Puyo Puyo™Tetris®

Puyo Puyo™Tetris®

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Miuna 2018 年 3 月 2 日 上午 9:49
Explain Tetris power please?
Can someone explain how the tetris side of the game works its power out? I am just starting out the single player mode and find any tetris game goes on forever, also when i break tetris (or back-to-back tetris) i find its power it sends to AI is quickly offset by a breakage of a double (aka 2 lines at once), i feel no matter what i send to AI, they offset it by breaking just one or two lines.

Also, what is better to aim for in tetris mode, is it larget clears of lines (so focus on scoring tetris or back-to-back tetris) or should i just chain my lines? The game kind of skips the explaination, in a game (puyo) focused on building large chains for power my instincts would normally favour chains but this is tetris we are talking about, i can't help building tetris breaks but i seem to never get anywhere doing this? How am i supposed to play this mode?

Thanks for any tips. I know my puyo stuff by the back of my hand and have always loved the games but i am finding it tough to enjoy the tetris side as i just don't understand how its mechanics work (i hope to learn so i hopefully can enjoy it more)
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正在显示第 1 - 4 条,共 4 条留言
SuperSnivy 2018 年 3 月 2 日 上午 9:56 
Speed is Tetris's game.

Your main goal is to score both T-Spins and Tetrises quickly, preferably back to back, but it all bogs down to one thing - clearing lines as quickly as possible.

Tetris is a fast digger, allowing you to come back from a heavy attack much faster than Puyo, which is sluggish in this regard aaand you can use garbage lines to continue attacking, unlike Puyo.
Miuna 2018 年 3 月 2 日 下午 3:12 
The thing confusing me, i just played some games vs Ecolo, i had someone spectating to help monitor how cpu play different to myself (after endless issues with tetris vs puyo on party mode, we figured in tetris vs tetris we could see what is different). So i hit up a tetris, it sends some garbage to the enemy, they break a line and it sends me a line... okay, they break a tetris and i break one, they don't offset one another, i get hit by a line? how come their tetris breaks some to constantly out power mine? equally, i can break lines constantly and it does nothing, fair enough (puyo 1 breaks are pointless afterall), cpu break a line and i get send 2 lines, how do they always seem to have the upper hand in power?

I find the garbage lines in tetris rather awkward to work with, whilst they can be worked with to rake some extra line breaks or tetrises in, i find if you even have one line which doesn't line with them, they screw you over no questions asked as you can never get down to them. This applies twice over for party mode (i don't know if this is the modes name or just shows as this in adventure mode), if you don't break a power up, it then gets burried low down, basically a wrong block placement can effectively loose the power up item down low forever, for puyo teams it is a simple matter of working down nusience blocks.

Not sure if it is just how i am struggling to adapt to tetris being merged but thus far it is rather ruining the puyo side of the game, i love new ideas (loved the modes implemented in the anniversiry games like windmill, iceblocks, switch, slot machine ect) but i feel the game is heavily focused on tetris (as most games do with new features) and it has left the good old chain building puyo behind and it is only there is a side game. The only tetris game i am getting along with is big bang (which i do kind of like, though it is really just endless fever mode in a way).
Kitaru 2018 年 3 月 2 日 下午 9:45 
Here is a link to the attack value tables: http://harddrop.com/wiki/Puyo_Puyo_Tetris#Tetris_vs_Tetris_.28Versus.29

引用自 Miuna
The thing confusing me, i just played some games vs Ecolo, i had someone spectating to help monitor how cpu play different to myself (after endless issues with tetris vs puyo on party mode, we figured in tetris vs tetris we could see what is different). So i hit up a tetris, it sends some garbage to the enemy, they break a line and it sends me a line... okay, they break a tetris and i break one, they don't offset one another, i get hit by a line? how come their tetris breaks some to constantly out power mine? equally, i can break lines constantly and it does nothing, fair enough (puyo 1 breaks are pointless afterall), cpu break a line and i get send 2 lines, how do they always seem to have the upper hand in power?
If they had back-to-back running (i.e. clear tetrises/t-spins without any regular singles/doubles/triples) then they would have a +1 bonus. If they weren't clearing consecutive tetrises and t-spins, it's also possible it was part of a short combo like single-single-tetris (combo 2 = +1, tetris = 4, total output = 5).

引用自 Miuna
I find the garbage lines in tetris rather awkward to work with, whilst they can be worked with to rake some extra line breaks or tetrises in, i find if you even have one line which doesn't line with them, they screw you over no questions asked as you can never get down to them. This applies twice over for party mode (i don't know if this is the modes name or just shows as this in adventure mode), if you don't break a power up, it then gets burried low down, basically a wrong block placement can effectively loose the power up item down low forever, for puyo teams it is a simple matter of working down nusience blocks.
Efficient digging is very important to playing as Tetris. It may take some practice, but you'll start to find ways to stack that avoid covering up holes or take less pieces to get down to the next one. Also, it's often important to keep the stack a bit short (4~6 rows) rather than stack up multiple tetrises (8~12) -- you want to be flexible enough to respond to and dig through incoming attacks when they come, rather than have to push through several tetrises of upstack before you can defend yourself.

引用自 Miuna
Not sure if it is just how i am struggling to adapt to tetris being merged but thus far it is rather ruining the puyo side of the game, i love new ideas (loved the modes implemented in the anniversiry games like windmill, iceblocks, switch, slot machine ect) but i feel the game is heavily focused on tetris (as most games do with new features) and it has left the good old chain building puyo behind and it is only there is a side game. The only tetris game i am getting along with is big bang (which i do kind of like, though it is really just endless fever mode in a way).
Tetris is incredibly powerful in Versus... Swap can be nice since it's more symmetrically balanced and puts emphasis on having skill in both games (as well as some of the Swap-specific chain rules and attack timing tricks).
最后由 Kitaru 编辑于; 2018 年 3 月 2 日 下午 9:46
Miuna 2018 年 3 月 3 日 上午 4:47 
thanks for the tips, i will continue trying my hand at tetris to see what comes of it, i admit i usually do build higher (for the back-to-back tetris) so it might be something to think about keeping the stacks lower.

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发帖日期: 2018 年 3 月 2 日 上午 9:49
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