SOULCALIBUR VI

SOULCALIBUR VI

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Cerberus May 8, 2020 @ 3:49pm
To all modders/creators that use mods
I just want to put it out there to be very careful when diving into modding or modifying your CAS's. I played with a new to me program today and managed to corrupt my save. Multiple hundreds of hours gone in a blink. And what is the worst part, I have no idea what actually did it. But it did. After a couple of hours trying everything I know how to do and reversing the 3 yes 3 things I did in the app all I managed to do was lose one CAS that I was modding as an experiment. Butt did not fix the problem. From there i was locked out.

This is when it all went to hell I think. I kept locking up on the checking save data screen on launch and that was that.

Oh well, luckily my 40 or so CAS's are easy enough to remember how to recreate.

Just be careful, it is very easy to unknowingly make a mistake.


P.S.
Yes I know I should have made a backup prior to modding anything. Shame on me, lesson learned....again... I have done this before in SCV. Should have know better.
Last edited by Cerberus; May 8, 2020 @ 3:50pm
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Showing 1-15 of 15 comments
Bridget-Chan May 8, 2020 @ 10:14pm 
Originally posted by mcmannjm:
I just want to put it out there to be very careful when diving into modding or modifying your CAS's. I played with a new to me program today and managed to corrupt my save. Multiple hundreds of hours gone in a blink. And what is the worst part, I have no idea what actually did it. But it did. After a couple of hours trying everything I know how to do and reversing the 3 yes 3 things I did in the app all I managed to do was lose one CAS that I was modding as an experiment. Butt did not fix the problem. From there i was locked out.

This is when it all went to hell I think. I kept locking up on the checking save data screen on launch and that was that.

Oh well, luckily my 40 or so CAS's are easy enough to remember how to recreate.

Just be careful, it is very easy to unknowingly make a mistake.


P.S.
Yes I know I should have made a backup prior to modding anything. Shame on me, lesson learned....again... I have done this before in SCV. Should have know better.


Out of curiousity, what mods did you use and what did you use to edit your CAS's?

Because the worst that should happen with something like Vodkalibur would be a CtD when the game is trying to load your save....ditto for mods that just replace something....
Cerberus May 9, 2020 @ 3:38am 
Originally posted by Sown-Laughter:
Originally posted by mcmannjm:
I just want to put it out there to be very careful when diving into modding or modifying your CAS's. I played with a new to me program today and managed to corrupt my save. Multiple hundreds of hours gone in a blink. And what is the worst part, I have no idea what actually did it. But it did. After a couple of hours trying everything I know how to do and reversing the 3 yes 3 things I did in the app all I managed to do was lose one CAS that I was modding as an experiment. Butt did not fix the problem. From there i was locked out.

This is when it all went to hell I think. I kept locking up on the checking save data screen on launch and that was that.

Oh well, luckily my 40 or so CAS's are easy enough to remember how to recreate.

Just be careful, it is very easy to unknowingly make a mistake.


P.S.
Yes I know I should have made a backup prior to modding anything. Shame on me, lesson learned....again... I have done this before in SCV. Should have know better.

or contact some one who knows what they are doing when you ran into trouble .


I thought about that, but didn't want to bother you with something that at first seemed trivial. Then I got hard headed and wanted to figure it out. Then frustration took over and I wiped it out. Not a great big deal, gives me a reason to get creative again I have already started making some new OC's. Could have been a blessing in disguise.
Cerberus May 9, 2020 @ 3:43am 
Originally posted by Thatoneguy:
Originally posted by mcmannjm:
I just want to put it out there to be very careful when diving into modding or modifying your CAS's. I played with a new to me program today and managed to corrupt my save. Multiple hundreds of hours gone in a blink. And what is the worst part, I have no idea what actually did it. But it did. After a couple of hours trying everything I know how to do and reversing the 3 yes 3 things I did in the app all I managed to do was lose one CAS that I was modding as an experiment. Butt did not fix the problem. From there i was locked out.

This is when it all went to hell I think. I kept locking up on the checking save data screen on launch and that was that.

Oh well, luckily my 40 or so CAS's are easy enough to remember how to recreate.

Just be careful, it is very easy to unknowingly make a mistake.


P.S.
Yes I know I should have made a backup prior to modding anything. Shame on me, lesson learned....again... I have done this before in SCV. Should have know better.


Out of curiousity, what mods did you use and what did you use to edit your CAS's?

Because the worst that should happen with something like Vodkalibur would be a CtD when the game is trying to load your save....ditto for mods that just replace something....


I changed one weapon on my Cloud Strife CAS to the buster sword, for some reason I couldn't get it to load. So I changed A weapon on an Amy style CAS, that didn't take either, then lastly I changed to a CDLC face and then it locked up at the checking save data screen.

