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I played many games where the director was helping his friend the whole time and it is a bit frusterating after awhile.
That being said you can hear when the director is talking nearby and can see when hes looking at his friend so can kindve be used against them at times.
Once the player become experienced they realize that the game is pretty much nothing WITHOUT the director. Good player apperciate the challenge, bad players want to kill a newbie player without the director being involved in the fight. Yet can barely manage to kill the guy who's played one game then blame the director for the loss.
They blame the director for every zone that closes (even though you can only close 2), they blame the director for the nuke even though any experience player can dodge the nuke. 300HP is nothing that's 1 and 1/4 of an arrow for headshots and 2 arrows if it's body shots, or 1 axe swing that's been maxed. Ya that's going to be hard for a mediocre player but you know champions are not made for the mediocre. As for the shield it's just as detrimental as it is good. It can be used to bounce a player into a forbidden zone killing that player if he gets bounced hard enough. It also make it easier to keep bouncing him into it. Speed? I mean it's just barely faster than a guy with maxed out boots who's being tracked (if not slower).
Let's not forget that ANY good player will have multiple items. From warmers, speed, to heals in his stash before a fight.
The concept of directors being bad, is all from the view point of poor players or players who don't know how the game works.
I mean it takes 1 minute of time to get 1 AP. If the director has had the entire game to save ALL his buffs which he only has 1 heal, 1 invulnerability, and his in game buddy hasn't been challenged at all until the very end I would say that's the players problem for not being a challenge to being with or not being smart enough to run out the timer on things like invulnerability.
90% of the time director is a troll, either teamed up with his friend, or a dude that decides to fart into the microphone or yell or do whatever.
And if you're trying to tell me that '300 hp is nothing, and 20 second invincibility is nothing', then you're nothing but an ♥♥♥♥♥. It may be nothing in a fight good player vs bad player, but in a situation where players are equals, or close to equals, the guy with the additional HP and invulnerability, and/or additional speed, will win, each, time. And it gets frustrating, there's no real reason for director to have these game changing abilities. He should be able to close arenas, and talk to people, and even gift 2 electronics, MAYBE even heatpack but most definitely should not be able to give speed, health and 20 second invincibility. It just doesn't make any sense, what so ever, and it's as simple as that, it's just human nature in most cases that ruins this. If there's a bug in a game, 90%+ people will abuse it. This is a flaw in the system, and people are already trying to abuse it in the beta, as many have seen, as it is an obvious problem.
You are right about one thing. Good player appreciates the challenge. What you are fundamentally wrong about, is that good player enjoys a fight against a noob who gets handicapped bonuses. Good players like fighting good players, they don't want to be screwed over by unfair game mechanics, and ♥♥♥♥♥♥ up RNG. If you don't know what competetive players think about RNG, get a grip, and stop writing crap.
Also, most players are 'noobs' - how should they feel, when they're fighting a better player, who more often than not, gets the bonuses from his friends who play as a director?
Finally, your monologue about 'bad players' killing 'newbs', who don't want the newbs buffed - it's all worthless... Directors do not buff the weaker player with less games, that never happens, they don't even have access to statistics of players, and EVEN IF THEY DID, this is naive assumption, that players would buff the weaker player. Most would either buff their friends, someone whom they know, or a player who has been talking to them. Not the weaker or new player.
People are queuing up at the same time, I've even had a situation where the same guy was director several times in a row, with his friend in lobby, buffing him and allowing him the easy wins. Like it or not, most of the people are competetive, and do not wish to be screwed over by imbeciles abusing mindless dev's decisions.
As for director remaining in the game, with buffs removed - I'm all for it. However, people screaming to the microphone, farting, burping and making noises or playing music, should be banned from ever playing it, or maybe even using VOIP all together.
Hahahahaha that's hilarious, when I played director I would roam from contestants and talk to them and see how they were doing. I never thought to do stupid stuff like that. I played fair and if I gave one guy a buff I would give another one a buff. I never played favorites I just enjoyed watching people fight it out.
Sure, and many people are like that. But that does not matter, when you're in the small minority of 5%-15% of players (based on my experience). As long as there is incentive for griefers, they will grief. Removal of player buffs, and more environmental stuff, would be the preferred course of action, so players like you can still enjoy being the director, but others, who just want to ♥♥♥♥ with people, will get discouraged.
@Satiris
I will agree with your on some of the buffs they can be easily abused (although I think the intention was to help out players who were struggling vs pros) But I can see your point on how this could be unfair.
At the very least I think the show director should have more of a enviromental role than a direct role on players (although I think heat drone and speed could remain maybe.) and possibly a directors rating system that favours good directors over ones with a lower score in matchmaking.
I would be the 10% you speak of as I like to keep everything fair and have fun communicating with everyone while in character (Honestly my throat hurts from this weekend but it was worth it :P) .
I don't mind the challenge I enjoy being manhunted. What I don't enjoy? is getting 4 kills half hp from being double even triple teamed, and then another guy comes out of nowhere and director screws me.
You are wrong. plain and simple.
See guys? Good player, most definitely not happy with the 'additional challenge' of being griefed.
I myself hold 25% winratio, although I'm mostly trying to have fun while listening to music, or watching a movie on the second screen... Especially don't care when I see two russians, out of which one is director. Then, I know for 100%, who is gonna get buffed in fights...Last time this happened, I overheard russians talking to each other while I killed one of them... Since I'm polish, I could understand the jist of what they were talking about... roughly translates to "get him, he's there, he's behind the tree, i'll give you invincibility soon" XD
Deleting the player buffs is the only reasonable course of action, and while (speaking from experience) the devs don't like removing stuff they've been working on, this is just one of those things that has to be done by the release.
Don't fret my guy, it's happening. I believe I caused enough of an uproar to make that impact hit home to the devs.
The game isn't built for casuals currently. Casuals will get tilted and pissed and quit the game. Any game not built around the casual player, and makes them angry does not succeed. Look at The division, BF2, Lawbreakers, Ect.
Directors will get a bad rep and be remembered by players, and quit the game.
Only the real tryhards and streamers will keep the game afloat until they get screwed to tilt them.
In the current state the game will die espeically at a 30$ price point.
The devs had good intentions for a fair director, Oh you killed 5 people but your 1/4 hp? You deserve the heal. Thats what it was intended for. leveling the playing field but instead you able to be zone locked into instant death and teamed up on.
+Rep