SOULCALIBUR VI

SOULCALIBUR VI

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My UI is broken after getting the 2B update...
For some reason, my UI looks like this. Anyone have any ideas as to why?

https://imgur.com/a/QabEiiv
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Showing 1-10 of 10 comments
The author of this thread has indicated that this post answers the original topic.
CommanderBeanie Dec 17, 2018 @ 8:42pm 
If you have mods, remove them.
󠀡󠀡 Dec 17, 2018 @ 8:45pm 
Can't use any mods right now apparently. It breaks the UI.
Last edited by 󠀡󠀡; Dec 17, 2018 @ 8:45pm
Silver Nightbane Dec 17, 2018 @ 8:46pm 
Welp. So much for the Siegfried Soul Calibur mod for now then XD Thanks for that.
PeaceFullJay Dec 17, 2018 @ 9:42pm 
Bandai trying to break mods now ?
what type of mods breaks the UI ? cause i made a music mod that i enjoy using, but i dont mind removing the others i have.
Silver Nightbane Dec 18, 2018 @ 1:31am 
In my case, I used a mod that replaced Siegfried's Octagonal Rod with his Soul Calibur crystal sword from SC4.
Polverrati Dec 18, 2018 @ 1:34am 
Originally posted by Silver:
In my case, I used a mod that replaced Siegfried's Octagonal Rod with his Soul Calibur crystal sword from SC4.
I had that as well, and I had the same problem with my UI. Is it possible that it's only this mod causing the issue?
Silver Nightbane Dec 18, 2018 @ 1:35am 
That seems to be the case. I'm guessing it's a matter of putting anything into the PAKs folder f*cks with the UI really bad.
Polverrati Dec 18, 2018 @ 1:44am 
Originally posted by Silver:
That seems to be the case. I'm guessing it's a matter of putting anything into the PAKs folder f*cks with the UI really bad.
Tested it, not every mod is broken. It seems like any mod that changes the name of something or alters the UI breaks the UI. Using the Saw Cleaver mod caused it to mess up, until I deleted "SawCleaver_TEXT.pak". If the Soulcalibur Crystal Sword mod changed the name of Siegfrieds Octagonal Rod, it would explain why it breaks the UI.
So my guess is mods are completely safe to use so long as they don't change the name of the weapon they replace.
Last edited by Polverrati; Dec 18, 2018 @ 1:44am
Shirakani Dec 18, 2018 @ 5:42am 
Just had to fix some of my own mods coz of this. Basically any mod that uses the Localization content in _resource has to have the file re-extracted and updated, as the game has updated that file.

If your mod does not have any text modification you'll probably be ok (sound/voice mods, skin/nude mods bla bla are all fine). Anything that changes TEXT must be re-done.
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Date Posted: Dec 17, 2018 @ 8:40pm
Posts: 10