0026 byte(s)

0023:0046D509 (0x00000000 0x00000000 0x00000000 0x00000000) Xenus.exe

0023:00421F67 (0x00000000 0x00000000 0x00000000 0x00000000) Xenus.exe

0023:5508369C (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, lsmSaveFile()+0012 byte(s)

0023:0047EE28 (0x00000000 0x00000000 0x00000000 0x00000000) Xenus.exe, DLV_GetInterface()+14040 byte(s)

0023:4051EE83 (0x00000000 0x00000000 0x00000000 0x00000000) ScriptEngine.dlv, DLV_GetInterface()+64515 byte(s)

0023:4051376E (0x00000000 0x00000000 0x00000000 0x00000000) ScriptEngine.dlv, DLV_GetInterface()+17646 byte(s)

0023:78F94D83 (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, malloc()+0122 byte(s)

0023:78F94FB2 (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, realloc()+0027 byte(s)

0023:78F9532D (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, realloc()+0918 byte(s)

0023:78F9532D (0x00000000 0x00000000 0x00000000 0x00000000) MSVCR80.dll, realloc()+0918 byte(s)

0023:40523A05 (0x00000000 0x00000000 0x00000000 0x00000000) ScriptEngine.dlv, DLV_GetInterface()+83845 byte(s)

Last edited by Gromly; Feb 20, 2021 @ 1:49pm
Wow so Laggy Dec 21, 2021 @ 11:16am 
Originally posted by Vovva The Bluehaired:
I had this error when the cash (like amount of transport, corpses, items lying on the ground, etc) of current session exceeded memory limit that one save can handle and game crashed with save corruption. The solution was just going away from the place like 3-4 km to make game despawn all dumping objects, then come back and save safely.
+1
Thanks for this hint, it worked for me!
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