Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I main Ivy and, from what I've seen, I play her tiers above anyone else... Including play-to-cheese pros. With these credentials, I can attest to the fact that Ivy is toast in an up-close scrumbo spam. Sure, she can repel -- a a GI mechanic so nerfed and dumbed-down now, that it results on only 50-50s that button-masher will win 90-10 -- and / or do her command grabs -- which can be button-mash broken -- but she's much weaker up close than at mid-to-far range.
>get in close and spam
Once you're in, she still has quite a bit of good defense. Without going in exact frames, her fastest move is high, so if she doesn't that to interrupt you, start using moves that duck. Other than that, her fastest move is 14 frames.
I forget what character you use so if you want more information about character specific, tell me your main.
You want to walk in and out of 3A+G's range while sidestepping to avoid 9B+K. Your goal is to bait one of these moves to whiff so you can at best whiff punish or at worst get in and press buttons. Watch out for 66[A] and be ready to block/GI/aGI it.
If she refuses to throw out a move, you want to run in when you feel like she won't throw a button out. Once you're running in, the Ivy player will always have enough reaction to do one of a few things. 6[A] to stop your run, which it will, 2A+G to hit low if she thinks you'll run in and block 6[A], or some ranged mid if she thinks you'll block low. Something worth noting is 6[A] is a high, and such, blocking low and mid does beat it, but if she doesn't do it, you'll be in a 50/50.
I hope this helps.
Fun how much work you have to do, how many risk you have to take, how much movement you have to dance with, just to approach her.
Defense-wise up close her best bets tend to be effective GI, RE, effective sidestepping and her CE.
At the start of the fight running towards her or using a move that propels you forward while cutting a swath in front of you, that can stifle a lot that she can throw out at the start.
You will also avoid 2A+G cheese at start of fight, and the whiff leaves her open.
Ivy wants to push you away to the distance she excels more at. Up close tho you have to watch out for manual mixup's from serpent's embrace. But you have to give her a chance to get into that, so you want to keep pressure up.
Her built in mixup's and low gimmicks are more limited compared to others, IMO.
You do want to watch out for her 22K since that will knock down and lead into serpent embrace stuff.
When you knock her down make sure you get what damage you can before wakeup starts responding.
While her CE can be stuffed (tho not as easily as others)...you are better off baiting it, which can be dicey. Which is again why you want to rush her down so much before it gets to that point.
If you play Yoshimitsu, his CE will instantly punish Ivy's distance moves from anywhere on the screen.
6[A] is your main concern, being her fastest ranged move. It's the only thing that stops you from running at her, and some people like sophitia with her 66A can TC under it. Her next fastest move is, from what I know, B6. Which isn't really as good as interrupting but does cover the weakness of 6[A].
Block something and use some move which moves you forward like Geralt B+K or 1AA.
Most characters actually can hit on quite big distances.
https://www.youtube.com/watch?v=rm1jTNv1ORE&feature=youtu.be
This MU is garbage for Ivy.
that's true, i'm pretty sure azwell is the only character that fully counters ivy.
Imagine if Dhalsim could land the kind of long range combos she can. Def overpowered.
I personally refuse to play against Ivy players until she gets adjusted a bit.
So just play rushdown...use Taki, Talm, etc. Under pressure from Taki, unless GI-ing or sidestepping, Ivy has no movelist anymore...just becomes a punching bag.
Sophitia...get in close, and use her auto mixup's...if the Ivy can't GI or block them or whatever, the fight's over because Sophitia will just be doing too much damage.
One can say at least in some ways Ivy has to work harder for *burst damage*, like a big burst of damage from something simple really.