When I went back into VK the character I changed the face on was gone entirely. I don't know why but I attributed this to why it went so wrong. I reversed the weapon changes and set them back to their base weapons. Nothing worked. I uninstalled the game and verified the files both after the uninstall and after when I saw that it didn't help. Last idea was to wipe it out.

I read through some of the posts about this and tried a couple of the fixes, nothing I did would allow me to get further than checking save data.
Cerberus May 9, 2020 @ 5:28pm 
Originally posted by Sown-Laughter:
Originally posted by mcmannjm:


I thought about that, but didn't want to bother you with something that at first seemed trivial. Then I got hard headed and wanted to figure it out. Then frustration took over and I wiped it out. Not a great big deal, gives me a reason to get creative again I have already started making some new OC's. Could have been a blessing in disguise.

well thats true but you could have asked me and then I would have shared some tricks in deeper creativity with the mod to get you even more experience.

So Its not a argument of fate; its always finding the best source of information.
In what the mod can and cant do and well I Roadmapped what the mod can and cant do hours and hours of silly slot testing.

how to circumvent any issues as well as how to fix them way before by simply copying the save space CAS into the workspace as a backup .

but tbh all you had to do was copy a current save CAS over and paste it over the botched slot in the editor. easier than opening up the back up folder and pasting the entire folder like in loading backups.


Thank you for that and as usual I appreciate your help. If i dive into it again to experiment I fully intend to grab some information and tips from you prior to going too deep. To recreate once is not the end of the world but to repeat it a second time would likely spell the end for a greater length of time for my creative urge.

As I have stated before, I absolutely despise needlessly repeating the same act. This would fall into that category very fast.

Thanks again, for now thought I will get my bases put together then decide if I want to go in deeper to tweak them
Cerberus May 9, 2020 @ 5:31pm 
Originally posted by Sown-Laughter:
Originally posted by mcmannjm:


I thought about that, but didn't want to bother you with something that at first seemed trivial. Then I got hard headed and wanted to figure it out. Then frustration took over and I wiped it out. Not a great big deal, gives me a reason to get creative again I have already started making some new OC's. Could have been a blessing in disguise.

well thats true but you could have asked me and then I would have shared some tricks in deeper creativity with the mod to get you even more experience.

So Its not a argument of fate; its always finding the best source of information.
In what the mod can and cant do and well I Roadmapped what the mod can and cant do hours and hours of silly slot testing.

how to circumvent any issues as well as how to fix them way before by simply copying the save space CAS into the workspace as a backup .

but tbh all you had to do was copy a current save CAS over and paste it over the botched slot in the editor. easier than opening up the back up folder and pasting the entire folder like in loading backups.


The most frustrating part wasn't even the loss of the content. It was the ordeal that it became just to delete the save and disable the back up. I used a lot your tips in the older posts to figure out where to even look for the files to eliminate them and then also how to shut down temporarily the cloud save to trick it into overwriting itself.

So without knowing it you were a tremendous help with the information you've shared.
Last edited by Cerberus; May 9, 2020 @ 5:32pm
CZI May 9, 2020 @ 7:38pm 
I have been using regular mod (~mod folder) for long time.
I think I had not any issue from modding.

But Steam's cloud backup caused issue multiple times.
Same user on multiple machines for sharing cloud backup.
As far as I created different account on each machine, I had not issue.

I heard some user got corrupted save data on PS4, so SC6 might have bug before (hopefully not any more).

I do frequent back up with following batch file.
It takes about a few second on SSD.
It create random name folder next to real save data folder, so sometimes I need to clean up old back by manually.

Note: If you use, please use as your own risk.
======
set TMP_SC6_DST=%LOCALAPPDATA%\SoulcaliburVI_backup_%random%

md %TMP_SC6_DST%
xcopy /E /V /Y %LOCALAPPDATA%\SoulcaliburVI\*.* %TMP_SC6_DST%
======


Knight Siegfried May 10, 2020 @ 1:30am 
Wait, there are mods? Can they get you banned? Actually, what kind of cheat software does soulcaliber even have? What kind of cheats do players use that's common?
CZI May 10, 2020 @ 2:26am 
Originally posted by Spirit Wolf:
Wait, there are mods? Can they get you banned? Actually, what kind of cheat software does soulcaliber even have? What kind of cheats do players use that's common?

Modding and cheating are different.

Here's list of mod site:
https://steamcommunity.com/sharedfiles/filedetails/?id=1857413289

I think most of them are cosmetics on your side only. Other side see as vanilla or their own modding.
FluffyQuack May 10, 2020 @ 5:53am 
Did you check if the save editor you were using maintains save backups? I know at least one SC6 save editor which automatically makes backups.

