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Out of curiousity, what mods did you use and what did you use to edit your CAS's?
Because the worst that should happen with something like Vodkalibur would be a CtD when the game is trying to load your save....ditto for mods that just replace something....
I thought about that, but didn't want to bother you with something that at first seemed trivial. Then I got hard headed and wanted to figure it out. Then frustration took over and I wiped it out. Not a great big deal, gives me a reason to get creative again I have already started making some new OC's. Could have been a blessing in disguise.
I changed one weapon on my Cloud Strife CAS to the buster sword, for some reason I couldn't get it to load. So I changed A weapon on an Amy style CAS, that didn't take either, then lastly I changed to a CDLC face and then it locked up at the checking save data screen.
When I went back into VK the character I changed the face on was gone entirely. I don't know why but I attributed this to why it went so wrong. I reversed the weapon changes and set them back to their base weapons. Nothing worked. I uninstalled the game and verified the files both after the uninstall and after when I saw that it didn't help. Last idea was to wipe it out.
I read through some of the posts about this and tried a couple of the fixes, nothing I did would allow me to get further than checking save data.
Thank you for that and as usual I appreciate your help. If i dive into it again to experiment I fully intend to grab some information and tips from you prior to going too deep. To recreate once is not the end of the world but to repeat it a second time would likely spell the end for a greater length of time for my creative urge.
As I have stated before, I absolutely despise needlessly repeating the same act. This would fall into that category very fast.
Thanks again, for now thought I will get my bases put together then decide if I want to go in deeper to tweak them
The most frustrating part wasn't even the loss of the content. It was the ordeal that it became just to delete the save and disable the back up. I used a lot your tips in the older posts to figure out where to even look for the files to eliminate them and then also how to shut down temporarily the cloud save to trick it into overwriting itself.
So without knowing it you were a tremendous help with the information you've shared.
I think I had not any issue from modding.
But Steam's cloud backup caused issue multiple times.
Same user on multiple machines for sharing cloud backup.
As far as I created different account on each machine, I had not issue.
I heard some user got corrupted save data on PS4, so SC6 might have bug before (hopefully not any more).
I do frequent back up with following batch file.
It takes about a few second on SSD.
It create random name folder next to real save data folder, so sometimes I need to clean up old back by manually.
Note: If you use, please use as your own risk.
======
set TMP_SC6_DST=%LOCALAPPDATA%\SoulcaliburVI_backup_%random%
md %TMP_SC6_DST%
xcopy /E /V /Y %LOCALAPPDATA%\SoulcaliburVI\*.* %TMP_SC6_DST%
======
Modding and cheating are different.
Here's list of mod site:
https://steamcommunity.com/sharedfiles/filedetails/?id=1857413289
I think most of them are cosmetics on your side only. Other side see as vanilla or their own modding.
But yeah, backups are always useful when modding, especially when savegames are involved.
How i've been playing with mods is "go into steam offline mode, install mods, take the screenshots I wanna take, delete relevant CASes, uninstall mods, go back online"
Just curious about EULA Section 4)b)(iv). I think regular modding (~mod folder) is not violating and following is my personal opinion.
It does not change any binary distribution from publish. It is only adding to overwrite asset on memory. The reason (~mod) folder is working is designed to use mod feature from UE4. So regular modding is as designed from developer.
Save file editing might be different. But I think no one except the user really care unless online match cause issues.
As an 1-1 fighting game, if both experience are good, I think it won't became an issue.
Sorry about the super late post but huh, that's odd. If your using the VK editor then the Buster Sword mod should've worked.
Only possible reason i can think of for the loading crash to happen is if you put it on them via the editor itself. Since for some reason that keeps happening everytime something is changed via there. (At least, that's how it is for me)
I'd say use the memory editor for changing stuff next time since for some reason that works. (Although you lose the ability to add more color options with it, sorry i dont make the rules)
Also obviously backup the save data in case ♥♥♥♥ gets ♥♥♥♥♥♥.
Should be. Just remember to use to memory editor to add it on.
np