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Αναφορά προβλήματος μετάφρασης
Agree... but for the game to have "pro players" they need to balance things or this chapter will be remembered as even worse than scV..
It's all a matter of how hard a character has to work to get stuff.
How is it not broken when a character completely makes the game feel like I'm playing a bad Dead or Alive clone? I swear to god, fighting against Yoshi and Raphael feels like I'm trying to watch for counters to their counters all the time because of how bloody fast they are.
Broken implies that the characters are so good that any skill level can pick them up and win which isnt true at all. A real broken character in this game is inferno. There’s a big reason why you aren’t supposed to play inferno online. Basically you cant do one move and win. These characters might be a little overpowered right now but that’s as far as I would say. Lastly these characters can be fixed very easily and with the upcoming patch these problems might not even be in the game so arguing about them now doesn’t make much sense imo.
Dude, that is literally what they are. You can win with Yoshi by knowing one or two lows, then mashing BBBBBBB because it's safe as heck, and faster than most moves in the game atm, he has a CE that can punish ANYTHING from ANYWHERE and his CE form is arguably the most obnoxious in the game. This is the very definition of a broken character. Something that includes current Raphael with the bug, Seong and Ivy.
Yes those moves are better than what they should be, no you can not win a game solely because of those moves at high play. Patching coming soon.
Yes you can win with those moves in high play, it's just a bit harder to do, but you most definately can, because most of those moves force you into 50/50s and regardless of that fact, you shouldn't just balance the game around the top players exclusively.
That is SC6's biggest issue above all else, the fact that so much of this game feels borderline 50/50 rather than you actually having to exploit your opponent by conditioning. You'd think that it'd be a good idea to just make everybody strong as they did, but then they give characters more tools on purpose, like Yoshimitsu having Brave Edge-esque moves at will when no other character can, meter stealing,etc.
vert attacks?
why arent you sidestepping?
also, the CE is not unblockable, and im pretty sure it is not safe on block.
Are you dumb or do you just barge into any discussion post to tell people how the game is a beacon of great design?
Yoshi's, Raph's and some characters whom do have quick-step Verts possess tracking. You can't freely side step every single Vert in the game.
I never said the CE is unblockable. READ BUDDY. I said the CE is largely able to punish anything at any range because of how it works, on top of it having Break Properties and side stepping it is wildly inconsistant.
You are also not taking into account that Yoshi literally has tech traps that rely on the asinine tracking some of his moves have.
If a Yoshi is throwing a raw CE from screen sized gaps, youre whiffing/throwing attacks half hazardly.
If you just arent inputting block before the port goes through, you can safely and consistently use SoulCharge to not only dodge it, but slam him into the floor and give you tech chase priority.
you can freely sidestep 95% of the verts in the game. the ones you cannot sidestep, those are RE fodder. pretty sure neither raph nor yoshi can stop once they start the autotracking.
you missed my point that yoshi's CE is not very safe on block. i was telling you to stop pressing buttons at range (the only way yoshi should hit you like that) block the CE and punish.
Yoshi is one of the fastest characters and his CE has BA property O,o