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报告翻译问题
Your main goal is to score both T-Spins and Tetrises quickly, preferably back to back, but it all bogs down to one thing - clearing lines as quickly as possible.
Tetris is a fast digger, allowing you to come back from a heavy attack much faster than Puyo, which is sluggish in this regard aaand you can use garbage lines to continue attacking, unlike Puyo.
I find the garbage lines in tetris rather awkward to work with, whilst they can be worked with to rake some extra line breaks or tetrises in, i find if you even have one line which doesn't line with them, they screw you over no questions asked as you can never get down to them. This applies twice over for party mode (i don't know if this is the modes name or just shows as this in adventure mode), if you don't break a power up, it then gets burried low down, basically a wrong block placement can effectively loose the power up item down low forever, for puyo teams it is a simple matter of working down nusience blocks.
Not sure if it is just how i am struggling to adapt to tetris being merged but thus far it is rather ruining the puyo side of the game, i love new ideas (loved the modes implemented in the anniversiry games like windmill, iceblocks, switch, slot machine ect) but i feel the game is heavily focused on tetris (as most games do with new features) and it has left the good old chain building puyo behind and it is only there is a side game. The only tetris game i am getting along with is big bang (which i do kind of like, though it is really just endless fever mode in a way).
If they had back-to-back running (i.e. clear tetrises/t-spins without any regular singles/doubles/triples) then they would have a +1 bonus. If they weren't clearing consecutive tetrises and t-spins, it's also possible it was part of a short combo like single-single-tetris (combo 2 = +1, tetris = 4, total output = 5).
Efficient digging is very important to playing as Tetris. It may take some practice, but you'll start to find ways to stack that avoid covering up holes or take less pieces to get down to the next one. Also, it's often important to keep the stack a bit short (4~6 rows) rather than stack up multiple tetrises (8~12) -- you want to be flexible enough to respond to and dig through incoming attacks when they come, rather than have to push through several tetrises of upstack before you can defend yourself.
Tetris is incredibly powerful in Versus... Swap can be nice since it's more symmetrically balanced and puts emphasis on having skill in both games (as well as some of the Swap-specific chain rules and attack timing tricks).