SOULCALIBUR VI

SOULCALIBUR VI

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love of god nerf Seong Mina...
Its like Namco is trolling us ...or some bad joke...like for real I hate a lot of Char in this game, but she is just down-right broken...
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Showing 76-90 of 133 comments
Emily Nov 28, 2018 @ 6:43pm 
I mean to be quite fair to OP and a lot of other people - the game's imbalance and poor connection quality is turning away a lot of players from the game. Tekken 7, whom is an older game and arguably less casual friendly has more players on it now.

I personally ranked SC6 as one of the worst in the series, right next to 4. I genuinely hate the amount of issues the game still has a month in (non balance related) incorrect inputs, excessive input buffering leading to the first one, Soul Charge and RE as mechanics need to be toned down across the board and the balance of this game is pretty god awful.

Honestly, it says something when some of my peeps that have been playing SC since SC2 or before, can't even bring themselves to continue playing this said a lot to me personally. Seong is overtuned, this excuse y'all keep giving people over take it to training mode isn't very conductive to the health of the game especially. I'm about done with the game as well until 2B is released and/or Ivy/Seong are toned down a bit.
VayneCalibur Nov 28, 2018 @ 6:47pm 
Originally posted by luv_me_hate:
Originally posted by VayneCalibur:

@NumerDez check the last part of this message. You ll understand.
what really makes me mad? is that I grew up with the SC series all of them , this is the first time I really played online. and i find it to be the most....unblanced I bought this day one to support it and hope that they keep bringing them to PC,
I wanted this to be the fighting game that brough me back to the old days.....but instead it just makes me NEVER want to buy another Namco game again...and i very well might not.

I quoted your post to show @NumerDez that there are people who care about the game but leave because they feel they had enough being frustrated for whatever flaws they think the game has. It does affect the playerbase and the game's lifespan. One can be passionate about the game and not coming back for these reasons.

It does affect the playerbase and game's lifespan.
VayneCalibur Nov 28, 2018 @ 6:56pm 
Originally posted by Emily Noire:
I mean to be quite fair to OP and a lot of other people - the game's imbalance and poor connection quality is turning away a lot of players from the game. Tekken 7, whom is an older game and arguably less casual friendly has more players on it now.

I personally ranked SC6 as one of the worst in the series, right next to 4. I genuinely hate the amount of issues the game still has a month in (non balance related) incorrect inputs, excessive input buffering leading to the first one, Soul Charge and RE as mechanics need to be toned down across the board and the balance of this game is pretty god awful.

Honestly, it says something when some of my peeps that have been playing SC since SC2 or before, can't even bring themselves to continue playing this said a lot to me personally. Seong is overtuned, this excuse y'all keep giving people over take it to training mode isn't very conductive to the health of the game especially. I'm about done with the game as well until 2B is released and/or Ivy/Seong are toned down a bit.

I do understand the points you make n 2nd paragraph. I disagree with the "poor connection quality" though. I feel the netcode is good it's just that the matchmaking part is not working as intended. Netcode is on par or slightly better than Tekken 7's and trust me I do play it a shhhh ton on both PC and PS4 (SC6 too).
Zelph Nov 28, 2018 @ 6:57pm 
Originally posted by luv_me_hate:
I just lost to Seong Mina who was so spammy , regardless what I did, what I tried,. how i blocked it was IMPOSSIBLE to over come. not casue am bad. not cause they are good. 100percent unbalanced. no char should have a wall that hard to get over. anyway yeah am annoyed at this game, and I def wont be buying any DLC or another SC every again, less they release some blance patches. they lost one fan forever
Impossible is not a thing in fighting games. Exploit it, guard impact, don't let them recover. The people who are "spammy" generally have garbage defense and get hit by a lot of attacks that are easily avoidable. It really does sound like you just have a problem against mina.
VayneCalibur Nov 28, 2018 @ 7:06pm 
Btw if any EU player wants to have chill sessions at casuals some other time you can add me. You can play customs or whatever you want. I usually enjoy long sets with added players.
Emily Nov 28, 2018 @ 7:07pm 
Originally posted by VayneCalibur:
I do understand the points you make n 2nd paragraph. I disagree with the "poor connection quality" though. I feel the netcode is good it's just that the matchmaking part is not working as intended. Netcode is on par or slightly better than Tekken 7's and trust me I do play it a shhhh ton on both PC and PS4 (SC6 too).

