SOULCALIBUR VI

SOULCALIBUR VI

Προβολή στατιστικών:
Yoshimitsu, Raphael and Azwel are broken at high level play
i10 - 14 on all there top moves and are safe. Got some good safe mix up options and can probably beat most players by just knowing how to play neutral game. God dayum
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Εμφάνιση 16-30 από 47 σχόλια
Αναρτήθηκε αρχικά από La Li Lu Le Lo:
Αναρτήθηκε αρχικά από VonDodo:
point is with AG cancel you can spam preps ...without you cannot or you eat 100 damage punisher with ease.

Try it (and check frames of possible answer).
Raph always been a defensive poking spacing character... not a pressure one.

Yes I know I main him too dw hehe and I do it for sure.
He's good but RE/GI sidestep counter this a lot. I don't think it's a big deal tbh, I'm sure it's not a big deal for casual/confirmed players because it's a high risk low reward char. But I need to see him in the hands of pro players, it seems quite good yes, but almost all the char in this iteration have broken features so.

Agree... but for the game to have "pro players" they need to balance things or this chapter will be remembered as even worse than scV..
Good that someone else seemed to notice how utterly stupid Yoshimitsu and Raphael can be. If not for their undeserved speed, they possess way too much utility in their Soul Charged variants compared to the rest of the cast.
Not to mention I wish I could use iron tager here. I hate the projectile spa...zoning with azwel. There are times I wanna King Of Tager their asses but noooo. Just got to grin and bear with it.
Well of course Yoshi is powerful, he gets plenty of big guaranteed damage, non-interruptible stuff, gimmicky stuff, you can block 6 strikes from him and he's still not unsafe apparently, plus a CE that can hit from anywhere on the screen. Etc.

It's all a matter of how hard a character has to work to get stuff.
I wouldn’t call the broken yoshi and azwel are really good because of there mixup game. And that they have a move which is really good and does a little too much damage for how good they are. Raph is only good because hes a fast rush down character with moves that track when they really shouldn’t. A patch is coming soon and these characters just need a couple subtle nerfs to be considered fair because if you go crazy with nerfs the characters can go from above average to complete garbage.
Αναρτήθηκε αρχικά από Clide:
I wouldn’t call the broken yoshi and azwel are really good because of there mixup game. And that they have a move which is really good and does a little too much damage for how good they are. Raph is only good because hes a fast rush down character with moves that track when they really shouldn’t. A patch is coming soon and these characters just need a couple subtle nerfs to be considered fair because if you go crazy with nerfs the characters can go from above average to complete garbage.

How is it not broken when a character completely makes the game feel like I'm playing a bad Dead or Alive clone? I swear to god, fighting against Yoshi and Raphael feels like I'm trying to watch for counters to their counters all the time because of how bloody fast they are.
Τελευταία επεξεργασία από Emily; 8 Δεκ 2018, 18:04
Αναρτήθηκε αρχικά από Emily Noire:

How is it not broken when a character completely makes the game feel like I'm playing a bad Dead or Alive clone? I swear to god, fighting against Yoshi and Raphael feels like I'm trying to watch for counters to their counters all the time because of how bloody fast they are.

Broken implies that the characters are so good that any skill level can pick them up and win which isnt true at all. A real broken character in this game is inferno. There’s a big reason why you aren’t supposed to play inferno online. Basically you cant do one move and win. These characters might be a little overpowered right now but that’s as far as I would say. Lastly these characters can be fixed very easily and with the upcoming patch these problems might not even be in the game so arguing about them now doesn’t make much sense imo.
Αναρτήθηκε αρχικά από Clide:
Αναρτήθηκε αρχικά από Emily Noire:

How is it not broken when a character completely makes the game feel like I'm playing a bad Dead or Alive clone? I swear to god, fighting against Yoshi and Raphael feels like I'm trying to watch for counters to their counters all the time because of how bloody fast they are.

Broken implies that the characters are so good that any skill level can pick them up and win which isnt true at all. A real broken character in this game is inferno. There’s a big reason why you aren’t supposed to play inferno online. Basically you cant do one move and win. These characters might be a little overpowered right now but that’s as far as I would say. Lastly these characters can be fixed very easily and with the upcoming patch these problems might not even be in the game so arguing about them now doesn’t make much sense imo.

Dude, that is literally what they are. You can win with Yoshi by knowing one or two lows, then mashing BBBBBBB because it's safe as heck, and faster than most moves in the game atm, he has a CE that can punish ANYTHING from ANYWHERE and his CE form is arguably the most obnoxious in the game. This is the very definition of a broken character. Something that includes current Raphael with the bug, Seong and Ivy.
Αναρτήθηκε αρχικά από Emily Noire:

Dude, that is literally what they are. You can win with Yoshi by knowing one or two lows, then mashing BBBBBBB because it's safe as heck, and faster than most moves in the game atm, he has a CE that can punish ANYTHING from ANYWHERE and his CE form is arguably the most obnoxious in the game. This is the very definition of a broken character. Something that includes current Raphael with the bug, Seong and Ivy.

