SOULCALIBUR VI

SOULCALIBUR VI

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Xianghua's air juggle needs to be nerfed
It's no fun having no counterplay and getting your half hp beaten before your can even stand up!
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42 yorumdan 31 ile 42 arası gösteriliyor
İlk olarak JustUnLucky tarafından gönderildi:
No, why can someone punish me for one failure with half my HP when other characters can't?
And no, you can't just move out in the air because the strikes will hit you regardless - even on the ground
1. other characters can indeed. some in just 2-3 hits.
2. yes, you can move. that is the purpose of air recovery. pick xianhua and do that same juggle vs a high level CPU. i can almost 100% guarentee you the CPU is going to move out of the way of most of the combo.
Oh if we are talking about air juggles lets talk about cervates for a sec. my first ranked against one i was stuned > launched > pistol spammed untill death and couldent air control my way out of it. and when i did escape i would be launched from the ground or while standing to endure that fate again.
İlk olarak zachillios tarafından gönderildi:
İlk olarak Soveriegn King tarafından gönderildi:

Thankfully I’m a Tira Main lol.
I'm sure they'll get to her eventually.

They already have...
RIP rather decent Unblockable...
If I wanted to be juggled for 2 hours every launch, I'd go play Tekken. Lel.
X doesn't need nerfs. Juggling is her thing. That's why her damage is so low. It takes her a full combo to do the damage most other characters in the game can do with a few (in Nightmare's case 2, at most) hits. Just lab her. You'll be fine. Take her juggles and - and I'm a X main - she's not competitive. She's bottom tier if you take her juggles. So much of her stuff is so unsafe even on hit, just lab her.
İlk olarak zachillios tarafından gönderildi:
İlk olarak NumeroDez tarafından gönderildi:
Jesus do you really think she deserves a nerf? LOL.
I'm keeping track of everyone that needs "nerfs" and at the moment we're at:

1:) Nightmare
2:) Sigfried
3:) Ivy
4:) Seong-Mina
5:) Azwel
6:) Astaroth
7:) Kilik
8:) Talim
9:) Geralt
10:) and now Xianghua.

We're nearing halfway through the roster now. Someone plz make a bingo card

Nightmare doesn't need any more nerfs, he's already in kind of a bad spot with his crappy startup and recovery times, play patiently against him. He's just cheesy as hell and all of the things about him that people hate have a weakness.

Seigfried has some pretty crazy mixups, damage, reach and RO potential, so maybe.

Ivy is kind of rediculous, I agree. She was in a great spot in V and then they buff the hell out of
her in VI, she's kind of overkill. I think they didn't nerf her enough last patch.

Mina is just fine where she is. Sure, her playstyle is annoying as hell sometimes, but that's what zoners are designed to do, annoy the piss out of you by controlling the fight with range. Play patiently, bait out her moves and go in for the kill. Think about why and when she'll use certain moves and stay slippery.

Azwel, no question, nerf.

Astaroth, nerf, are you crazy? His whole game is centered around reading your opponent just right to make the correct geusses for big damage. He's a bully or be bullied character. What would you nerf on him? Less damage? EVEN Slower? Less grab options? Give him any more nerfs and he really will have nothing.

Kilik is just fine. He's supposed to be that middle of the road character that's relatively safe and decent at any range, he doesn't need any nerfs. Learn his moves and gameplan.

Talim had some problems before the last patch, but they look to be fixed now. Namely, lots of her moves whiffing when they shouldn't be. Another character that is in a decent spot that needs buffs if anything. Again, another character that you just need to learn how to fight. If you have a hard time getting a turn to attack, get to know her strings and learn when to GI to MAKE a turn.

Geralt kinda does need some nerfs, but some buffs as well. He only needs a handful of relatively safe moves and some of his best ones are essentially EX moves like from SCV. Having access to both a handful of moves that cover all his bases and EX moves to extend his range, give him armor, crank up his damage or give him a practically guaranteed followup is kinda stupid. He needs to have his go to moves nerfed and a lot of his unused moves buffed to make more attractive to use so that he doesn't seem like a braindead character.

Xianghua IS really strong, but she usually is in every SC. Fast, mixups everywhere, one of the fastest supers in the game, conversions off of almost everything and now even crazy juggles that can often lead to ROs. As far as SC characters go, though, she's kinda technical. If you wanna get her true potential out, you have to be pretty unpredictable and aggressive all the time. I think the only nerf she needs is to her juggles, that is, how far they carry.
En son Liquor Install tarafından düzenlendi; 28 Ara 2018 @ 15:37
İlk olarak Liquor Install tarafından gönderildi:

Nightmare doesn't need any more nerfs, he's already in kind of a bad spot with his crappy startup and recovery times, play patiently against him. He's just cheesy as hell and all of the things about him that people hate have a weakness.

