SOULCALIBUR VI

SOULCALIBUR VI

Statistiche:
Taki is absolute trash
I'm currently around the top 20 or so with 50 hours on Taki, and it pains me to say i'm gonna drop SC6 until hopefully they come up with a balance patch.

I've always been a Taki player, granted i didn't play SC5, her iteration in this game is a joke to the point i wonder if she was designed by people who actually considered the rest of the cast when they decided to tweak her timings, frames, and to gut so many of her essential moves out.

Let me put this in a list :

- Worst range in the game
- Absolutely 0 means for ground harrasment when the entire cast can combo 50% hp out of a single drop by just pressing a couple verticals.
- Air follow up is so weak, her pathetic chip damage on guard is actually more rewarding
- Telegraphs, telegraphs everywhere, especially funny when you're supposed to use your kit to close the gap
- Laughable damage on everything except a couple extremely situational moves you'll use once every 50 games
- Instant massive damage drop off on combos, don't bother following up you will put yourself in an extremely disadvantageous position for 5 more damage
- Counter intuitive frame perfect moves with laughable range & damage, A:6
- + Block on nothing, terrible neutral initiative, A:6 is the fastest move in the game but you will never be at range to counter hit with it
- Most of your moves push the opponent away, meaning you have to close the gap again. If they don't then the opponent is on the ground, at which point you have the option to do meaningless additional damage, or let them get up and hope the mind game works (protip : it doesn't past sappling level)
- No mixups whatsoever. Ok i'm lying she has a couple pathetic high low mixups which are absolutely not threatening at all, when it's done she loses her turn.
- Not a single low attack on possession. pos K can hit the ground, but it's a high. That's it. How to counter Taki : guard up, that's it you won.
- Pathetic sidestep tracking. And i don't mean tracking the opponent when they do. No, i mean you will sidestep and enemy attack, and miss your punish, just like that, ending up showing your back with 0 means to take the initiative back.
- Pathetic recovery, about as slow as Nightmare (rushdown, am i right)
- Not a single grab to ring out. Only way to ring out with a pseudo grab is stalker grab. More on this.
- Not a single decent way to stand up except flipping a coin. Always terribly susceptible to ground follow ups. Yes there's BK, no you won't land it except on Talim and other Taki.
- Stalker grab is stupidly timing demanding, for a pathetic amount of additional damage when every other character can simply mash verticals for 50% of your health bar on air combo.
- Stalker grab on cannon is a joke, the timing is off compared to other stalker grabs, for some unknown reason the game refuses to buffer inputs on this combo, and you have to guess if it's gonna hit otherwise you simply jump in the exact right position so your butt can get spanked.
- Always start the round out of range of literally every single attack except the funny 4AB which is an invitation to get her face pounded
- Worst Soul Burst in the entire game, couple new follow ups you just have to guard a bit longer, couple more damage, same exact telegraphed moves
- One of the slowest CE startup in the game. At least the CE has iframe. Expect to get screwed by tracking a lot though, second phase is interruptible, and of course it comes with the lowest damage in the game.
- Extremely easy to counter with RE, extremely susceptible to any CE punish.
- Bread and Butter pos A startup loses you frame advantage on guard (LOL)
- Many vertical attacks got gifted with extremely generous hitboxes especially at close range, meaning you sidestep but nope, get trashed.
- Funnily enough, Taki's verticals are the only exception to that rule. Every single of her verticals are so easy to sidestep there's 0 risk involved. By the way, pos A can be sidestepped. I guess they forgot it's an horizontal. And if by any chance you didn't sidestep correctly don't worry you just have to guard up, or let her miss on her own like she does 50% of the time.
- pos BK can be countered by a low hit. You heard it right. That move where she teleports in the air above you ? High, mid, low, doesn't matter, just press a button and you land a counter hit.
- 66B lethal hit is impossible to land, requires you hug your opponent's pixels, makes complete sens for a forward attack (with laughable range).
- 0 chip damage threat, a single Nightmare hit will do more chip damage than Taki in an entire round.
- Her rolls. FFS her rolls. Could they make it slower if they tried ? Startup is so bad it's not even useful to dodge high horizontals. Won't dodge any verticals. How to use them ? Flip a coin, that's about it.
- Speaking of rolls, stalker B's GI is so short it might as well be removed so that there's less chance my opponent starts lagging because the game had to display an extra vfx.
- The list goes on but i'm tired at this point

Did you plan on maining Taki ? Forget entirely about it. She's gone.
She doesn't come with anything justifying top entry. She's at the lowest, lowest tier.
Playing her is an exercise in frustration where you put 10x the risk and effort for half the rewards of any other character.
< >
Visualizzazione di 91-105 commenti su 198
Messaggio originale di Lord Ponut:
The throw can be teched - yes and? Attacks can be blocked and teched, what's your point here lol. If they expect an A coming they are not going to counter the kick. An unnecessary low from possession stance is not going to help your inadequacies.

