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that said. i agree the game is iffy with me too but only because i still don't have my true main. duelist kingdom hwangus mc dangus is good enough for now though.
I pre-ordered the game before release for less than 55$ and it had the season pass included.
If one is even a little savvy it's not nearly as expensive as it could be.
Besides, in regards to your DLC complaints this game is still much better than some others like SFV which has like 10 times the amount of DLC while being a much bigger and more popular game.
DLC has been the reality for fighting games for the last 10 years or so, so complaining about it now is a little late.
there are still some characters I would love to see in SC6.
Meanwhile idiots spend 1000 bucks in Fifa, Fortnite, Genshin, etc, chose the cash game you want...
I paid $30 for Rimworld and got 3500 hours out of the game over the course of 5 years. That's on the base game alone without any DLC purchases on my end. If I did want to buy the Royalty DLC it would cost me an extra $20. Which is still less than the base price of SoulCalibur 6.
There's still good games out there that don't engage in predatory marketing and aren't lazy at creating content. There are just so many cut corners when it comes to SoulCalibur 6 that it's hard to enjoy the game without coming across something that was made in a shoddy manner and overpriced for what you're actually getting.
They included my mains into the game: Kilik, Astaroth & Amy (who was gated by DLC purchasing). I still don't like this game.
My main complaints are the price gouging, the cut corners and intentionally holding old content hostage behind a pay wall. It's a very shallow game if you don't buy any of the DLC. Choosing to not buy the DLC also puts you at an unfair disadvantage in multiplayer where other people can use characters you don't have access to against you. And the only way to access them is by using your wallet.
In the past all of these "secret" characters were gated behind skill or time barriers. Beat story mode or beat arcade mode in a certain amount of time to access locked characters. Progress was achievement based back in the day and if you didn't have a character unlocked it was due to a lack of skill, not a lack of money. It was a more enjoyable experience under the old way of doing things. There's less satisfaction by just paying $6 to unlock a character than spending 20 hours trying to beat Inferno on hard mode.
The base game certainly does lack a lot of content when compared to SC 1-3.
This seems to be the result of Namco making one last attempt at reviving the franchise after SC5 which nearly killed it, so they're trying to prove this series still can make money.
SC6 is still missing the gameplay & content sweetspot of the golden years, but it is an improvement over SC5 which was awful.
Seems to be the norm these days.
No. If anything, they'd buy Deluxe Edition + SP2, which would cost 123.98, but they'd most likely would wait for a sale, which seems to happen about every other month now, SP2 being bound to start going on sale soon as well.
I mean, I get the criticism. I also miss having loads of stuff to unlock in-game, even if I don't think DLC necessarily has to exclude that. Not to mention the time it takes to get the actually full game now.
But bear in mind games are also much more expensive to develop these days and retail prices haven't truly risen proportionally, so in many cases the contents that come as DLC wouldn't have made it otherwise. I still prefer having DLC, which I can choose to purchase or not, than nothing at all.
What I find baffling is how this game always seems to be the favourite target for bashing over stuff that about every game does and most even do it worse.
Other than the situation with Tira, which was rather shady indeed, and the sub-par quality of CAS packs, the DLC in this game has been quite alright. You can at least see some effort put into it with characters getting their own story or stage, and the latest ones always bringing a new stage for everyone (the last two stages were pretty good), new sound tracks and a few free creation pieces. Certainly better than releasing a character with 20 moves and nothing on the side like DB FighterZ.
I mean, you have Granblue Fantasy: Versus, which released with 11 characters for the same 60 $ you complain about, and even sells character passes that require you purchasing tons of other stuff, like stages, on the side. You have the aforementioned DB Fighter Z with a so-called 'Ultimate Edition' for over 100 $, which leaves out two seasons of contents. Even T7 sells DLC characters for the same price as SCVI and they have no story or anything, in case they come with a stage, that's some more money on the side or on top as a bundle.
The base/DLC character ratio you mention in another topic is still very far from being met here. You should head to the SFV board, since that game released with 16 characters, has had 24 as DLC already and there are 5 more on the way.
The least said about DLC and Dead or Alive games the best.
All of these and many others seem a lot more worthy of your DLC concerns tbh.
Unlockables are content, you already paid before you have access to it. DLCs are not.
Also, the game can't make better deal, than games of other genres, because it's not popular. FGs are not popular, in general. When the game has bigger playerbase, it needs less money per player for content.