Well apparently the developers during the stream said that his "High Risk/High Reward" style is way too much reward compared to his risk, which i'm guessing they're refferring that ... true his stuff is minus on block, but damage is still there and he can make himself somewhat difficult to block when there's the constant threat of the armor, which makes the defensive player way too passive (yes i know you can blow his armor through lows and throws but they deal so little damage and most of em are also pretty slow to boot and minus, so the defending player risks too much... additionally the armor wouldn't be a problem if it was like say astaroth where he just absorbs, but no, he gets on all his moves with Revenge a SC if he gets hit and his explosion is plus on block so baiting him with a hit is not an option, does he really need that ? I don't think so). They confirmed that additional nerfs are coming to him. Same applies for Ivy but the other way around instead, her CE might be buffed back to its original state, while it's unclear wether or not she will trade it for something else. They said they wanted her to be more offensive , especially with her SC.


Also sidenot for xian, she's gonna get adjusted, to be more specific her ring out game for some of the devs felt too much , so i'm guessing they're gonna make her slightly less powerful in how much she can carry you to the other side of the screen ?
En son FightzoneITA tarafından düzenlendi; 28 Ara 2018 @ 15:52
İlk olarak FightzoneITA tarafından gönderildi:
İlk olarak Liquor Install tarafından gönderildi:

Nightmare doesn't need any more nerfs, he's already in kind of a bad spot with his crappy startup and recovery times, play patiently against him. He's just cheesy as hell and all of the things about him that people hate have a weakness.

Well apparently the developers during the stream said that his "High Risk/High Reward" style is way too much reward compared to his risk. They confirmed that additional nerfs are coming to him. Same applies for Ivy but the other way around instead, her CE might be buffed back to its original state, while it's unclear wether or not she will trade it for something else. They said they wanted her to be more offensive , especially with her SC.

Also sidenot for xian, she's gonna get adjusted, to be more specific her ring out game for some of the devs felt too much , so i'm guessing they're gonna make her slightly less powerful in how much she can carry you to the other side of the screen ?
Yeah, I checked all of that out, too and I don't necissarily agree with what they're thinking of with Nightmare and Ivy. HOPEFULLY, they do exactly that to Xianghua. She and some other characters can juggle into ROs too easily on a lot of stages. It's like stages are too small or something in this game. I think they mentioned something in those notes about adjusting ROs in general because players are frequently complaining about how it's too easy to get one.
I do agree that Nightmares armored revenge explosion is just...the lamest.
En son Liquor Install tarafından düzenlendi; 28 Ara 2018 @ 15:55
İlk olarak Liquor Install tarafından gönderildi:
I think they mentioned something in those notes about adjusting ROs in general because players are frequently complaining about how it's too easy to get one.

Well i played zas and currently trying out 2B so yeah i can see that but that's more their fault for making stages that are the size of a small box in most cases and gave away too many ringout tools and some have way more effective ones than others. If they wanna nerf stuff like that they either have to turn some attacks non-ringouts (pissing off a lot of people) or just stretch the stages (not gonna happen obviously)
What I have seen fron tournaments, it is not uncommon for someone to be able to take half of your health over one mistake. Everybody feels squishier in this game than I am used to. It is made to have quick rounds.
İlk olarak Edmundeath tarafından gönderildi:
What I have seen fron tournaments, it is not uncommon for someone to be able to take half of your health over one mistake. Everybody feels squishier in this game than I am used to. It is made to have quick rounds.

Not entirely true... sure not in one combo/read, but it in multiple 50/50 situations, yeah that happens way more in a short ammount of time, some dealing more damage with said 50/50 and some dealing abysmal damage or risking too much for the sake of that damage (like for instance, why play cervantes for mix-ups and pressure when i can use siegfried and deal just as much damage AND be safe to boot ?) Everyone feels squishier but not everyone hits like an unstoppable truck (except astaroth when he gets you with just a few reads but hey , the big boy has it hard as it is xD)
En son FightzoneITA tarafından düzenlendi; 28 Ara 2018 @ 16:05
İlk olarak Edmundeath tarafından gönderildi:
What I have seen fron tournaments, it is not uncommon for someone to be able to take half of your health over one mistake. Everybody feels squishier in this game than I am used to. It is made to have quick rounds.
Soul Calibur has always been a pretty fast paced fighter as far as how quickly rounds end. It's pretty rare that I have matches that end in a time out.
Also, if you were watching tournaments, no wonder things were ending quickly. Pros and semi pros are some of the best partially because they make the most out of every opprotunity to deal damage. That's just a part of getting good at fighting games.
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42 yorumdan 31 ile 42 arası gösteriliyor
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Gönderilme Tarihi: 17 Kas 2018 @ 10:26
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