SOULCALIBUR VI

SOULCALIBUR VI

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Nymphenberg Nov 17, 2020 @ 5:15pm
How can I unlock or get Setsuka?
Hello guys. I just started playing SC VI but I soon found that some of the characters were missing from the list, including Setsuka and Hilde. I have no idea where to unlock them. Desperately need your help!.
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Showing 1-15 of 21 comments
slygen Nov 17, 2020 @ 5:18pm 
Many characters are DLC, Setsuka and Hilde included. You have to buy her.

The way I look at it is that SCVI is just an expensive game. don't let the DLC delineation turn you off.
Last edited by slygen; Nov 17, 2020 @ 5:18pm
Weaselly Nov 17, 2020 @ 5:18pm 
Tira, 2B, Amy Cassandra, Hilde, Haohmaru, and Setsuka are all DLC characters.
Last edited by Weaselly; Nov 18, 2020 @ 11:57pm
SaintMillion Nov 17, 2020 @ 6:21pm 
Welcome to modern fighting games, where unlocking characters through gameplay isn't really a thing any more.

Sad. Since unlocking stuff was a good part of the fun of the older games.
Last edited by SaintMillion; Nov 17, 2020 @ 6:21pm
klimat13 Nov 18, 2020 @ 12:33am 
There are currently 7 DLC characters in the game with the 8th on his way.
Season 1 DLCs: Tira, 2B, Amy, Cassandra.
Season 2 DLCs: Hilde, Haohmaru, Setsuka.
If you have a Deluxe Edition, you have Season 1 by default, if you only have the vanilla game, you'll have to get it separately.
Season 2 is not a part of any bundle and has to be bought separately.
Nymphenberg Nov 18, 2020 @ 1:27am 
Guys thanks a ton!
I found it....SOULCALIBUR VI - DLC11: Setsuka , which is not yet purchased. I thought the deluxe version includes all...
Ranmaru Rei Nov 18, 2020 @ 1:48am 
Originally posted by Saint.Million:
Welcome to modern fighting games, where unlocking characters through gameplay isn't really a thing any more.

Sad. Since unlocking stuff was a good part of the fun of the older games.
It was not. They locked the content that is already on a disk, to keep people's interest, because they had no other option. It was not possible to update a game. There was no online. Etc. Unlocking characters through gameplay nowadays will be a great pain in the ass, because you'll have to spend your time to unlock content in the game, instead of immediately jumping into online and play your character. Just imagine you want to play, for instance, Algol, but you have to finish a story mode first to unlock. I always hated that part in fighting games. Especially, after ridiculous unlockables in Mortal Kombat Deception (it had too many and some of them had ridiculous unlock conditions).
Last edited by Ranmaru Rei; Nov 18, 2020 @ 1:50am
Originally posted by Nymphenberg:
Guys thanks a ton!
I found it....SOULCALIBUR VI - DLC11: Setsuka , which is not yet purchased. I thought the deluxe version includes all...

Deluxe Edition only contains Season 1 content. The description was never updated. At release the intention was that Deluxe edition contains "everything", but later on they added season 2, which has new stuff that isn't covered.
You unlock her by buying her
Alfon Nov 18, 2020 @ 12:14pm 
Originally posted by Ranmaru Rei:
Originally posted by Saint.Million:
Welcome to modern fighting games, where unlocking characters through gameplay isn't really a thing any more.

Sad. Since unlocking stuff was a good part of the fun of the older games.
It was not. They locked the content that is already on a disk, to keep people's interest, because they had no other option. It was not possible to update a game. There was no online. Etc. Unlocking characters through gameplay nowadays will be a great pain in the ass, because you'll have to spend your time to unlock content in the game, instead of immediately jumping into online and play your character. Just imagine you want to play, for instance, Algol, but you have to finish a story mode first to unlock. I always hated that part in fighting games. Especially, after ridiculous unlockables in Mortal Kombat Deception (it had too many and some of them had ridiculous unlock conditions).

Not at all. It was a lot of fun to actually unlock new characters. There were mistery and a sense of progression. DLC have killed it all.
Ranmaru Rei Nov 18, 2020 @ 12:42pm 
Originally posted by Sorenzor:
Not at all. It was a lot of fun to actually unlock new characters. There were mistery and a sense of progression. DLC have killed it all.
OK, then... I just never enjoyed it in fighting games. I hated it very much and I still hate it now. You're masochists, IMHO, lol.
Also, it was killed not by DLCs, but by online, internet and e-sports.
Last edited by Ranmaru Rei; Nov 18, 2020 @ 1:39pm
R2015 Nov 18, 2020 @ 1:44pm 
Regardless of DLC, I love having stuff to unlock.