Oh wait I thought you meant if they duck the grab follow up with a 6K not if they are conditioned to expect the grab use pos6K instead.

My mistake. Cause you’re right conditioning the opponent is Taki’s best option without a low or cancel.
4 things I want added to Taki:

PO B is always guard break (otherwise RE counters pretty much all PO options)

PO A is even frames on block

Buff to side roll ability to dodge attacks

3KK Can lead to side rolls as well as forward roll like previous games

These would just be a little help for her to make PO more reliable since it is a main dynamic for her. Currently, 2A and RE shut down PO pretty hard.

In general, I think throws should beat RE as well as guard break attacks.

EDIT: Also want her A+B to be a low and not a special mid (no idea why this was nerfed to start with)
Ultima modifica da reo_b; 10 nov 2018, ore 21:10
Yea the chart is pretty good. Would rank geralt higher though
This thread still active?
Yes. We are still hoping for a patch or any communication regarding patches.

Even something basic. I know I've been very opnionated on here and some of the things I've suggested can be debated as to whether they can actually make Taki more viable. But there are just some things that need to change no matter how you look at them.

Last night a Groh kicked me out of my posB+K. I think he hit the after image and Taki was suffering from the hit stun at the move's full height
Messaggio originale di ComradePB:
Even something basic. I know I've been very opnionated on here and some of the things I've suggested can be debated as to whether they can actually make Taki more viable. But there are just some things that need to change no matter how you look at them.

Last night a Groh kicked me out of my posB+K. I think he hit the after image and Taki was suffering from the hit stun at the move's full height

That move in particular is a very obvious after thought poorly tweaked in.
It displays her regular iframes blink, and yet it has none, which leads to the conclusion it was intended to come with iframes and either it's bugged, either they just decided to remove it altogether without bothering with changing the visuals.
Messaggio originale di ComradePB:
Even something basic. I know I've been very opnionated on here and some of the things I've suggested can be debated as to whether they can actually make Taki more viable. But there are just some things that need to change no matter how you look at them.

Last night a Groh kicked me out of my posB+K. I think he hit the after image and Taki was suffering from the hit stun at the move's full height

I think it has a 16 Frames startup where u get hit even by lows.....
I just had a nice idea
What if she had a Possession Air stance with Pos B+K
with the follow ups:
B for the current move we have
A for a horizontal but without the stun we have on B
and A+B for a fast dropdown with Ninja Bomb

Just an idea
Messaggio originale di Wolfenstein:
What if she had a Possession Air stance with Pos B+K
Sooo... Natsu?
I also preferred Natsu's moveset to Taki's. I really miss being able to backdash out of POS dashes and being able to enter POS from an actual 66B rather than a bunch of strings with highs at the end.
Missing Natsu’s playstyle seems to be a recurring theme in this thread
Messaggio originale di ComradePB:
Missing Natsu’s playstyle seems to be a recurring theme in this thread
Yeah? So what? That's a legit gripe given the comparison of Natsu to this spayed clone we got. It's almost a consensus that Natsu was top tier and this Taki is bottom because she has been nerfed in literally every possible way. For god's sake, Taki's only compensation is a tag launcher that only hits on counter or lethal and a kunai with an insanely long startup that you can only safely use at almost max distance. Omitting CE, every change was a negative (less damage, less moves, less mobility with seemingly higher attack frames and increased blockstun). Just watch some Natsu matches, it's comedic how some of Taki's best pokes in SC6 like 9KKK or 1K aren't even worth using with Natsu's kit.

Just a showcase
https://www.youtube.com/watch?v=HdHHu0CJrpo

Actual high level match
https://www.youtube.com/watch?v=qrqcw0JltJA&t=24s
Ultima modifica da Spartan40; 11 nov 2018, ore 20:11
I didn’t mean anything by it dude I was just stating a fact. Sorry if it came across as dismissive.

Just seeing that kind of speed after hours of SC6 Taki is refreshing.
Ultima modifica da ComradePB; 11 nov 2018, ore 21:44
Messaggio originale di ComradePB:
I didn’t mean anything by it dude I was just stating a fact. Sorry if it came across as dismissive.

Just seeing that kind of speed after hours of SC6 Taki is refreshing.
I wasn't sure if you were another hater needlessly trying to pour salt on the wound, we good dude.
I'll agree at least tht her teleport attack shouldn't be getting hit by low kicks.
Well it was a high kick but he didn’t anticipate the teleport and wait for me to start coming down. He kicked the Taki flicker and the hit stun was applied in the air. But it looked like he kicked me out of the air with a move that would’ve never hit me.
Ultima modifica da ComradePB; 12 nov 2018, ore 0:03
< >
Visualizzazione di 91-105 commenti su 198
Per pagina: 1530 50

Data di pubblicazione: 26 ott 2018, ore 13:06
Messaggi: 198