Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As for stealing, it doesn't take any meter, so you can spam it whenever you're on defense, not just while having infinite turbo. No question being a bit faster makes it a touch more effective, but I don't find the effect as pronounced as the short shot clock one.
In any case, I think Infinite Turbo is fine in terms of balance, it's clearly the multiplier ones that are too strong.
Extra points on 3 pointers needs to go, maybe switch it to every shot has perfect timing. The multiplier is interesting, maybe set it at *2 for every star, with the final spot ending behind the three point line.
All the feedback is much welcome, and you make some good points that we will definitely consider for potential balancing. Keep experimenting with the Lottery Picks and let us know how your feeling of it evolves.
Shoving costs turbo meter, and also drains the lottery pick bar.