Idk about that. A lot of fights are pretty decent, but the poor quality comes from the actual filtering for matchmaking just doesn't work. You set it up to find 4+ bars, you get laggy connections out the butt, you set it up for 2/3+, you get smoother connections with the odd hitching here and there. Surely it's leagues better than SC4's and SCV's, but it's not particularly helped when it's paired up with some of THE worst input buffering I've ever seen. Like it's bad to the point where if I grab break sometimes my character would do a follow up move for no reason.

Originally posted by twitch.tv/zelph77:
Impossible is not a thing in fighting games. Exploit it, guard impact, don't let them recover. The people who are "spammy" generally have garbage defense and get hit by a lot of attacks that are easily avoidable. It really does sound like you just have a problem against mina.

Impossible may not be a thing in fighting games, but being overtuned or undertuned is. Spammy Minas are still hard to beat when compared to spammy Taki/Talim/Raphs or even Killiks - a good Mina can have you scared to even sidestep in neutral because she's the only character who for some reason has a normal poke to Lethal Hits on step.

Regardless of what OP complained about, Seong is hella overtuned, and I see no issue in discussing it and addressing it and no, continuing to tell people "Just training room it brah" isn't gonna help maintain this game's longevity; despite that not being *our* mentality, you have to also understand that every character should be beatable at a baseline fundamental level in tier 1/2 play. It's probably dumb to say, but I'll stand by that.
VayneCalibur Nov 28, 2018 @ 7:13pm 
Originally posted by Emily Noire:
Originally posted by VayneCalibur:
I do understand the points you make n 2nd paragraph. I disagree with the "poor connection quality" though. I feel the netcode is good it's just that the matchmaking part is not working as intended. Netcode is on par or slightly better than Tekken 7's and trust me I do play it a shhhh ton on both PC and PS4 (SC6 too).

Idk about that. A lot of fights are pretty decent, but the poor quality comes from the actual filtering for matchmaking just doesn't work. You set it up to find 4+ bars, you get laggy connections out the butt, you set it up for 2/3+, you get smoother connections with the odd hitching here and there. Surely it's leagues better than SC4's and SCV's, but it's not particularly helped when it's paired up with some of THE worst input buffering I've ever seen. Like it's bad to the point where if I grab break sometimes my character would do a follow up move for no reason.

Originally posted by twitch.tv/zelph77:
Impossible is not a thing in fighting games. Exploit it, guard impact, don't let them recover. The people who are "spammy" generally have garbage defense and get hit by a lot of attacks that are easily avoidable. It really does sound like you just have a problem against mina.

Impossible may not be a thing in fighting games, but being overtuned or undertuned is. Spammy Minas are still hard to beat when compared to spammy Taki/Talim/Raphs or even Killiks - a good Mina can have you scared to even sidestep in neutral because she's the only character who for some reason has a normal poke to Lethal Hits on step.

Regardless of what OP complained about, Seong is hella overtuned, and I see no issue in discussing it and addressing it and no, continuing to tell people "Just training room it brah" isn't gonna help maintain this game's longevity; despite that not being *our* mentality, you have to also understand that every character should be beatable at a baseline fundamental level in tier 1/2 play. It's probably dumb to say, but I'll stand by that.

Filtering is not working at all. And if it does it's not doing the job well. That's why I play on "any bars" (same region) since day 1. It works for me.
vinyl Nov 28, 2018 @ 7:44pm 
Honestly at this point this thread needs to be locked. Nothing but biased garbage here that isnt constructive. Without quoting anyone because im too lazy to go and quote 100000 things on different pages, let me just shut down a bunch of Omegalul material right now.

