SOULCALIBUR VI

SOULCALIBUR VI

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vinyl Nov 3, 2018 @ 5:23pm
"Ivy's weakness is close range"
Yea, my favorite part of "Countering" Ivy is getting critical edged with an Auto GI, an Unblockable going into a grab, and a tracking horizontal guard breaker that makes her crouch to dodge highs and some mids.
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Showing 1-15 of 26 comments
Zelph Nov 3, 2018 @ 5:37pm 
Pay attention to meter.
vinyl Nov 3, 2018 @ 6:12pm 
Originally posted by Zelph:
Pay attention to meter.
You act as if she is 100% going to throw it out. She can sit on it the entire time just to get free hits from you trying to bait it. Paying attention doesnt matter because she can punish a bait attempt safely and easily.
Zelph Nov 3, 2018 @ 6:25pm 
Originally posted by Twitch.tv/8wayfunz:
Originally posted by Zelph:
Pay attention to meter.
You act as if she is 100% going to throw it out. She can sit on it the entire time just to get free hits from you trying to bait it. Paying attention doesnt matter because she can punish a bait attempt safely and easily.
I don't act like she is going to throw it out all the time at all. But if you pay attention to meter, you know when not to attack carelessly.
Getting close isn't the only thing you have to concern. You got to press attack without "letting" her counter.
Crescent Nov 3, 2018 @ 7:00pm 
Originally posted by Twitch.tv/8wayfunz:
Yea, my favorite part of "Countering" Ivy is getting critical edged with an Auto GI, an Unblockable going into a grab, and a tracking horizontal guard breaker that makes her crouch to dodge highs and some mids.


It's a meme spouted by Ivy mains.
I guarantee you none of these scrubs could beat Ivy for a single match out of 100.


See the post above me for instance, that guy isn't even ranked.
Last edited by Crescent; Nov 3, 2018 @ 7:06pm
you are talking about

Originally posted by Jagermeister:
Originally posted by Twitch.tv/8wayfunz:
Yea, my favorite part of "Countering" Ivy is getting critical edged with an Auto GI, an Unblockable going into a grab, and a tracking horizontal guard breaker that makes her crouch to dodge highs and some mids.


It's a meme spouted by Ivy mains.
I guarantee you none of these scrubs could beat Ivy for a single match out of 100.


See the post above me for instance, that guy isn't even ranked.

you are talking about me fella? funny, cause i am in a ranked.
Suntorias Nov 3, 2018 @ 7:43pm 
I think that quote is misleading. Yes, people say it often, but it's still misleading. A better one would be "Ivy's strength is long range". The key difference is that now we don't go in with the expectation that somehow we're already in the green, she can still put up a fight even close. She's definitely not a "glasscannon zoner" who can play range and range only.

That said she has decreased options close range with how much of her kit is tailored to hitting far away opponents. She still has potent options, she's simply not a full character while the opponent is in her face. Her unblockable command throw is still a throw and can be ducked, and it basically requires a 720 input, so the opponent either has to mask it by doing it after a poke(which should leave her negative, so she can be poked out of it), or you'll likely notice some odd movement.

I got nothing on the GI super, that's legit good stuff.
The Sin Of Cain Nov 3, 2018 @ 7:50pm 
Ivy has no weaknesses. She shines better in long distance, but she’s more than perfectly fine at close range too. Seong is petty well busted as well, though less so than Ivy cause her attacks are mostly linear.

Giving characters range and speed is a mistake to me. To me the developers are underestimating how powerful having longer reach is.
Suntorias Nov 3, 2018 @ 8:07pm 
Originally posted by Soveriegn King:
Ivy has no weaknesses. She shines better in long distance, but she’s more than perfectly fine at close range too. Seong is petty well busted as well, though less so than Ivy cause her attacks are mostly linear.

Giving characters range and speed is a mistake to me. To me the developers are underestimating how powerful having longer reach is.

Longer range means easier and more predictable GIs. Predictability is a VERY dangerous thing in this game.
Seven ate you Nov 3, 2018 @ 8:18pm 
Originally posted by Suntorias:
Longer range means easier scrubs and more predictable GIs because scrubs mash. Ivy is a VERY dangerous thing in this game.

Fixed that for you.

All memes aside what you should do in the ivy match up is more or less dependent on your character. I'm not going to debate if Ivy is good or not but you have to be 100% focused and aware when you fight her.

Close ranged characters have to mix up running and block and have to know if a attack is bad on block or not. They also should know Ivy's defensive options [8wayrun.com]. Which they are AA, 3K and 214B. Even -2 all Ivy can do against a i12 2A is trade with 3K.

Medium range characters are more or less like close ranged except that have a easier time getting in but a harder time staying in. I don't actually know a medium ranged vs ivy match up but I'd imagine they want to keep ivy in their attack range, may it be up close or the edge of the blade to interrupt her attacks, while she tries to escape both ranges.

Also I think Ivy is one of the more strong members of the cast. Annoying but we gotta deal with it.
TTVKurikurikoCH Nov 3, 2018 @ 8:20pm 
I just beat a 14000+rp Ivy... and frankly the way he prob got up there with those moves reallllly makes me think all those people he beat are like some people in this topic where they just have a negative attitude and never started practice mode for even 10 mins.
She has so much punishable stuff. :/
Seven ate you Nov 3, 2018 @ 8:26pm 
Originally posted by kuri-kuri:
I just beat a 14000+rp Ivy... and frankly the way he prob got up there with those moves reallllly makes me think all those people he beat are like some people in this topic where they just have a negative attitude and never started practice mode for even 10 mins.
She has so much punishable stuff. :/
I'm curious, what's punishable that ivy's users typically use?
Undying Anivia Nov 3, 2018 @ 9:11pm 
What is the input for the Unblockable going into a grab ? What tracking horizontal guard breaker that makes her crouch to dodge highs and some mids are you talking about? I'll go into practice to see if i can figure out what your talking about.
Gaxkang Nov 3, 2018 @ 11:05pm 
Originally posted by Twitch.tv/8wayfunz:
You act as if she is 100% going to throw it out. She can sit on it the entire time just to get free hits from you trying to bait it. Paying attention doesnt matter because she can punish a bait attempt safely and easily.

In playing Ivy my super has gotten stuffed multiple times...tho when I do mirrors against Ivy's their super can't seem to get stuffed, so heh.

But speaking of which, Ivy mirror is shall we say...interesting.

But sure Ivy can be dificult...but at the same time, rushing her down she doesn't have a lot to respond with.

I'm not sure what the horizontal guard break you refer to tho.
Originally posted by Rankcrusher:
What is the input for the Unblockable going into a grab ? What tracking horizontal guard breaker that makes her crouch to dodge highs and some mids are you talking about? I'll go into practice to see if i can figure out what your talking about.

Umm, there's no such thing as crouching to dodge a mid. That's literally the purpose of a mid is to hit crouching opponents lmao.
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Date Posted: Nov 3, 2018 @ 5:23pm
Posts: 26