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Yeah, not a fan of cash grab games that cut corners. I bought it with the hope that doing so might keep the series alive after the flop that was SC 5 but after playing SC 6... it probably should have died at 5. I can only imagine that an SC 7 would double down on cash grabbing and put out an even less polished product.
I did buy the older titles but that was decades ago now. They could be back at my parents place or my brother could have swiped them when he shipped off to college. Not sure exactly where they are but I did buy them. But do you know of anyone who ever actually was caught for using emulators for games they didn't own? I feel like its a J-walking crime, its against the law but nobody ever enforces it.
On PS3, you can still buy and play SC5.
Only legit way you're playing 2 or 4 is if you purchase a hard copy of 4(digital ver and all DLC taken down) and buy 2:HD on the Xbox or PS3 stores.
Because with SC6 Bandai / Namco just showed the lack of respect for players and the franchise...
I remember fondly SC1 on Dreamcast and SC2 or SC3 on PS2... But SC6 was such a let down. Not only the mechanics feels old now but the roster was lacking as well despite including some ineteresting new characters and guests. The cherry on the pile of sh**t was the lack of details such as several alternate outfits really fitting the characters lore and personality.
I played the game solo for the most part or when I did play with other people it was with my steam friends. The story mode is just so bad. The dialogue is horrendous in how basic it is. The voice acting is cheesy and overacted. And the entire plot line is cookie cutter predictable. I know that it's a fighting game and the story isn't it's strength but it shouldn't be this bad that it is distracting...
Custom characters were the way to go in SC6 multiplayer because you could outfit your character in such grotesque proportions that you obscured your hit boxes and gave a smaller telegraphed window to have your attacks blocked. Playing a vanilla character was a distinct disadvantage and it should not be like that!
Soul Calibur 5 was badly executed but Soul Calibur 6 was a selling out on top of being bad. They're both bad but atleast Soul Calibur 5 didn't aim to hit my wallet as hard.
Which is why I am seeking out older versions in the series. No corners were cut and they were better in every way. Go back and replay them if you never played them. The graphics are a downgrade but everything else worked so much better...
Dev target current market audience as regular business.
If someone want just look back past versions, the person is not in current market.
Its common for people to nitpick the sequel of a game they liked but overall accept it. What is not common is for a dedicated fan of the franchise to buy the game and be so repulsed with the sequel that they wish they never bought the game in the first place.
Dev targeting current market is secret code for caving into cash grab tactics? Because that's what we got. Low quality effort, high quality price tag with future price tags for integral aspects of the game.
If someone wants to look back at past versions that person knows what a good quality Soul Calibur game should be. If someone defends the business practices of Soul Calibur 6 they probably are too young to know how good the game really was at some point.
What happened with Soul Calibur 6 was that the marketing team who funded the project did not believe in Soul Calibur 6 being successful. They were not fans of the franchise and saw it as a cash revenue source, nothing more. They implemented a full price game with DLC on day 1. And many of the assets in game are simply copy pasted from previous titles... and hidden behind a pay wall as well. Why pay for the game when half of it is just reused assets from Soul Calibur 5 (a game that failed) and Soul Calibur 4 (the last good SC game but was exactly 10 years older than its 6th sequel). Why pay money for content that is a 10 year old reused cosmetic piece? Because the marketing team didn't want to loan the development team enough money to make the game properly and tried to milk as much money out of the fan base as possible thus harming the reputation of the franchise in the process.
It is not a good game and should not have been released in the way that it was released.
First of all, fighting games are built for competitive players. That's the fact and there isn't much that can be done about that. The thing is, what competitive players consider to be good, doesn't mean it's good. It means it fits them. And that all gucci, until their meddling starts to interfere with things I need or like.
That's why SCVI partially failed the task.
I never played that one. I spent time in SC2 and SC4 the most. SC5 was a bad game and the whole "reboot" to the series was not needed. SC6 reverted the reboot, which was a step in the right direction, but then did excessive cash grabbing which made it even worse.
If SC7 ever happens they should curb the cash grab mentality and bring back unlockable characters where you play story mode a few in order to gain access to those characters. Skill unlocks content. Give the player base a reason to play the game and get good at it. SC6 was a poorly developed game.
I swear some soulcalibur fans cling to the past and refuse to be pragmatic. Yes it would be nice to have unlockables and everything you dream of, but the reality is that the people in charge will always put soulcalibur last. The devs for future sc games will most likely be given a small budget and the DLC season pass model will inevitably continue.
Just buy it on sale or boycott it if you really hate DLC