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edit:
Okay got it. Bloody Roar 3 was the one that I played on PS2. I also loved Battle Arena Toshinden, all 3, however 3 is my favorite of the franchise with 2 being a close second.
You can set waiting for arcade mode and training mode.
I hear a lot of good memories on SC2.
So I bought on Xbox.
But no one play on online.
I seriously wonder why namco and other companies don't port their old titles to steam. There are games I missed out of after not getting a console after the ps2. I never had a dreamcast so It would be nice to play Soul calibur on steam.
Harada-san already analyzed that 3D fighters are very high graduation ratio from old version. It is much different from 2Ds. If you want to Japanese retro games, Switch or PS has the most titles. I think it is no worth in business point to release on Steam as Steam user's bargain mentality.
For older SoulCaliburs, Xbox has most titles. We can still play.
SoulCalibur, SoulCalibur 2 HD, and SC6 are there.
SC5 is X360 compatible, but it does not work on Series X/S.
I have SC5 on PS3. But I'm not sure how long the hardware works.
Any how DOA manages to release all past versions on Xbox.
I pretty much lost interest in Tekken the first time I played Soul Calibur. I always thought it become a bigger hit someday, but that never really happened.
Overall, Soulcalibur has a nice idea. History, setting, characters, design, but bad gameplay design choices remained. Back in the day you knew technology is limited so you couldn't expect everything to be gucci, but nowdays people tend to get annoyed quickly and get rid of things that make them feel annoyed quickly. I experience that a lot. The developers are putting too many stuff in a game that built its popularity with simplicity.
Tekken feels like more grounded fighter, or at least more grounded than Soulcalibur. So such things are not as much noticeable as in Soulcalibur. And I feel Tekken is easier game to learn from the start up. With Tekken 7 I managed to beat people much higher rank than me when I started, just because my character felt almost the same as Tekken 5 version. I completed achievements in eleven days. And was mostly fooling around. For Soulcalibur Vi it took me around 50 matches to get my first ranked win. And I played SCII and SCIII on emulator up until the game was released, so I can stay in shape.
What I'm trying to say, the approach Soulcalibur developers take when they design games is not the one that will grant more popularity. The franchise simply miss a flair that franchises like Street Fighter or Tekken have. It's just the way I see it.
affrimative
soul edge on PS1 was amazing. I thought it was better than tekken 1 and 2.
you might be right about the flair. SC is missing something like epicness
It still the most epic "modern" fighting game.
But it must have more epic stages (not lame dark maps! drop them already) and better intro/outro for characters at the start of the battle - in that way, that person, that do not know SC at all, still can get the idea, what character is.
Sometthing like in Granblue Fantasy Versus.
T3 changed everything with Hwoarang and Jin.
T4 was a little wierd
T5 and tekken tag brought it back and peakness at T5.
I thought Soul Caliber 2 was very good.
I have a working PS1, PS2, and SNES and was thinking about buying either the Sega Genesis or GameCube. I'll probably grab the GameCube first and then a Sega Genesis later on.