They could always have the best of both worlds by having stuff to unlock in-game and an 'unlock all' DLC for those that just want to jump online.
Alfon Nov 18, 2020 @ 2:04pm 
Originally posted by Ranmaru Rei:
Originally posted by Sorenzor:
Not at all. It was a lot of fun to actually unlock new characters. There were mistery and a sense of progression. DLC have killed it all.
OK, then... I just never enjoyed it in fighting games. I hated it very much and I still hate it now. You're masochists, IMHO, lol.
Also, it was killed not by DLCs, but by online, internet and e-sports.

A lot of great games have big esports presence and unlockable characters and no one ever cried out of that. Smash bros. for example. Esports and internet have nothing to do with this. It's a way to psychologically manipulate the user into buying stuff.

Unlocking characters feels great. It's a positive reinforcement, very strong: New moveset, new lines, new style, maybe. New cool content. If you can get that feeling for free, the game is competing against itself. Once you get all of the unlockable characters maybe you feel good enough, you have been playing for some hours, maybe you finished the story mode or arcade mode many times. So you stop playing and start another game, NOT BUYING THE DLC CHARACTERS.

That's all it is. It can be convenient some times, but it removes the discovery and a lot of the reinforcements in the game to put them behind paywalls. That's not an opinion. And I am not masochist. If I have already played a game, I prefer to have the characters unlocked. But if not, it's ok to start using different characters to learn the basics, start improving and then, when I get new characters I will better be able to judge how much I like them.

I feel that the rhytm and pace in modern fighting games is most of the times completely lost. Some times It's just a bunch of content dropped into the game. And that's ok. But there's nothing wrong in a slower, more guided experience to get maximum enjoyment some times.

How is your girlfriend? She will explain... XD

Just joking, of course. I understand how convenient can be from your position having all characters unlocked from the start.
Last edited by Alfon; Nov 18, 2020 @ 2:05pm
Ranmaru Rei Nov 18, 2020 @ 10:49pm 
Esports, because tournaments easier to run, when nothing to unlock.
Online… because I'm not alone who likes to jump into the game immediately without dealing with unlocking content first.
Internet just kills the mystery. I always go to Internet just to make my life easier with unlockables. ArcSys, btw, patched BBCF 2 weeks after the release, unlocking Susano'o, because mystery is gone. And many people was speedrunning the story mode, skipping dialogs, etc. to unlock him, before the patch.
When I unlock everything I want, I'm happy, because this torture is over.
Last edited by Ranmaru Rei; Nov 19, 2020 @ 1:31am
[DFC] Chuck Nov 19, 2020 @ 12:56am 
If I'm buying parts of the game piecemeal, then I want what I buy to be immediately available. Back in SC 2 and 3, when the idea of online fighting games were a brand new idea being talked about in small circles, I really enjoyed having a smaller selection of characters to start off with, and then gradually unlocking the other half of the cast as I played through the game like normal.

Each character can take a while to wrap my head around, so reducing the choice paralysis in the early stages, when I'm learning characters AND the rest of the game's systems, it was helpful.

The way games are released nowadays, characters are probably too big a resource sink for the dev team to have them as unlockable characters. It's probably better to have smaller unlocks, like character backstories or slideshows with text and game music, as unlock rewards for things like clearing that character's story mode or whatever criteria you want to put in. Concept art and cutscenes can work the same way.
Potion Seller Nov 19, 2020 @ 8:32am 
Originally posted by Ranmaru Rei:
-SNIP-
Just imagine you want to play, for instance, Algol, but you have to finish a story mode first to unlock. I always hated that part in fighting games. Especially, after ridiculous unlockables in Mortal Kombat Deception (it had too many and some of them had ridiculous unlock conditions).

You made me remember how much time it took to unlock Gon in Tekken 3. It wasn't a good character neither, but holy hell it was fun and I had to play (IIRC) story mode on ALL characters to unlock it?

Still, I think it would had been better if certain Create a Soul items were unlocked through gameplay rather than making it all DLC.
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Date Posted: Nov 17, 2020 @ 5:15pm
Posts: 21