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they have been working on this game for 5 years. They had started working on it before pubg was released and before fortnite became a battle royale. If they had released the game before pubg became popular, it would've succeed.
I'm not here arguing when they started developing or were they the first to come up with the idea of a Battle Royale game. The same debate goes with Paladins and Overwatch - who copied who and I don't really care.
The fact of the matter is that Overwatch and Paladins released during that Hero Arena craze period... coincidence, or not?
And Darwin Project also released during the Battle Royale craze period... also a coincidence? I think not.
I'm talking about how if this wasn't a Battle Royale it may have had more sustainability. Have you recently seen the Steam Charts for PUBG? That game is bleeding players on a daily basis and that's for one reason because of cheaters and for another reason - because of lack of evolution of the game. Battle Royale is essentially a single game mode turned into a standalone game and that's where its biggest flaw lies.
Same happens with Ring of Elysium - it started with 60,000 players, now it's down to 2,000, because the game is becoming boring to people and they leave.
Fortnite is somehow staying afloat, because it's F2P, makes tons of money from cosmetics and dumb kids love it and dumb kids don't really stop playing it until they grow out of it and that takes years and Fortnite hasn't even been long enough for the first wave of players to grow out of it.
That's why I'm saying Darwin Project is not working out - because it's just one game mode in a standalone game. If they had TDM and other modes that didn't require so much players and once you die - it's over, there might've been more player retention. Usually a game that has at least the two basic modes of every shooter - TDM and Search & Destroy and the gameplay is somewhat OK survives for many years.
In this case it's these developers' shortsightedness and probably their naiveness that caused their project to fail. Personally I never liked Battle Royale, I almost hate it, but whatever.. I tried playing this game, but as soon as I realized it's just another Battle Royale, I uninstalled it and never returned. So for someone like me who doesn't like Battle Royale, it's easy to see past its charisma, especially to eager developers who think if they create the 500th Battle Royale game, they will make it big.
WRONG.
Just look at Steam - it's one of the biggest graveyard for Battle Royale games, I can think of almost 10 of them and that's not a small number at all. These were probably hundred different people who poured their work and money into making those games and then they failed miserably. That's why making games based on a fad can earn you a quick buck, but later down the line, it will come to bite you in the àss.