SOULCALIBUR VI

SOULCALIBUR VI

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Emily Nov 5, 2018 @ 4:46pm
Yoshimitsu is effing busted
How come this dumb as bricks character can just toss whatever he wants, whenever he wants and be safe as heck to nearly everything while doing it?

I absolutely hate fighting this character because it seems nearly nothing I do with any character is fast enough to deal with him, Soul Charged is even worse because you can't even RE out of his dumb crap, and he gets meter from his already safe as hell normals. Can't Ukemi out of most things cause he shuts that down too even faster than you can even see your character roll.

Can't GI consistently because he can also stance cancel a lot of his moves too into helicopter. I don't normally have many issues against most characters barring Yoshi and Ivy atm. Ivy is dumb because her moves come out fast but atleast she's punishable on the longer moves, it feels like Yoshi is nearly impossible to punish once he's in advantage against you.

Am I missing something here? Any tips would be appreciated cause I've never had issues against this character in past games, but in SC6 he's just ridiculous.
Originally posted by Koenji:
Yoshi is in no way shape or form busted in this game. He's pretty tame, sounds you haven't learnt the Yoshi matchup, which is fine.

There's an option select for his string to helicopter. (3B into, i dunno what the other input is but it puts him into Manji Dragonfly), you can side step to your left i believe and horizontal attack straight afterwards. This will cover all of his options from fly and will also beat the 3B,B string as your sidestepping in between the string.

Although Yoshi's main normal to gain meter is safe, it's not his turn anymore when he finishes, that's your time to start laying on pressure.

Those are a few hints i can give, i'm extremely tired right now.
Yoshi will always be a gimmickly character, but if you don't know how to punish his shenannigans, it really doesn't help for the match up.

Breakdown the Yoshi moves your having trouble against and find the keys to beat them, it will make you a better player in the long run.
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Showing 1-13 of 13 comments
zachillios Nov 5, 2018 @ 4:50pm 
General tips being if you're being pressured, reversal edge or guard impact him off you. He's also got mainly a short range kit, so depending on who you're playing, zone him out. Yoshimitsu is classified as a difficult character, so he should have something going for him. A hard to play, weak character would be entirely pointless.
Emily Nov 5, 2018 @ 4:53pm 
Originally posted by zachillios:
General tips being if you're being pressured, reversal edge or guard impact him off you. He's also got mainly a short range kit, so depending on who you're playing, zone him out. Yoshimitsu is classified as a difficult character, so he should have something going for him. A hard to play, weak character would be entirely pointless.

Reversal Edge doesn't work half the time, he can cancel a lot of his strings fast enough to sidestep and when he's Soul Charged, using RE is a guaranteed way to get destroyed.

GI doesn't work on him all the time also because of his speed. He cancel most of his normal strings into helicopter to delay his next hit just enough to avoid the GI window and Counter Hit you.

Yoshi is definately not a difficult character in the least when his basic strings are nigh unpunishable and can lead to extremely easy and damaging frame traps. He was way too much going for him atm, and those tips don't work against a smart Yoshi, but appreciate it.
Zelph Nov 5, 2018 @ 4:54pm 
Some how I think that the issue has more to do with the user rather then the other guy. Haven't had any issues with any yoshi's I played against. Hes not that fast to avoid guard impacts, just gotta learn the opponent.
AMDG Nov 5, 2018 @ 5:07pm 
Originally posted by zachillios:
A hard to play, weak character would be entirely pointless.

like eliza in t7?

boom!
zachillios Nov 5, 2018 @ 5:16pm 
Originally posted by AssSalt ✓ᵀᴿᵁᴹᴾ:
Originally posted by zachillios:
A hard to play, weak character would be entirely pointless.

like eliza in t7?

boom!
Wouldn't know, don't play Tekken.
The author of this thread has indicated that this post answers the original topic.
Koenji Nov 5, 2018 @ 8:42pm 
Yoshi is in no way shape or form busted in this game. He's pretty tame, sounds you haven't learnt the Yoshi matchup, which is fine.

There's an option select for his string to helicopter. (3B into, i dunno what the other input is but it puts him into Manji Dragonfly), you can side step to your left i believe and horizontal attack straight afterwards. This will cover all of his options from fly and will also beat the 3B,B string as your sidestepping in between the string.

Although Yoshi's main normal to gain meter is safe, it's not his turn anymore when he finishes, that's your time to start laying on pressure.

Those are a few hints i can give, i'm extremely tired right now.
Yoshi will always be a gimmickly character, but if you don't know how to punish his shenannigans, it really doesn't help for the match up.

Breakdown the Yoshi moves your having trouble against and find the keys to beat them, it will make you a better player in the long run.
Emily Nov 5, 2018 @ 8:45pm 
Originally posted by UYU | koenji:
Yoshi is in no way shape or form busted in this game. He's pretty tame, sounds you haven't learnt the Yoshi matchup, which is fine.

There's an option select for his string to helicopter. (3B into, i dunno what the other input is but it puts him into Manji Dragonfly), you can side step to your left i believe and horizontal attack straight afterwards. This will cover all of his options from fly and will also beat the 3B,B string as your sidestepping in between the string.

Although Yoshi's main normal to gain meter is safe, it's not his turn anymore when he finishes, that's your time to start laying on pressure.

Those are a few hints i can give, i'm extremely tired right now.
Yoshi will always be a gimmickly character, but if you don't know how to punish his shenannigans, it really doesn't help for the match up.

Breakdown the Yoshi moves your having trouble against and find the keys to beat them, it will make you a better player in the long run.

