Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, she has some combos in the wall. Like if no other characters had that... But more about them below.
This is a RPS game. You need lows. She doesnt have them which gives the opponent advantage.
Her (only) good low works only at short distance where everything else on her sucks. So it is really just a poor resource to get distance. You cannot ;punish in that state because the move is just freaking slow to recover from.
Its difficult to stay in her distance. Her moviment is unprecise so it is very hard to return to your distance when youre under pressure. This facilitates pressure on her by her opponent.
Guys, you are all talk, and codes, you don`t play the character clearly. Maybe you`ve seem some internet videos of her comboing in training mode... All right. Play her against higher level players and come back here
Her lauchers are bad. Strong, but slow to start, telegraphed and have slow recovery so you dont have a lot of options after if you hit. Actually theres one that lauches high, but too high. Hard to combo and sometimes even to CE it.
If you have some lag, forget it. Nothing will work and she is just a sparring doll.
She has some GI moves but they are not saving her. Even when they crit you cant follow up easily unless you`re very close, but you won`t because shes bad at close range, so they are another hard to use poor defensive asset. Also, these are hard to time, and if you have some lag, they are plain useless. Her block GI is too short, and has slow recovery, so its very dangerous.
She is not safe, most of her moves are punishble on blocks, and telegraphed so subject to GI. She does not have a lot of options to keep the opponents in the ground because of her sheetty lows, so basically all your opponent need to do is roll and block standing to get away of pressure.
Her maximum combo count is like 3... she does not have 1 press-X hits moves, and in all of her combos, the last one is telegrapphed, GI, dodge, easy. So you dont really use the 3rd hit, and if you have lag, they can go anyway and you`re screwed..
Even her lethals are harder to apply. To be honest, I rarely see her making them, unless with the combos in the wall. Otherwise they do not open for combo opportunities unless you are close to the wall. Even then, it is hard to apply these combos. Other characters do easier and harder combos from mid screen with no problem.
Well, get the best sophitia players out there and watch them play higher ranked players. Youll see what happens.
In Summary, she is a Training Mode toon. She is the perfect match only against the CPU, a dummy doll or lower level players.
Oh and ready before you reply.
Watch Kuri-Kuri-Nyawu on youtube who competes against top SCVI players and beats them with Sophitia to get a good taste of what she's capable of.
This argument is beyond stupid.
videos and tornaments are something else. you have to be perfect to play well with her. she has stuff that can be good, problem is they only work in very specific situations, which puts her in extreme disadvantage in relation to other characters.
you can come here and say that move a or b of character x is ok, but that character sufesr from all those problems.