SOULCALIBUR VI

SOULCALIBUR VI

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vinyl Oct 31, 2018 @ 9:45pm
So when does Seung Mina have counterplay?
Like, I'd like to actually have gameplay besides hearing YOURE OPEN all game with a Verticle that seems to track 90% of the time, and then can just soul charge and spam an AOE near instant guard breaker. Poking is fine, but maybe the character should like, I don't know. Actually comit to being poke based? A poke character shouldnt have massive juggles, and their pokes shouldnt literally combo into another poke. The fact a character using a long weapon like a staff or a polearm can literally outspeed half of the roster, while out ranging them is atrocious. You can't reversal edge because her range will always cause the attack itself to whiff, and she has 2 Guard breakers with a relatively low channel time. I don't think i've seen anything above 9K RP that isnt Seung,Nightmare, or Sieg. It's honestly just disgusting at this point that these characters with such massive ranges can do so much even in close quarters.
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Showing 16-29 of 29 comments
Avenger1_ Nov 1, 2018 @ 7:20pm 
You can use any character, just get in on her and start applying pressure and mixups, her close range moves are not as good compared to other characters so you are in a favourable situation if you apply pressure and mixups.
Old Broken Soul Nov 1, 2018 @ 7:54pm 
Originally posted by doomguy11:
You can use any character, just get in on her and start applying pressure and mixups, her close range moves are not as good compared to other characters so you are in a favourable situation if you apply pressure and mixups.

Pretty much this. Rush her and it's over.

Seeing videos of people playing the beta, I realized this was going to be a lot of people's first SC game. Lots of people were playing like SF and was getting waxed. You're going to have to learn your character's moveset and figure out what beats what. Yes...you're going to have to *gasp* practice a bit. I got beat by Seung's low sweep horizontal thing. (Forgot the move). Know what I did? Hit training mode to figure out how to gaurd against it. That's what it's there for folks.
Spooky7.62 Nov 1, 2018 @ 7:57pm 
Originally posted by |E|:
Yeah just got bodied by a seong that spamed her low break poke, can't GI, use some jumps attack and won a couple round, but she picked that up so started doing 50/50 in low poke and mid/high poke, when winning, she takes away 1/6th of my bar and when losing, I can't even reach her before she uses another move in QCC and beat me anyways. Low skill fighter spamming the same move shouldn't win fights...
I'm sorry to say it but that's most of this game.

It does even feel like soul Calibur to me.
Last edited by Spooky7.62; Nov 1, 2018 @ 7:57pm
vinyl Nov 1, 2018 @ 8:09pm 
Originally posted by Granddad Freeman:
Originally posted by doomguy11:
You can use any character, just get in on her and start applying pressure and mixups, her close range moves are not as good compared to other characters so you are in a favourable situation if you apply pressure and mixups.

Pretty much this. Rush her and it's over.

Seeing videos of people playing the beta, I realized this was going to be a lot of people's first SC game. Lots of people were playing like SF and was getting waxed. You're going to have to learn your character's moveset and figure out what beats what. Yes...you're going to have to *gasp* practice a bit. I got beat by Seung's low sweep horizontal thing. (Forgot the move). Know what I did? Hit training mode to figure out how to gaurd against it. That's what it's there for folks.
Lol I've been playing since the original Soul Blade/Soul Edge. Project Soul has ALWAYS had problems balancing characters with longer weapons. Seung is 100% over tuned in this game. "Just rush her" doesn't even work when you remember she has multiple guard breakers, a near instant Horizontal that pushes you back, Soul charge to push you back, and in soul charge a near instant AOE guard breaker that also pushes you away. Just because people find a way to defend a clearly broken playstyle off, doesnt mean you should defend them and say theres counterplay. You need to discuss the fact that shes problematic and literally shuts down half the roster's playstyle.
Enderspoons Nov 1, 2018 @ 8:46pm 
Hmmm
if you keep getting pitted against Seung Mina players who can't figure out how not to use low attacks

I recommend using Yoshimitsu, going into helicopter mode with Up + B + K, and hovering right over those pokes like a champ
Old Broken Soul Nov 1, 2018 @ 10:04pm 
Originally posted by Youtube.com/8Way Fun:
You need to discuss the fact that shes problematic and literally shuts down half the roster's playstyle.

I will discuss that as soon as I'm done complaining about the trash that is Nightmare. Not a moment sooner
SmellTheJava Nov 1, 2018 @ 11:27pm 
Originally posted by Youtube.com/8Way Fun:
Originally posted by Granddad Freeman:

Pretty much this. Rush her and it's over.

