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Pretty much this. Rush her and it's over.
Seeing videos of people playing the beta, I realized this was going to be a lot of people's first SC game. Lots of people were playing like SF and was getting waxed. You're going to have to learn your character's moveset and figure out what beats what. Yes...you're going to have to *gasp* practice a bit. I got beat by Seung's low sweep horizontal thing. (Forgot the move). Know what I did? Hit training mode to figure out how to gaurd against it. That's what it's there for folks.
It does even feel like soul Calibur to me.
if you keep getting pitted against Seung Mina players who can't figure out how not to use low attacks
I recommend using Yoshimitsu, going into helicopter mode with Up + B + K, and hovering right over those pokes like a champ
I will discuss that as soon as I'm done complaining about the trash that is Nightmare. Not a moment sooner
Give me her frame data to see what's "near instant" to you.
Frame data is wrong about 1B, close range is -4 on hit and -20 on block. Running forward if you think Mina is going to do her low isn't the worst thing because you'll get the close range hit of -4. Also tip range is about half to 2/5 range of her weapon, for people who want to know but not lab it.
Seong Mina is absolutely overtuned. Unlike Nightmare and Sieg, her mixup game is MUCH faster than both of them and deals more damage with seemingly less effort. It's a lot easier to tell when a Seong is bad because she does feel less automatic than most Nights and Siegs, but this thread is absolutely right. A Poke character shouldn't have moves that outspeed characters even at close range, have a dang near instant low that pushes you back and have the most spammable Soul Charge nonsense outside Geralt's signs.
It's good that most of the cast is strong in their way, but fighting Seongs, especially good ones is almost as cancerous as encountering good Ivy's. By the time you figure out the Seong's player own gimmick, you're already down to 1/4 of your health if not already downed. I feel like she would be fine as is if they toned down her damage considerably, if not she definately needs to lose some advantage on her faster moves, cause atm they can trade or at best go right through even most of Sophitia's faster moves.