Yes those moves are better than what they should be, no you can not win a game solely because of those moves at high play. Patching coming soon.
Αναρτήθηκε αρχικά από Clide:
Αναρτήθηκε αρχικά από Emily Noire:

Dude, that is literally what they are. You can win with Yoshi by knowing one or two lows, then mashing BBBBBBB because it's safe as heck, and faster than most moves in the game atm, he has a CE that can punish ANYTHING from ANYWHERE and his CE form is arguably the most obnoxious in the game. This is the very definition of a broken character. Something that includes current Raphael with the bug, Seong and Ivy.

Yes those moves are better than what they should be, no you can not win a game solely because of those moves at high play. Patching coming soon.

Yes you can win with those moves in high play, it's just a bit harder to do, but you most definately can, because most of those moves force you into 50/50s and regardless of that fact, you shouldn't just balance the game around the top players exclusively.

That is SC6's biggest issue above all else, the fact that so much of this game feels borderline 50/50 rather than you actually having to exploit your opponent by conditioning. You'd think that it'd be a good idea to just make everybody strong as they did, but then they give characters more tools on purpose, like Yoshimitsu having Brave Edge-esque moves at will when no other character can, meter stealing,etc.
Τελευταία επεξεργασία από Emily; 8 Δεκ 2018, 18:56
Αναρτήθηκε αρχικά από Emily Noire:
Dude, that is literally what they are. You can win with Yoshi by knowing one or two lows, then mashing BBBBBBB because it's safe as heck, and faster than most moves in the game atm, he has a CE that can punish ANYTHING from ANYWHERE and his CE form is arguably the most obnoxious in the game. This is the very definition of a broken character. Something that includes current Raphael with the bug, Seong and Ivy.
b?

vert attacks?

why arent you sidestepping?

also, the CE is not unblockable, and im pretty sure it is not safe on block.
Αναρτήθηκε αρχικά από Dr Gori:
b?

vert attacks?

why arent you sidestepping?

also, the CE is not unblockable, and im pretty sure it is not safe on block.

Are you dumb or do you just barge into any discussion post to tell people how the game is a beacon of great design?

Yoshi's, Raph's and some characters whom do have quick-step Verts possess tracking. You can't freely side step every single Vert in the game.

I never said the CE is unblockable. READ BUDDY. I said the CE is largely able to punish anything at any range because of how it works, on top of it having Break Properties and side stepping it is wildly inconsistant.

You are also not taking into account that Yoshi literally has tech traps that rely on the asinine tracking some of his moves have.
Αναρτήθηκε αρχικά από Emily Noire:
Αναρτήθηκε αρχικά από Dr Gori:
b?

vert attacks?

why arent you sidestepping?

also, the CE is not unblockable, and im pretty sure it is not safe on block.

Are you dumb or do you just barge into any discussion post to tell people how the game is a beacon of great design?

Yoshi's, Raph's and some characters whom do have quick-step Verts possess tracking. You can't freely side step every single Vert in the game.

I never said the CE is unblockable. READ BUDDY. I said the CE is largely able to punish anything at any range because of how it works, on top of it having Break Properties and side stepping it is wildly inconsistant.

You are also not taking into account that Yoshi literally has tech traps that rely on the asinine tracking some of his moves have.

If a Yoshi is throwing a raw CE from screen sized gaps, youre whiffing/throwing attacks half hazardly.

If you just arent inputting block before the port goes through, you can safely and consistently use SoulCharge to not only dodge it, but slam him into the floor and give you tech chase priority.
Αναρτήθηκε αρχικά από Emily Noire:

Are you dumb or do you just barge into any discussion post to tell people how the game is a beacon of great design?

Yoshi's, Raph's and some characters whom do have quick-step Verts possess tracking. You can't freely side step every single Vert in the game.

I never said the CE is unblockable. READ BUDDY. I said the CE is largely able to punish anything at any range because of how it works, on top of it having Break Properties and side stepping it is wildly inconsistant.

You are also not taking into account that Yoshi literally has tech traps that rely on the asinine tracking some of his moves have.
i barge into discussions where people complain about "broken" things hat are not truely broken.

you can freely sidestep 95% of the verts in the game. the ones you cannot sidestep, those are RE fodder. pretty sure neither raph nor yoshi can stop once they start the autotracking.

you missed my point that yoshi's CE is not very safe on block. i was telling you to stop pressing buttons at range (the only way yoshi should hit you like that) block the CE and punish.
Block and punish? O.o
Yoshi is one of the fastest characters and his CE has BA property O,o
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