Passionate fans of Soul calibur since the original ARE going to be voicing their opinions on if the game is currently unbalanced garbage, whats balanced, etc. This isnt going to kill SoulCalibur. Its effectively confirmed SC6 made enough sales to gurantee SC7. The opinions of veterans is what will save the franchise, not burry it.


You can sidestep Minas verts. You just have to commit hard due to its hitbox size changing depending on tipper or hilt.


Nothing in a fighting game is "Impossible" to beat unless its quite literally a true combo Infinite.Soul Calibur barely has true combos at all. A lot of it comes down to quick multi hit pokes, punishing a trip with an additional attack, or going for a +on block poke. Just because something is difficult/oppressive doesnt mean it auto wins. This is often what seperates a good character from the average in ANY fighter. Practice and stop complaining.


Practice mode has a LATENCY SIMULATION to practice playing on varying types of connection. Once again, stop making excuses and actually practice. And this is coming from someone who actively ♥♥♥♥♥♥♥ about most of the cast souly due to the fact that I want the first balance patch to affect EVERYONE with buffs or nerfs as needed to specific moves.

If youre losing to a Mina spamming 1B then its because you play poor enough to let them get away with it. If Im playing Tira and someone actively lets me spam trips with no punish, yea Ill ♥♥♥♥♥♥ spam it.

TL;DR. Does Seung need nerfs? Yes. Is she impossible to beat? No. Practice and stop crying.
VayneCalibur Nov 28, 2018 @ 7:58pm 
Originally posted by twitchTV/8wayfunz:
Honestly at this point this thread needs to be locked. Nothing but biased garbage here that isnt constructive. Without quoting anyone because im too lazy to go and quote 100000 things on different pages, let me just shut down a bunch of Omegalul material right now.

Passionate fans of Soul calibur since the original ARE going to be voicing their opinions on if the game is currently unbalanced garbage, whats balanced, etc. This isnt going to kill SoulCalibur. Its effectively confirmed SC6 made enough sales to gurantee SC7. The opinions of veterans is what will save the franchise, not burry it.


You can sidestep Minas verts. You just have to commit hard due to its hitbox size changing depending on tipper or hilt.


Nothing in a fighting game is "Impossible" to beat unless its quite literally a true combo Infinite.Soul Calibur barely has true combos at all. A lot of it comes down to quick multi hit pokes, punishing a trip with an additional attack, or going for a +on block poke. Just because something is difficult/oppressive doesnt mean it auto wins. This is often what seperates a good character from the average in ANY fighter. Practice and stop complaining.


Practice mode has a LATENCY SIMULATION to practice playing on varying types of connection. Once again, stop making excuses and actually practice. And this is coming from someone who actively ♥♥♥♥♥♥♥ about most of the cast souly due to the fact that I want the first balance patch to affect EVERYONE with buffs or nerfs as needed to specific moves.

If youre losing to a Mina spamming 1B then its because you play poor enough to let them get away with it. If Im playing Tira and someone actively lets me spam trips with no punish, yea Ill ♥♥♥♥♥♥ spam it.

TL;DR. Does Seung need nerfs? Yes. Is she impossible to beat? No. Practice and stop crying.

"Nothing but biased garbage here that isnt constructive". It's not like half the threads aren't. The ones you often make too.. :steamfacepalm:
NumeroDΣz Nov 28, 2018 @ 7:59pm 
Originally posted by luv_me_hate:
I just lost to Seong Mina who was so spammy , regardless what I did, what I tried,. how i blocked it was IMPOSSIBLE to over come. not casue am bad. not cause they are good. 100percent unbalanced. no char should have a wall that hard to get over. anyway yeah am annoyed at this game, and I def wont be buying any DLC or another SC every again, less they release some blance patches. they lost one fan forever
Well it kinda is about you being bad and him being good, he's quite possibly a better player than you that's not exactly the issue the problem is not about who wins it is about how boring, annoying and repetitive these characters are and it makes people get tired of it. A character that is "op" or unbalanced but it takes a great player to master it's ok but seong mi-na and nightmare are just toxic to this game.
vinyl Nov 28, 2018 @ 8:15pm 
Originally posted by VayneCalibur:
Originally posted by twitchTV/8wayfunz:
Honestly at this point this thread needs to be locked. Nothing but biased garbage here that isnt constructive. Without quoting anyone because im too lazy to go and quote 100000 things on different pages, let me just shut down a bunch of Omegalul material right now.

