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Doesn't need a low. She has a throw from possession stance. If they duck to avoid the throw use f+kick.
Grabs can be teched and the back throw doesn't do that much damage. Plus if they know enough to duck, then they know enough to punish and using 6K goes into the second problem I mentioned. All you're gonna get out of that scenario is Nightmare chucking you up in the air by your legs or Sophie giving you a stab in the gut.
I have seen Taki in a Tournament yesterday. The Taki player got destroyed. He had no chance at all because is enemy (Raphael) had faster attacks, better strings and more range.
Not to mention Raphael ♥♥♥♥♥♥♥ chases you when he attacks.
For Taki's in tournaments I have seen one video where one was fighting in Top 8. Tomahawk at SCR 2018, he finished fourth. Pretty good, but that's the one case I can point to.
He counters her whole kit by backwalking and hitting from safe range >.>
RE: lot of combo can be paused or delayed to fake your oponent. but sometime I let RE hit me, then I can use my combo if I won the duel.
being harased? press forward and Guard at the right time.
no low attack? down+K, is a great combo opener.
Taki has weak attack, yes. Less than before, yes... trash? no
rules N°1 with taki... use this damn ♥♥♥♥♥♥♥ space aroung you, move !!!
But it's fact, she has no compensation for her low range.
There is no benefit in a 12 Frame B when u can't connect it due to her poor range.
Her only auto GI is the most useless one in the game. Her 66B lethal hit is ♥♥♥♥♥♥♥♥ as well as her Pos B+K lethal has no use at all.
Just remove Special Low from Crouch 2A+B, from Crouch 2A and from 6B+K A.
Maybe give her more than one viable Break Attack outside of SC.
Fix her broken tracking when using 88B. It sometimes misses on non moving opponents....
ALL TAKI ATTACKS THAT MUST BE BLOCKED LOW
HORIZONTALS
-1A (has wind up from spinning)
-Crouching 3A, K (initial strike has wind up)
-Jumping A (you're jumping so unless it's a low, you're screwed. Also wind up from jump)
VERTICALS
-1B (has wind up from spinning)
-Rising/Jump B, B (hit's medium first and more wind up if you're jumping)
KICKS
-K, K, 2K (hit high twice first, entire thing can be ducked)
-2K (has wind up from spinning)
-1K, K (not too bad, but she has to spend frames stepping forward first)
-4K, K (hits high first, spins on second kick spending frames)
Crouching 3K, K (not too bad)
Jump K (hits high first, entire thing can be ducked, wind up from jumping)
Sliding K (REALLY obvious)
TOTALS
Total Attacks in Move List: 174
Total Attacks That Hit Low: 13
Total Attacks That Start Low: 8
Percentage of Total Attacks that Hit Low: 7%
Percentage of Total Attacks that Start Low: 4%
THAT'S PATHETIC
Well she has no low which combos from A or B string without crouch.
For comparison's sake looking at other close range characters:
TAKI - 13
TALIM - 18
SOPHITIA - 18
XIANGHUA - 32
I may have been a bit overzealous with the percentages, I see that now.
However, the important thing here is that for the other three characters, those low attacks: more often start low, are tied to their character specific abilites (Wind Charmer, Angel Step, etc.) making them harder to predict, and mix up the attack strings in such a way that you can't duck and guard the entire string (llike Xianghua's 66 A, B, B which hits High, Medium, Low). Hell two of Sophie's even have guard impacts.
So if I may correct myself, it's not so much the number of lows rather than where and how they were implemented. Either way, I still think Taki loses out.
Also wish A+B was low. This would make SC 66 A.A A+B so much better >.<