Exactly what I was looking for. I'll try it out soonish. Seems like if I SSR, I get clipped by most of his moves. I keep forgetting SSL is a thing. -.-'

But it's pretty hard to figure out what's safe and isn't when everything feels like it's unpunishable.
Koenji Nov 5, 2018 @ 8:47pm 
Originally posted by Emily Noire:
Originally posted by UYU | koenji:
Yoshi is in no way shape or form busted in this game. He's pretty tame, sounds you haven't learnt the Yoshi matchup, which is fine.

There's an option select for his string to helicopter. (3B into, i dunno what the other input is but it puts him into Manji Dragonfly), you can side step to your left i believe and horizontal attack straight afterwards. This will cover all of his options from fly and will also beat the 3B,B string as your sidestepping in between the string.

Although Yoshi's main normal to gain meter is safe, it's not his turn anymore when he finishes, that's your time to start laying on pressure.

Those are a few hints i can give, i'm extremely tired right now.
Yoshi will always be a gimmickly character, but if you don't know how to punish his shenannigans, it really doesn't help for the match up.

Breakdown the Yoshi moves your having trouble against and find the keys to beat them, it will make you a better player in the long run.

Exactly what I was looking for. I'll try it out soonish. Seems like if I SSR, I get clipped by most of his moves. I keep forgetting SSL is a thing. -.-'

But it's pretty hard to figure out what's safe and isn't when everything feels like it's unpunishable.

Don't worry, we'll all been there and this game is still fresh so we're all learning. I'm lucky enough to have played this game a good number of times before it came out so i've been able to do my research on stuff like this early.

If you need any help improving or want to play matches, you can add me on Steam. I'm here to help players.
Shicki Nov 5, 2018 @ 8:58pm 
Theres also a frame data app so you can immediately see what moves are safe or not.
his1roguenation Nov 5, 2018 @ 10:14pm 
Originally posted by Shicki:
Theres also a frame data app so you can immediately see what moves are safe or not.

no move is safe if you press the button hard enough
Naughty Senpai 69 Nov 5, 2018 @ 11:45pm 
Use practice mode before complaining. It's there for a reason. Can't even complain that you can't remember what happened, as the devs thought about replays as well.
Gaxkang Nov 5, 2018 @ 11:46pm 
Originally posted by UYU | koenji:
Yoshi is in no way shape or form busted in this game. He's pretty tame, sounds you haven't learnt the Yoshi matchup, which is fine.

There's an option select for his string to helicopter. (3B into, i dunno what the other input is but it puts him into Manji Dragonfly), you can side step to your left i believe and horizontal attack straight afterwards. This will cover all of his options from fly and will also beat the 3B,B string as your sidestepping in between the string.

Although Yoshi's main normal to gain meter is safe, it's not his turn anymore when he finishes, that's your time to start laying on pressure.

Those are a few hints i can give, i'm extremely tired right now.
Yoshi will always be a gimmickly character, but if you don't know how to punish his shenannigans, it really doesn't help for the match up.

Breakdown the Yoshi moves your having trouble against and find the keys to beat them, it will make you a better player in the long run.

Character matchup would be notable...since things may not be universal.

When playing Ivy dealing with him up close is essentially game over...he never seems to lose a turn, or if he does, not for much before he can just start anew. And it's just strings really, different moves. And people expect sidestepping, so there's that.

But Yoshi's not the only one...you can throw in Zasalamel too, etc. "Press buttons" gameplay.

And with Ivy you want to keep them away of course, but frankly people can easily get in often times or their range works just fine in getting me as well.
You'd think Ivy would have uber tools to just keep people away...but they do fail.

Ya end up having to GI or RE as defensive options really.

Thing is there isn't a lot you can do on block with many moves characters do. I would hope counterpicking isn't a thing that one has to do.

And yes Yoshi is for sure a gimmicky character....but the whole game has a lot to do with gimmicks in general.

Emily Nov 7, 2018 @ 12:51pm 
Originally posted by Gaxkang:
Originally posted by UYU | koenji:
Yoshi is in no way shape or form busted in this game. He's pretty tame, sounds you haven't learnt the Yoshi matchup, which is fine.

There's an option select for his string to helicopter. (3B into, i dunno what the other input is but it puts him into Manji Dragonfly), you can side step to your left i believe and horizontal attack straight afterwards. This will cover all of his options from fly and will also beat the 3B,B string as your sidestepping in between the string.

Although Yoshi's main normal to gain meter is safe, it's not his turn anymore when he finishes, that's your time to start laying on pressure.

Those are a few hints i can give, i'm extremely tired right now.
Yoshi will always be a gimmickly character, but if you don't know how to punish his shenannigans, it really doesn't help for the match up.

Breakdown the Yoshi moves your having trouble against and find the keys to beat them, it will make you a better player in the long run.

Character matchup would be notable...since things may not be universal.

When playing Ivy dealing with him up close is essentially game over...he never seems to lose a turn, or if he does, not for much before he can just start anew. And it's just strings really, different moves. And people expect sidestepping, so there's that.

But Yoshi's not the only one...you can throw in Zasalamel too, etc. "Press buttons" gameplay.

And with Ivy you want to keep them away of course, but frankly people can easily get in often times or their range works just fine in getting me as well.
You'd think Ivy would have uber tools to just keep people away...but they do fail.

Ya end up having to GI or RE as defensive options really.

Thing is there isn't a lot you can do on block with many moves characters do. I would hope counterpicking isn't a thing that one has to do.

And yes Yoshi is for sure a gimmicky character....but the whole game has a lot to do with gimmicks in general.

Yeah late ish reply, but I agree. A lot of characters in this game really seem built around gimmicks/

I don't particularly like having to rely so much on REs and GIs.
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Date Posted: Nov 5, 2018 @ 4:46pm
Posts: 13