Seeing videos of people playing the beta, I realized this was going to be a lot of people's first SC game. Lots of people were playing like SF and was getting waxed. You're going to have to learn your character's moveset and figure out what beats what. Yes...you're going to have to *gasp* practice a bit. I got beat by Seung's low sweep horizontal thing. (Forgot the move). Know what I did? Hit training mode to figure out how to gaurd against it. That's what it's there for folks.
Lol I've been playing since the original Soul Blade/Soul Edge. Project Soul has ALWAYS had problems balancing characters with longer weapons. Seung is 100% over tuned in this game. "Just rush her" doesn't even work when you remember she has multiple guard breakers, a near instant Horizontal that pushes you back, Soul charge to push you back, and in soul charge a near instant AOE guard breaker that also pushes you away. Just because people find a way to defend a clearly broken playstyle off, doesnt mean you should defend them and say theres counterplay. You need to discuss the fact that shes problematic and literally shuts down half the roster's playstyle.

Give me her frame data to see what's "near instant" to you.
StarFrost02 Nov 2, 2018 @ 2:13am 
Originally posted by Spooky5.56:
Originally posted by |E|:
Yeah just got bodied by a seong that spamed her low break poke, can't GI, use some jumps attack and won a couple round, but she picked that up so started doing 50/50 in low poke and mid/high poke, when winning, she takes away 1/6th of my bar and when losing, I can't even reach her before she uses another move in QCC and beat me anyways. Low skill fighter spamming the same move shouldn't win fights...
I'm sorry to say it but that's most of this game.

It does even feel like soul Calibur to me.
So far I have like a 90% winrate in ranked, I have tons of play time in sc4 and nothing felt as cheap in sc4 as seung mina spamming her low guard break advancing poke. She did that 5 times in a row and I couldn't get up,roll backward, roll foward, roll sideways, my only option was to low guard and then she would rush me with an overhead half the time and re-do the same move the other half. And did that for the rest of the game. I get that some character are "noob killers" and that's why I don't play siegfried in rank anymore, I feel like it's unfair as people don't know how to deal with my mixups so I picked ivy and want to learn her but like, why even play the game if you're just gonna spam the same OP move over and over. It's frustrating and doesn't make sense to me.
Araxtos Nov 2, 2018 @ 3:22am 
Originally posted by Enderspoons:
Hmmm
if you keep getting pitted against Seung Mina players who can't figure out how not to use low attacks

I recommend using Yoshimitsu, going into helicopter mode with Up + B + K, and hovering right over those pokes like a champ
I would really reccomend against that, her B+K is a huge jump that can hit Yoshi and the second of that attack stuns him to the ground, which she can follow up with a small combo
Araxtos Nov 2, 2018 @ 3:25am 
Originally posted by Sharkofspace:
I don't understand why her moves all push you so far on block. How are you supposed to pressure her?
That's because of her mechanic, as long as you are at max range meaning the tip of her blade then her attacks are better, they tend to be safe. But the moment you get a bit closer all of those attacks stop pushing you, have reduced damage and are obviously punishable as hell. So my tip is just don't let her be at max distance.
Seven ate you Nov 2, 2018 @ 3:38am 
Here's knowledge I found.

Frame data is wrong about 1B, close range is -4 on hit and -20 on block. Running forward if you think Mina is going to do her low isn't the worst thing because you'll get the close range hit of -4. Also tip range is about half to 2/5 range of her weapon, for people who want to know but not lab it.
dragon7jdc Nov 4, 2018 @ 9:27am 
That's the problem when using a mid to close range character against a long range one. You have to be smart about because the have the advantage at keeping you out. With mitsurugi I always use a move that dodges there keep away moves and at the same time gets me in for a hot as a counter. Find the same move for your character. And the rest is just predicting when will they use it. I know it's a lot easier said than done. But that's my strategy.
Emily Nov 4, 2018 @ 9:42am 
People in fighting games usually just accept broken garbage as is, and tbh, until the team actually goes in and tunes some characters, it's kind of a crapshoot.

Seong Mina is absolutely overtuned. Unlike Nightmare and Sieg, her mixup game is MUCH faster than both of them and deals more damage with seemingly less effort. It's a lot easier to tell when a Seong is bad because she does feel less automatic than most Nights and Siegs, but this thread is absolutely right. A Poke character shouldn't have moves that outspeed characters even at close range, have a dang near instant low that pushes you back and have the most spammable Soul Charge nonsense outside Geralt's signs.

It's good that most of the cast is strong in their way, but fighting Seongs, especially good ones is almost as cancerous as encountering good Ivy's. By the time you figure out the Seong's player own gimmick, you're already down to 1/4 of your health if not already downed. I feel like she would be fine as is if they toned down her damage considerably, if not she definately needs to lose some advantage on her faster moves, cause atm they can trade or at best go right through even most of Sophitia's faster moves.
The Layup Legend Nov 4, 2018 @ 11:01am 
As far as i've seen in forums and discussions since release, nothing in this game beats range. You have a small chance if you manage to get close with taki shenanigans and then just mash buttons in their face, but if seong or the seig boys get far enough away from you, just alt f4 and find a new match
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Date Posted: Oct 31, 2018 @ 9:45pm
Posts: 29