SOULCALIBUR VI

SOULCALIBUR VI

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Wut 2021 年 4 月 3 日 上午 6:51
This game is really empty
Really like the Soulcalibur franchise but damn man i was very disappointed with its modes, feels like a cheap incomplete game tbh.

Arcade mode with no bosses and no endings.
Game modes are very very limited and feels like an incomplete game.
A.I that gives you no challenge at all.
Story mode with pictures and dead A.I.
the campaign RPG like mode is just bad with dead A.I and the most generic story.
Lack of any good modes.

Do you guys get the feeling that the Soulcalibur franchise is really dying? Really miss Soulcalibur III Chronicles of the Sword,
最後修改者:Wut; 2021 年 4 月 3 日 上午 6:52
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目前顯示第 1-15 則留言,共 35
Debrel 2021 年 4 月 3 日 上午 7:36 
lol
Kavi 2021 年 4 月 3 日 上午 7:54 
Still better than SoulCalibur IV and V to me. Also considering that SoulCalibur V was a failure I'd say they did a decent job with 6; also I agree with you that SoulCalibur III felt like the best one in the entire series. I'd say we still need team fights and other fun modes just like back in the days. I mean how hard could it be to include team fights?

According to me the weakness of this SoulCalibur is in terms of game modes, we need more. What do you do after solo content? Only casual lobbies or ranked? Yeah possibilities are kinda low haha. So I get what you mean, still it's encouraging that this SoulCalibur is the one closest to the 3rd one in terms of content.
Wut 2021 年 4 月 3 日 上午 11:23 
引用自 Kavi
Still better than SoulCalibur IV and V to me. Also considering that SoulCalibur V was a failure I'd say they did a decent job with 6; also I agree with you that SoulCalibur III felt like the best one in the entire series. I'd say we still need team fights and other fun modes just like back in the days. I mean how hard could it be to include team fights?

According to me the weakness of this SoulCalibur is in terms of game modes, we need more. What do you do after solo content? Only casual lobbies or ranked? Yeah possibilities are kinda low haha. So I get what you mean, still it's encouraging that this SoulCalibur is the one closest to the 3rd one in terms of content.
I think the problem is that the game does not feel like AAA anymore. Compared to other fighting games, this one feels old and cheap in terms of modes and single player contents. Definitely needs a new direction for the future.
最後修改者:Wut; 2021 年 4 月 3 日 上午 11:23
yaemikosimp 2021 年 4 月 3 日 上午 11:54 
yesn't
R2015 2021 年 4 月 3 日 下午 12:53 
In a way. Early SC games did have great game modes, which are unfortunately absent in SCVI. Especially Team Battle and Competition (Tournament and League), both of which could do wonders for SCVI offline and online.

That said, never had the characters been given such fleshed out stories, and Libra of Souls isn't actually all that different from SCII Weapon Master or SCIII Chronicles of Swords, even as regards gameplay hours. It's just not as varied in the challenges it presents and also not as engaging because there's very little to unlock.

引用自 Lights For Days
I think the problem is that the game does not feel like AAA anymore. Compared to other fighting games, this one feels old and cheap in terms of modes and single player contents. Definitely needs a new direction for the future.

Here I'm puzzled. Which other fighting games? MK11 and possibly Guilty Gear games excluded, I'd argue other fighting games' single player offerings are even worse.
最後修改者:R2015; 2021 年 4 月 3 日 下午 12:53
Wut 2021 年 4 月 3 日 下午 1:05 
引用自 R2015
In a way. Early SC games did have great game modes, which are unfortunately absent in SCVI. Especially Team Battle and Competition (Tournament and League), both of which could do wonders for SCVI offline and online.

That said, never had the characters been given such fleshed out stories, and Libra of Souls isn't actually all that different from SCII Weapon Master or SCIII Chronicles of Swords, even as regards gameplay hours. It's just not as varied in the challenges it presents and also not as engaging because there's very little to unlock.

引用自 Lights For Days
I think the problem is that the game does not feel like AAA anymore. Compared to other fighting games, this one feels old and cheap in terms of modes and single player contents. Definitely needs a new direction for the future.

Here I'm puzzled. Which other fighting games? MK11 and possibly Guilty Gear games excluded, I'd argue other fighting games' single player offerings are even worse.

I mean arcade bosses? arcade ending? combo challenges? Trials?
I was really surprised when I played arcade with no bosses or ending. I want at the very least the standard stuff, which is surprisingly missing here for no reason.
最後修改者:Wut; 2021 年 4 月 3 日 下午 1:06
R2015 2021 年 4 月 3 日 下午 2:41 
引用自 Lights For Days
引用自 R2015
Here I'm puzzled. Which other fighting games? MK11 and possibly Guilty Gear games excluded, I'd argue other fighting games' single player offerings are even worse.

I mean arcade bosses? arcade ending? combo challenges? Trials?
I was really surprised when I played arcade with no bosses or ending. I want at the very least the standard stuff, which is surprisingly missing here for no reason.

Yes, those would be nice to have on SCVI. But again which current fighting games actually have them?

