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The way I look at it is that SCVI is just an expensive game. don't let the DLC delineation turn you off.
Sad. Since unlocking stuff was a good part of the fun of the older games.
Season 1 DLCs: Tira, 2B, Amy, Cassandra.
Season 2 DLCs: Hilde, Haohmaru, Setsuka.
If you have a Deluxe Edition, you have Season 1 by default, if you only have the vanilla game, you'll have to get it separately.
Season 2 is not a part of any bundle and has to be bought separately.
I found it....SOULCALIBUR VI - DLC11: Setsuka , which is not yet purchased. I thought the deluxe version includes all...
Deluxe Edition only contains Season 1 content. The description was never updated. At release the intention was that Deluxe edition contains "everything", but later on they added season 2, which has new stuff that isn't covered.
Not at all. It was a lot of fun to actually unlock new characters. There were mistery and a sense of progression. DLC have killed it all.
Also, it was killed not by DLCs, but by online, internet and e-sports.
They could always have the best of both worlds by having stuff to unlock in-game and an 'unlock all' DLC for those that just want to jump online.
A lot of great games have big esports presence and unlockable characters and no one ever cried out of that. Smash bros. for example. Esports and internet have nothing to do with this. It's a way to psychologically manipulate the user into buying stuff.
Unlocking characters feels great. It's a positive reinforcement, very strong: New moveset, new lines, new style, maybe. New cool content. If you can get that feeling for free, the game is competing against itself. Once you get all of the unlockable characters maybe you feel good enough, you have been playing for some hours, maybe you finished the story mode or arcade mode many times. So you stop playing and start another game, NOT BUYING THE DLC CHARACTERS.
That's all it is. It can be convenient some times, but it removes the discovery and a lot of the reinforcements in the game to put them behind paywalls. That's not an opinion. And I am not masochist. If I have already played a game, I prefer to have the characters unlocked. But if not, it's ok to start using different characters to learn the basics, start improving and then, when I get new characters I will better be able to judge how much I like them.
I feel that the rhytm and pace in modern fighting games is most of the times completely lost. Some times It's just a bunch of content dropped into the game. And that's ok. But there's nothing wrong in a slower, more guided experience to get maximum enjoyment some times.
How is your girlfriend? She will explain... XD
Just joking, of course. I understand how convenient can be from your position having all characters unlocked from the start.
Online… because I'm not alone who likes to jump into the game immediately without dealing with unlocking content first.
Internet just kills the mystery. I always go to Internet just to make my life easier with unlockables. ArcSys, btw, patched BBCF 2 weeks after the release, unlocking Susano'o, because mystery is gone. And many people was speedrunning the story mode, skipping dialogs, etc. to unlock him, before the patch.
When I unlock everything I want, I'm happy, because this torture is over.
Each character can take a while to wrap my head around, so reducing the choice paralysis in the early stages, when I'm learning characters AND the rest of the game's systems, it was helpful.
The way games are released nowadays, characters are probably too big a resource sink for the dev team to have them as unlockable characters. It's probably better to have smaller unlocks, like character backstories or slideshows with text and game music, as unlock rewards for things like clearing that character's story mode or whatever criteria you want to put in. Concept art and cutscenes can work the same way.
You made me remember how much time it took to unlock Gon in Tekken 3. It wasn't a good character neither, but holy hell it was fun and I had to play (IIRC) story mode on ALL characters to unlock it?
Still, I think it would had been better if certain Create a Soul items were unlocked through gameplay rather than making it all DLC.