SOULCALIBUR VI

SOULCALIBUR VI

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SS Nov 11, 2018 @ 6:19am
The window for guard break is FAR FAR to big.
Is this a joke??

Really? Guard break spamming eachother back and forth?

is this the SC you people remember?.. What a joke
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Showing 1-9 of 9 comments
kisald/avohkii Nov 11, 2018 @ 6:29am 
startup and recovery for GB move makes them easier to punish.
just dodge and punish.
Or use a quick move to interrupt them.
'cuz, you know, a GUARD BREAK move isn't supposed to be...well... guarded.
SS Nov 11, 2018 @ 7:02am 
Originally posted by kisald/avohkii:
startup and recovery for GB move makes them easier to punish.
just dodge and punish.
Or use a quick move to interrupt them.
'cuz, you know, a GUARD BREAK move isn't supposed to be...well... guarded.
WHy the ♥♥♥♥ does it block throws, can you tell me that?

It is no different from the ♥♥♥♥♥♥ broken parry mechanic from dark souls; where the attacker has no choice but to lose the exchange by doing what they're supposed to do : attack.

When they can guard break, whether or not i can win isn't in my hands anymore, it is all on how well they can read a move, and press an easy button.

It is tragic when the game just devolves into ♥♥♥♥♥♥ players reversal edge spamming and guard break spamming.

You're literally going to kill the game.
kisald/avohkii Nov 11, 2018 @ 7:10am 
ah, i thought you were talking about moves that were called guard break.
well, if your oppnent spams RE, just sidestep and wait for them to release it for an easy win, or press A+B (horizontal+vertical) to perform a "guard break" move that breaks RE
WolfCatDog Nov 11, 2018 @ 7:18am 
Are you talking about Guard Impact? If so, I agree. It's far too easy to pull off and the person who gets guard impacted shouldn't be able to spam it back, and it should not block throws. It just seems to cause more mind games and we have more of enoguh of that with reversal edge.
Dave Nov 11, 2018 @ 7:47am 
Dude's never heard of a Break Attack it seems. If your opponent is hella predictable, just use one of those.
Last edited by Dave; Nov 11, 2018 @ 7:53am
Ranmaru Rei Nov 11, 2018 @ 7:52am 
Originally posted by WolfCatDog:
Are you talking about Guard Impact? If so, I agree. It's far too easy to pull off and the person who gets guard impacted shouldn't be able to spam it back, and it should not block throws. It just seems to cause more mind games and we have more of enoguh of that with reversal edge.
Break Attacks (A+B and some others) beat GI as well, btw. If opponents always do GI after your GI, just BA.
AGA | prinnyuber Nov 11, 2018 @ 8:44am 
Been that way since SC5. Minus the Just Defend, better guard impact, and quicker sidestep options. Because everybody loves reversal edge. Right? RIGHT?! PUSHING THE ENVELOPE HERE!
Last edited by AGA | prinnyuber; Nov 11, 2018 @ 8:45am
Dave Nov 11, 2018 @ 9:20am 
Originally posted by SS:
Originally posted by Dave:
Dude's never heard of a Break Attack it seems. If your opponent is hella predictable, just use one of those.
No you mong, because if you do a break attack, you're vulnerable to a quick attack.

Duhhhhhh.

Have you even played this game?
I have, but clearly you don't as you fail to see the recovery frames on a guard impact, plus you completely neglect the fact that I said that you can use one if your opponent is predictable. Therefore, they will try to guard impact your break attack.


Read first, you "mong".
Thundercracker Nov 11, 2018 @ 10:32am 
Originally posted by SS:
Is this a joke??

Really? Guard break spamming eachother back and forth?

is this the SC you people remember?.. What a joke
no it's not the socal i remember, this is socal 6, a new entry, not one of the previous ones.

first, "spamming." if you are complaining about this, you are a scrub. no two bits about it.

because it is questionable which mechanic you're actually talking about, RE is the only one not dating back to at least socal 2. attacks with guard break properties and parries have existed since socal 2, and probably even date to soul edge.... i forget, it's been a few decades since i played that installment.

to beat RE, all you have to do is to watch your opponent and not be mindlessly mashing. it has a long startup, so you can simply sidestep and punish.

the window on parries (GI, block + forward) is much smaller than it was in SC2, to do it in socal 6, you pretty much need a read.

why throws are guarded by these things: the one attempting to throw gets their hands slapped with a weapon. of course that will disrupt a throw attempt.
Last edited by Thundercracker; Nov 11, 2018 @ 10:33am
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Date Posted: Nov 11, 2018 @ 6:19am
Posts: 9