Tekken 7? Not really!
DB FighterZ? The weakest single player offering of the bunch.
SFV? Partly, but only after countless updates.
最後修改者:R2015; 2021 年 4 月 3 日 下午 2:42
DLOZanma 2021 年 4 月 3 日 下午 3:09 
引用自 Lights For Days
引用自 R2015
In a way. Early SC games did have great game modes, which are unfortunately absent in SCVI. Especially Team Battle and Competition (Tournament and League), both of which could do wonders for SCVI offline and online.

That said, never had the characters been given such fleshed out stories, and Libra of Souls isn't actually all that different from SCII Weapon Master or SCIII Chronicles of Swords, even as regards gameplay hours. It's just not as varied in the challenges it presents and also not as engaging because there's very little to unlock.



Here I'm puzzled. Which other fighting games? MK11 and possibly Guilty Gear games excluded, I'd argue other fighting games' single player offerings are even worse.

I mean arcade bosses? arcade ending? combo challenges? Trials?
I was really surprised when I played arcade with no bosses or ending. I want at the very least the standard stuff, which is surprisingly missing here for no reason.
Agree. I mean, if the game AT LEAST had a story mode for every single character, on top of a lenghtly RPG mode, and an unlockable character that is used as boss....
ChaozGamer 2021 年 4 月 3 日 下午 4:19 
Soul Calibur V: A failure for who exactly? The competitive crowd? oh well... I was playing SCV on psn 5/7 days a week, it was not a dead game, for the 1st 4 and a half years there were always people in global colosseo and PM, perhaps it was a failure for you ultra competitive ****'s but the rest of us average joe's it was always active.
Wut 2021 年 4 月 3 日 下午 5:07 
引用自 ChaozGamer
Soul Calibur V: A failure for who exactly? The competitive crowd? oh well... I was playing SCV on psn 5/7 days a week, it was not a dead game, for the 1st 4 and a half years there were always people in global colosseo and PM, perhaps it was a failure for you ultra competitive ****'s but the rest of us average joe's it was always active.
lol relax. lmao wtf is that reaction
ChaozGamer 2021 年 4 月 3 日 下午 7:08 
引用自 Lights For Days
引用自 ChaozGamer
Soul Calibur V: A failure for who exactly? The competitive crowd? oh well... I was playing SCV on psn 5/7 days a week, it was not a dead game, for the 1st 4 and a half years there were always people in global colosseo and PM, perhaps it was a failure for you ultra competitive ****'s but the rest of us average joe's it was always active.
lol relax. lmao wtf is that reaction
I absolutely loved this game that's why lol, it's a darn shame nobody plays it anymore
corpse 2021 年 4 月 3 日 下午 11:16 
I guess Inferno isn't a boss. Am I the only one that thinks that? The guy kicks your ass in 2-3 hits so...what is the problem with the fighting game? You fight in it, isn't that good enough. There is 2 story modes and 1 arcade mode with 5 difficulties. Plus if you didn't get enough story then try a book.
Yu Ryujin 2021 年 4 月 8 日 下午 9:34 
引用自 Lights For Days
Really like the Soulcalibur franchise but damn man i was very disappointed with its modes, feels like a cheap incomplete game tbh.

Arcade mode with no bosses and no endings.
Game modes are very very limited and feels like an incomplete game.
A.I that gives you no challenge at all.
Story mode with pictures and dead A.I.
the campaign RPG like mode is just bad with dead A.I and the most generic story.
Lack of any good modes.

Do you guys get the feeling that the Soulcalibur franchise is really dying? Really miss Soulcalibur III Chronicles of the Sword,

dying? he pretty much died a few years ago because of lazyness and very bad lead. Now they are trying to come back reimagining everything andtrying to appeal to a new crowd.

Its not really appealing to a lot of people overall due to low quality issues, even if the gameplay is actually decent.
Wut 2021 年 4 月 9 日 上午 7:24 
引用自 Yvory King
引用自 Lights For Days
Really like the Soulcalibur franchise but damn man i was very disappointed with its modes, feels like a cheap incomplete game tbh.

Arcade mode with no bosses and no endings.
Game modes are very very limited and feels like an incomplete game.
A.I that gives you no challenge at all.
Story mode with pictures and dead A.I.
the campaign RPG like mode is just bad with dead A.I and the most generic story.
Lack of any good modes.

Do you guys get the feeling that the Soulcalibur franchise is really dying? Really miss Soulcalibur III Chronicles of the Sword,

dying? he pretty much died a few years ago because of lazyness and very bad lead. Now they are trying to come back reimagining everything andtrying to appeal to a new crowd.

Its not really appealing to a lot of people overall due to low quality issues, even if the gameplay is actually decent.
GamePlay is fun but the overall contents feels why too old school and empty. Needs a new direction in terms of contents and modes for sure.
最後修改者:Wut; 2021 年 4 月 9 日 上午 7:25
ShockedHearts 2021 年 4 月 9 日 上午 8:12 
引用自 ChaozGamer
Soul Calibur V: A failure for who exactly? The competitive crowd? oh well... I was playing SCV on psn 5/7 days a week, it was not a dead game, for the 1st 4 and a half years there were always people in global colosseo and PM, perhaps it was a failure for you ultra competitive ****'s but the rest of us average joe's it was always active.
SCV was my ps3 childhood, first and most played game on the console. loved it to death and played with many friends for years
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張貼日期: 2021 年 4 月 3 日 上午 6:51
回覆: 35