Passionate fans of Soul calibur since the original ARE going to be voicing their opinions on if the game is currently unbalanced garbage, whats balanced, etc. This isnt going to kill SoulCalibur. Its effectively confirmed SC6 made enough sales to gurantee SC7. The opinions of veterans is what will save the franchise, not burry it.


You can sidestep Minas verts. You just have to commit hard due to its hitbox size changing depending on tipper or hilt.


Nothing in a fighting game is "Impossible" to beat unless its quite literally a true combo Infinite.Soul Calibur barely has true combos at all. A lot of it comes down to quick multi hit pokes, punishing a trip with an additional attack, or going for a +on block poke. Just because something is difficult/oppressive doesnt mean it auto wins. This is often what seperates a good character from the average in ANY fighter. Practice and stop complaining.


Practice mode has a LATENCY SIMULATION to practice playing on varying types of connection. Once again, stop making excuses and actually practice. And this is coming from someone who actively ♥♥♥♥♥♥♥ about most of the cast souly due to the fact that I want the first balance patch to affect EVERYONE with buffs or nerfs as needed to specific moves.

If youre losing to a Mina spamming 1B then its because you play poor enough to let them get away with it. If Im playing Tira and someone actively lets me spam trips with no punish, yea Ill ♥♥♥♥♥♥ spam it.

TL;DR. Does Seung need nerfs? Yes. Is she impossible to beat? No. Practice and stop crying.

"Nothing but biased garbage here that isnt constructive". It's not like half the threads aren't. The ones you often make too.. :steamfacepalm:
Except mine primarily speak about single attacks or single aspects that are over tuned, and compared to every past game, they are. What I talk about it genuine gameplay that is in no form balanced the same as every past soul calibur. But from a story, and gameplay standpoint, this game was meant to appeal to the original fans. Hence why Critical edge, Soul charge, and Inferno have been brought back. When primarily the original fanbase is leaving, which a lot are, theres a clear flaw in the game that was meant to basically suck them off.
Emily Nov 28, 2018 @ 8:21pm 
Originally posted by twitchTV/8wayfunz:
Biased Garbage

Not sure if that was directed at me, but for one, you of all people on these forums come across as an even bigger hypocrite considering all the rage threads you post on other characters. That's what's the true "omegalul" here.

Second, nobody ever said it's going to kill SC, but it will definately pull a lot of people away, which is not something you particularly want when there's no alternative (viable anyways to half decent people who don't wanna sit on discord to find games) to Ranked since this game for some reason took a step back and decided to NOT included Global Colosseo. Even vet opinions can be skewed, I've played the franchise since SE myself and SC6 is the least amount of fun I've had with the franchise since SC4 personally and that's mostly due to poor balancing and the ridiculous buffering that seems to happen in this game.

Literally said that myself as well, and no it's not the fact that it's "oppressive/difficult" it's mostly due to the fact that animations don't seem to line up with the frame data. In older games, if something looked unsafe, it more than likely was, in here, a Voldo can throw out a random super, you block it, but you can't punish it at all despite it looking like you could (example) likewise, you have moves that LOOK like your character had the initial wind up, but their move traded in their favor or vice versa - that's not indicative of good design, that's pretty poor hitboxes - and this game is RIDDLED with these. What does that mean then? That you are forced to rely on actually reading the frame data to even compete against most AA/BB mashing folks because a lot of them are nigh unpunishable, unlike in past games where those moves were good punishers, but you could beat out the follow up to prevent the same move from maintaining such high priority. In past games, most of the moves utlized to literally punish nearly everything, were things like Cervante's iGDR (may have the wrong move) or moves that were faily hard to input.

