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the problem here is, how can you do that in a middle of combo. i know there is break attack combo, but that bubble is so fast. NO stupid people would do that buble while their opponent is not attacking. it's okay if BAMCO won't take that out, but to be fair give all the character the same thing. you won't complain because you main siegfried..thats the problem.
Eh I did a low on Siegfried's bubble once, I got hit anyways. On another bubble the low worked. Consistency is a lacking thing in the game.
As for in the middle of a combo, it could be an online thing, or depend on the exact attacks I suppose.
But yeah things like the bubbles are problematic despite what some folks say.
There's a lot of nonsense in the game and too much damage in the game...basically the idea is to overwhelm the other person before they work their nonsense on your guy.
XDDDDD Guy that attacks everyone and call them scrubs plays ♥♥♥♥♥♥♥ Sieg XDDD Judging by your posts I was sure it was something of the broken trio Ivy, NM, Sieg. It was obvious
(and cant even get 60fps in game like that apparently)
I've yet to test it on Sieg's bubble, but if it works more the same way with NM's bubble, which I've labbed against, then the real answer is that they're not particularly weak to just lows, but any attack type really, on the condition that said attack's first hit bypasses the bubble's armor . I don't have exact numbers, but I think it soaks up to about 20 dmg. Anything above that and the bubble would get cancelled.
So long the bubble isn't in it's active frames yet, you can stuff it with any of those. I've tested with Sophie's 6B+K, 66A+B, 1[K], etc. etc. and the consistent result is that anything which first hit's damage is above 20 (like the moves I just mentioned) would kill it.
As for people calling it unfair, unseeable & stuff, I don't know about that. I mean, while I do think they're hard to deal with if I don't see it coming, it could also be due to my lack of matchup knowledge and might turn out to be actually easy to deal with once I know the proper approach in the matchup. Then again, maybe not and might actually require some tuning. But as it is, I'm not gonna bias on either side.
THANKS, must try it...
TRUE,....
https://www.youtube.com/watch?v=uLGY7xsMemw
timing. if you start a move late, of course you're gonna get hit.
yes, i've been open about it. i've been a sig main since before this moveset was sig, back when it was nightmare. so, probably longer than you've been alive.
also: http://www.sirlin.net/ptw-book/more-on-losing
more on why you're a scrub.
and also, other differences between us, i dont RQ, i dont play 2B, and i dont have one hand on my ♥♥♥♥ instead of my fightstick when i'm playing the game =]
Didn't seem late. But either way it shows how for whatever reason something is off slightly that the surefire solution isn't so sure. And the bubble does nice chunk of damage, knocks you down and Siegfried wants you knocked down since that leads to even more with him.
This is by far the most common call of the scrub, and I’ve already described it in detail. The loser usually takes the imagined moral high ground by sticking to his Code of Honor, a made-up set of personal rules that tells him which moves he can and cannot do. Of course, the rules of the game itself dictate which moves a player can and cannot make, so the Code of Honor is superfluous and counterproductive toward winning. This can also take the form of the loser complaining that you have broken his Code of Honor. He will almost always assume the entire world agrees on his Code and that only the most vile social outcasts would ever break his rules. It can be difficult to even reason with the kind of religious fervor some players have toward their Code. This type of player is trying desperately to remain a “winner” any way possible. If you catch him amidst a sea of losses, you’ll notice that his Code will undergo strange contortions so that he may still define himself, somehow, as a “winner.”
*shrug* lag then. i get stuffed often enough by people who know the matchup. i suggest going to the lab, setting a CPU sigfried to repeat the bubble, and particing the timing of it.