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I call shenanigans. T7 is also on UE4 and has unlimited stages no problem.
Tekken's infinite stages aren't infinite, true. They're just big enough that there's no way to reach the limits in a real match. In practice mode you can reach the limit, get a warning and get teleported back to the center.
Maybe soulcalibur would have issues because of all the wild flying/teleporting moves that can travel a long distance fast, or infinite round times that could make infinite stages less viable.
There was no information about a stage for Amy too which makes me a bit salty
I don't like this trend of teasing a story to hype up the character in the trailer and then not adding anything so there's no payoff. Tekken 7 is really guilty of this especially. They had a 5 minute promotional trailer for Negan from the walking dead! We all know that there's no story though, none of the other 6 Characters they added had one included.
It's kinda weird how they deserve kudos for adding something you would normally expect xD. But hey, kudos regardless.
Tekken 7 didn't have stages for its legacy Characters either which is disappointing so whilst a stage would be nice (especially in SCVI's case coz there aren't many) I could see that coming. If you're wondering why I keep bringing up T7, it's coz both are Bandai Namco fighting games that have been managed similarly
http://www.twitlonger.com/show/n_1sqqe24
How dare you, I demand Team Battle now!
this answer is ♥♥♥♥♥♥♥♥.
since discovering data is no more than using a ♥♥♥♥♥♥♥ bot to tell you how many frames occurred. so much for community.
its just 1 guy who runs a bot then puts the results online and yay rejoice frame data... such excitement much community... ill never buy this answer.
"Frame data takes time to prepare and is difficult."
yeah this is the real answer.
Reworking him for use in online matches and Character Creation is a much more permanent solution
TBF, my idea regarding an Inferno rework is essentially that. Except the mimic character would be using Inferno's model and grunting noises. It still seems like the path of least effort if we are to make Inferno playable in online matches.