But yeah, backups are always useful when modding, especially when savegames are involved.
Aya May 10, 2020 @ 3:13pm 
Save corruption isn't what i'm worried about. With the new data collection thingy going on, I feel like the most you can do when playing with mods is to use Steam Offline Mode for screenshot taking.

How i've been playing with mods is "go into steam offline mode, install mods, take the screenshots I wanna take, delete relevant CASes, uninstall mods, go back online"
Aya May 10, 2020 @ 3:19pm 
Originally posted by Sown-Laughter:
Originally posted by Aya Shameimaru:
Save corruption isn't what i'm worried about. With the new data collection thingy going on, I feel like the most you can do when playing with mods is to use Steam Offline Mode for screenshot taking.

How i've been playing with mods is "go into steam offline mode, install mods, take the screenshots I wanna take, delete relevant CASes, uninstall mods, go back online"

smh.. that's called paranoid & obsessive
Pretty sure mods are a violation of Section 4)b)(iv) of the EULA. with the data collection thingy, they'll probably know when you're breaking the EULA.
CZI May 10, 2020 @ 6:30pm 
Originally posted by Aya Shameimaru:
Pretty sure mods are a violation of Section 4)b)(iv) of the EULA. with the data collection thingy, they'll probably know when you're breaking the EULA.

Just curious about EULA Section 4)b)(iv). I think regular modding (~mod folder) is not violating and following is my personal opinion.

It does not change any binary distribution from publish. It is only adding to overwrite asset on memory. The reason (~mod) folder is working is designed to use mod feature from UE4. So regular modding is as designed from developer.

Save file editing might be different. But I think no one except the user really care unless online match cause issues.

As an 1-1 fighting game, if both experience are good, I think it won't became an issue.
Bridget-Chan May 11, 2020 @ 5:48am 
Originally posted by mcmannjm:
Originally posted by Thatoneguy:


Out of curiousity, what mods did you use and what did you use to edit your CAS's?

Because the worst that should happen with something like Vodkalibur would be a CtD when the game is trying to load your save....ditto for mods that just replace something....


I changed one weapon on my Cloud Strife CAS to the buster sword, for some reason I couldn't get it to load. So I changed A weapon on an Amy style CAS, that didn't take either, then lastly I changed to a CDLC face and then it locked up at the checking save data screen.

When I went back into VK the character I changed the face on was gone entirely. I don't know why but I attributed this to why it went so wrong. I reversed the weapon changes and set them back to their base weapons. Nothing worked. I uninstalled the game and verified the files both after the uninstall and after when I saw that it didn't help. Last idea was to wipe it out.

I read through some of the posts about this and tried a couple of the fixes, nothing I did would allow me to get further than checking save data.

Sorry about the super late post but huh, that's odd. If your using the VK editor then the Buster Sword mod should've worked.

Only possible reason i can think of for the loading crash to happen is if you put it on them via the editor itself. Since for some reason that keeps happening everytime something is changed via there. (At least, that's how it is for me)

I'd say use the memory editor for changing stuff next time since for some reason that works. (Although you lose the ability to add more color options with it, sorry i dont make the rules)

Also obviously backup the save data in case ♥♥♥♥ gets ♥♥♥♥♥♥.
Bridget-Chan May 12, 2020 @ 3:21am 
Originally posted by Sown-Laughter:
Originally posted by Thatoneguy:

Sorry about the super late post but huh, that's odd. If your using the VK editor then the Buster Sword mod should've worked.

Only possible reason i can think of for the loading crash to happen is if you put it on them via the editor itself. Since for some reason that keeps happening everytime something is changed via there. (At least, that's how it is for me)

I'd say use the memory editor for changing stuff next time since for some reason that works. (Although you lose the ability to add more color options with it, sorry i dont make the rules)

Also obviously backup the save data in case ♥♥♥♥ gets ♥♥♥♥♥♥.

Oof so theres still hope to have Neon H quinn headset for my rave CAS.. ? cause anything CDLC related wont't save in the editor for me..

Should be. Just remember to use to memory editor to add it on.
Bridget-Chan May 13, 2020 @ 4:05am 
Originally posted by Sown-Laughter:
Originally posted by Thatoneguy:

Should be. Just remember to use to memory editor to add it on.
nice, thx ill try it in a bit and let know

*edit Ya it probably works, but turns out no one else can see it so its meh.

I'll just make a pair being creative.
I prefer to show off my works, Thank you tho. :D

np
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Date Posted: May 8, 2020 @ 3:49pm
Posts: 15