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Ironically I was wishing Groh had less neutral that hits ground. A few characters oki with everything, a few are blessed with sweeping(horizontal) oki, there's a thread on this page with someone upset about Ivy's RO ability, all the characters have something painful.
No that was a good time!
Using reveral can be helpful for beginner.
be sure you look this guide:
https://www.youtube.com/watch?v=3CGywTK9B1g
Good luck.
Tbh you don’t really need to know how to ukemi but it helps because you can’t escape some setups without doing a ukemi. I recently just learned how to ukemi so even without knowing how to ukemi i was still getting up fine just doing those 7 things.
In 2d fighting games a good okizeme would be a slow projectile attack (such as hadouken) and that would force the opponent to block as soon as he gets up so you can keep the pressure.
What you need to do to counter an okizeme is the perfect answer against the upcoming attack, many people will choose another sweep attack to send you back on the floor so you may want to block low more often. You will have to "guess" (what a joke, right? but it's the truth) the upcoming attack and if you fail it you will get crushed xD.
Ukemi may not always be the right choice, sometimes just be quiet on the ground (or roll a bit to the sides) and wait for their next attack and wake up after that.
You hold some side (4 2 8 6) and tap B.
Your character will stand up as fast as he can.
Some characters in this game (if not every) have some attack which deals decent dmg to an opponent on the ground but ukemi will save you from this most of the time.
Also opponent may try to time his attack perfectly so even on wake up your fastest option of 6 frames 4A+B+K will be interrupted. Keep that in mind sometimes you only can block or GI.
You can try ukemi to see if may make a difference sometimes. It may not tho.
So you don't really want to get knocked down.
Sideroll can tend to be pretty useless...its usefulness is real specific I suppose. Moves can tend to track.
I believe a stun will prevent an ukemi...tho I've sometimes seen people ukemi with the word stun on the screen, I dunno how.
Otherwise on wakeup you get to predict/guess if someone is going to hit low or mid or a break attack even. Online quality may affect the timeliness of your inputs getting there.
In any case you don't really want to wait to see the startup of a move to decide...because you typically cannot register a block when you see startup.
Some moves do not look the way they will hit, and you will get blown up by them unless you know them and you act accordingly. And if blocked, that may mean more blocking.
If someone goes for a throw on wakeup, if you RE on wakeup...that will stop the throw with no worry of having to break it, and may cover other possible attacks too if they don't do a throw. If they use a break attack, you will get blown up.
Some characters definitely want to knock people down, Siegfried for example. Nightmare wants it too, tho it may be a more online thing for him.
Basically in this the high damage, guaranteed damage stuff others do to you you want to do to them first. Since it can be hard to catch up if an attack or sequence takes nearly half or half of lifebar.
You can think of it as a DPS race.
Ya also want to remember lots of stuff, including very damaging stuff, is either not punishable or minimally so, unless it's sidesteppable and you attack quick.
that's not just online, otg 2a+b grants terror charge on hit.
you've also got wakeup attacks on all buttins, meaning A, B and K.
but yes, you're right. every situation has a proper response, and that includes getting up off the ground.
That sorta stuff, along with using unreactable moves and moves that are not punishable/plus on block are the keys to the online game.
I still shake my head at what is not punishable on block in this, and how much of it is very damaging or abusable.
I still feel damage is way too high in the game and there just isn't enough of a real punishment game. Trying sidestepping can be unreliable, it just isn't enough really.