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Oh wait I thought you meant if they duck the grab follow up with a 6K not if they are conditioned to expect the grab use pos6K instead.
My mistake. Cause you’re right conditioning the opponent is Taki’s best option without a low or cancel.
PO B is always guard break (otherwise RE counters pretty much all PO options)
PO A is even frames on block
Buff to side roll ability to dodge attacks
3KK Can lead to side rolls as well as forward roll like previous games
These would just be a little help for her to make PO more reliable since it is a main dynamic for her. Currently, 2A and RE shut down PO pretty hard.
In general, I think throws should beat RE as well as guard break attacks.
EDIT: Also want her A+B to be a low and not a special mid (no idea why this was nerfed to start with)
Last night a Groh kicked me out of my posB+K. I think he hit the after image and Taki was suffering from the hit stun at the move's full height
That move in particular is a very obvious after thought poorly tweaked in.
It displays her regular iframes blink, and yet it has none, which leads to the conclusion it was intended to come with iframes and either it's bugged, either they just decided to remove it altogether without bothering with changing the visuals.
I think it has a 16 Frames startup where u get hit even by lows.....
I just had a nice idea
What if she had a Possession Air stance with Pos B+K
with the follow ups:
B for the current move we have
A for a horizontal but without the stun we have on B
and A+B for a fast dropdown with Ninja Bomb
Just an idea
I also preferred Natsu's moveset to Taki's. I really miss being able to backdash out of POS dashes and being able to enter POS from an actual 66B rather than a bunch of strings with highs at the end.
Just a showcase
https://www.youtube.com/watch?v=HdHHu0CJrpo
Actual high level match
https://www.youtube.com/watch?v=qrqcw0JltJA&t=24s
Just seeing that kind of speed after hours of SC6 Taki is refreshing.