Also, good job telling people to stop complaining when you've posted the most out of any here to whine about other characters. Hypocrite.

Honestly, practicing with Latency on is also pretty effing terrible, but the game itself does NOT let you back out of games with poor connection, something that had been added in older titles. This is not a "complaining" issue, but more of a QA issue with the devs, I mean Tekken 7 itself has something like this and hell even SCV had it.

Agreed with the 1B spam thing, you shouldn't lose to a Mina just spamming that.
vinyl Nov 28, 2018 @ 8:38pm 
Originally posted by Emily Noire:
Originally posted by twitchTV/8wayfunz:
Biased Garbage

Not sure if that was directed at me, but for one, you of all people on these forums come across as an even bigger hypocrite considering all the rage threads you post on other characters. That's what's the true "omegalul" here.

Second, nobody ever said it's going to kill SC, but it will definately pull a lot of people away, which is not something you particularly want when there's no alternative (viable anyways to half decent people who don't wanna sit on discord to find games) to Ranked since this game for some reason took a step back and decided to NOT included Global Colosseo. Even vet opinions can be skewed, I've played the franchise since SE myself and SC6 is the least amount of fun I've had with the franchise since SC4 personally and that's mostly due to poor balancing and the ridiculous buffering that seems to happen in this game.

Literally said that myself as well, and no it's not the fact that it's "oppressive/difficult" it's mostly due to the fact that animations don't seem to line up with the frame data. In older games, if something looked unsafe, it more than likely was, in here, a Voldo can throw out a random super, you block it, but you can't punish it at all despite it looking like you could (example) likewise, you have moves that LOOK like your character had the initial wind up, but their move traded in their favor or vice versa - that's not indicative of good design, that's pretty poor hitboxes - and this game is RIDDLED with these. What does that mean then? That you are forced to rely on actually reading the frame data to even compete against most AA/BB mashing folks because a lot of them are nigh unpunishable, unlike in past games where those moves were good punishers, but you could beat out the follow up to prevent the same move from maintaining such high priority. In past games, most of the moves utlized to literally punish nearly everything, were things like Cervante's iGDR (may have the wrong move) or moves that were faily hard to input.

Also, good job telling people to stop complaining when you've posted the most out of any here to whine about other characters. Hypocrite.

Honestly, practicing with Latency on is also pretty effing terrible, but the game itself does NOT let you back out of games with poor connection, something that had been added in older titles. This is not a "complaining" issue, but more of a QA issue with the devs, I mean Tekken 7 itself has something like this and hell even SCV had it.

Agreed with the 1B spam thing, you shouldn't lose to a Mina just spamming that.
1.Read my previous response to someone, I explained what my complaints are meant for, which is that the character balance for EVERYONE is all over the place compared to past iterations, both weaker and stronger. I've commented on weaker characters in the past, but I dont make posts dedicated to them because A.I dont play them enough to know what makes them weak, and B.It's more important to fine tune stronger characters first before you buff whats weaker.

2.I never said stop complaining lmao. I literally corrected someones complaint about how they dont want the community to complain anymore because they dont want the game dying. Before you type an essay, understand what your reply is for, because I literally said, and I quote

"Passionate fans of Soul calibur since the original ARE going to be voicing their opinions on if the game is currently unbalanced garbage, whats balanced, etc. This isnt going to kill SoulCalibur. Its effectively confirmed SC6 made enough sales to gurantee SC7. The opinions of veterans is what will save the franchise, not burry it."

Emphasis on "Will save the franchise, not burry it."
NumeroDΣz Nov 28, 2018 @ 8:49pm 
Just reiterating: ♥♥♥♥ Mi-na and Nightmare players, good night.
Aya Nov 28, 2018 @ 8:54pm 
Originally posted by NumeroDez:
Just reiterating: ♥♥♥♥ Mi-na and Nightmare players, good night.
At least Nightmare can actually be countered.
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Date Posted: Nov 26, 2018 @ 8:30pm
Posts: 133