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I personally ranked SC6 as one of the worst in the series, right next to 4. I genuinely hate the amount of issues the game still has a month in (non balance related) incorrect inputs, excessive input buffering leading to the first one, Soul Charge and RE as mechanics need to be toned down across the board and the balance of this game is pretty god awful.
Honestly, it says something when some of my peeps that have been playing SC since SC2 or before, can't even bring themselves to continue playing this said a lot to me personally. Seong is overtuned, this excuse y'all keep giving people over take it to training mode isn't very conductive to the health of the game especially. I'm about done with the game as well until 2B is released and/or Ivy/Seong are toned down a bit.
I quoted your post to show @NumerDez that there are people who care about the game but leave because they feel they had enough being frustrated for whatever flaws they think the game has. It does affect the playerbase and the game's lifespan. One can be passionate about the game and not coming back for these reasons.
It does affect the playerbase and game's lifespan.
I do understand the points you make n 2nd paragraph. I disagree with the "poor connection quality" though. I feel the netcode is good it's just that the matchmaking part is not working as intended. Netcode is on par or slightly better than Tekken 7's and trust me I do play it a shhhh ton on both PC and PS4 (SC6 too).
Idk about that. A lot of fights are pretty decent, but the poor quality comes from the actual filtering for matchmaking just doesn't work. You set it up to find 4+ bars, you get laggy connections out the butt, you set it up for 2/3+, you get smoother connections with the odd hitching here and there. Surely it's leagues better than SC4's and SCV's, but it's not particularly helped when it's paired up with some of THE worst input buffering I've ever seen. Like it's bad to the point where if I grab break sometimes my character would do a follow up move for no reason.
Impossible may not be a thing in fighting games, but being overtuned or undertuned is. Spammy Minas are still hard to beat when compared to spammy Taki/Talim/Raphs or even Killiks - a good Mina can have you scared to even sidestep in neutral because she's the only character who for some reason has a normal poke to Lethal Hits on step.
Regardless of what OP complained about, Seong is hella overtuned, and I see no issue in discussing it and addressing it and no, continuing to tell people "Just training room it brah" isn't gonna help maintain this game's longevity; despite that not being *our* mentality, you have to also understand that every character should be beatable at a baseline fundamental level in tier 1/2 play. It's probably dumb to say, but I'll stand by that.
Filtering is not working at all. And if it does it's not doing the job well. That's why I play on "any bars" (same region) since day 1. It works for me.
Passionate fans of Soul calibur since the original ARE going to be voicing their opinions on if the game is currently unbalanced garbage, whats balanced, etc. This isnt going to kill SoulCalibur. Its effectively confirmed SC6 made enough sales to gurantee SC7. The opinions of veterans is what will save the franchise, not burry it.
You can sidestep Minas verts. You just have to commit hard due to its hitbox size changing depending on tipper or hilt.
Nothing in a fighting game is "Impossible" to beat unless its quite literally a true combo Infinite.Soul Calibur barely has true combos at all. A lot of it comes down to quick multi hit pokes, punishing a trip with an additional attack, or going for a +on block poke. Just because something is difficult/oppressive doesnt mean it auto wins. This is often what seperates a good character from the average in ANY fighter. Practice and stop complaining.
Practice mode has a LATENCY SIMULATION to practice playing on varying types of connection. Once again, stop making excuses and actually practice. And this is coming from someone who actively ♥♥♥♥♥♥♥ about most of the cast souly due to the fact that I want the first balance patch to affect EVERYONE with buffs or nerfs as needed to specific moves.
If youre losing to a Mina spamming 1B then its because you play poor enough to let them get away with it. If Im playing Tira and someone actively lets me spam trips with no punish, yea Ill ♥♥♥♥♥♥ spam it.
TL;DR. Does Seung need nerfs? Yes. Is she impossible to beat? No. Practice and stop crying.
"Nothing but biased garbage here that isnt constructive". It's not like half the threads aren't. The ones you often make too..
Not sure if that was directed at me, but for one, you of all people on these forums come across as an even bigger hypocrite considering all the rage threads you post on other characters. That's what's the true "omegalul" here.
Second, nobody ever said it's going to kill SC, but it will definately pull a lot of people away, which is not something you particularly want when there's no alternative (viable anyways to half decent people who don't wanna sit on discord to find games) to Ranked since this game for some reason took a step back and decided to NOT included Global Colosseo. Even vet opinions can be skewed, I've played the franchise since SE myself and SC6 is the least amount of fun I've had with the franchise since SC4 personally and that's mostly due to poor balancing and the ridiculous buffering that seems to happen in this game.
Literally said that myself as well, and no it's not the fact that it's "oppressive/difficult" it's mostly due to the fact that animations don't seem to line up with the frame data. In older games, if something looked unsafe, it more than likely was, in here, a Voldo can throw out a random super, you block it, but you can't punish it at all despite it looking like you could (example) likewise, you have moves that LOOK like your character had the initial wind up, but their move traded in their favor or vice versa - that's not indicative of good design, that's pretty poor hitboxes - and this game is RIDDLED with these. What does that mean then? That you are forced to rely on actually reading the frame data to even compete against most AA/BB mashing folks because a lot of them are nigh unpunishable, unlike in past games where those moves were good punishers, but you could beat out the follow up to prevent the same move from maintaining such high priority. In past games, most of the moves utlized to literally punish nearly everything, were things like Cervante's iGDR (may have the wrong move) or moves that were faily hard to input.
Also, good job telling people to stop complaining when you've posted the most out of any here to whine about other characters. Hypocrite.
Honestly, practicing with Latency on is also pretty effing terrible, but the game itself does NOT let you back out of games with poor connection, something that had been added in older titles. This is not a "complaining" issue, but more of a QA issue with the devs, I mean Tekken 7 itself has something like this and hell even SCV had it.
Agreed with the 1B spam thing, you shouldn't lose to a Mina just spamming that.
2.I never said stop complaining lmao. I literally corrected someones complaint about how they dont want the community to complain anymore because they dont want the game dying. Before you type an essay, understand what your reply is for, because I literally said, and I quote
"Passionate fans of Soul calibur since the original ARE going to be voicing their opinions on if the game is currently unbalanced garbage, whats balanced, etc. This isnt going to kill SoulCalibur. Its effectively confirmed SC6 made enough sales to gurantee SC7. The opinions of veterans is what will save the franchise, not burry it."
Emphasis on "Will save the franchise, not burry it."