SOULCALIBUR VI

SOULCALIBUR VI

View Stats:
Clone303 Oct 26, 2018 @ 5:37am
can you play offline? sound like the game want servers just to be able to start the game, please remove it now
i want to be able to play offline wtihout network
Last edited by Clone303; Oct 26, 2018 @ 5:43am
< >
Showing 1-7 of 7 comments
RiftHunter4 Oct 26, 2018 @ 5:43am 
You have to have an internet connection to start the game, but you can play offline.
omed_86 Oct 26, 2018 @ 7:25am 
First time you run the game, you have to be online. Then you can play offline the next time.
Another thing, if the game updates, you have to run it once while connected to the internet before you can play offline again.

It is a silly thing tbh and I do wish they could do without it.
killertron Oct 26, 2018 @ 7:27am 
You can start the game in offline mode, of course, you won't be able to use anything that needs the internet (replays, edit other player creations...)
I dont know if the game requires you to connect the first time, I think it does, but after the first time you can enter offline mode anytime you want.
ペンギン Sep 22, 2020 @ 3:07pm 
Very old thread but some additions:

First start:
Denuvo activation is required

After that, following connections made by EACH game session:

- Active Bandai's telemetry service "cosmos.channel.or.jp" (on Google servers) is tied to the game network settings (steam login/create user) - Without or blocked, everyone get a black screen during the network check
https://cosmos.channel.or.jp/000000/api/user/login

/000000/api/index.php/user/login-/var/www/html/000000/api/index.php/user/login-/var/www/html-/user/login-/000000/api/index.php
- Next ones are several Ipv6 checks from Valve Corporation. But they are unimportant to run the game.

So, offline is not really possible but it works at least for a time. Denuvochecks are repeated at irregular intervals and with "Offline" mode, customers only get a half product.

One example of anti-consumer product and company behaviour
Last edited by ペンギン; Sep 22, 2020 @ 3:26pm
CZI Sep 22, 2020 @ 6:00pm 
I think it is not SC6, but Steam license management is required internet connection.

I have family sharing setting and set up multiple machines.
But one license can run on single machine at same time.

On the other hand, PlayStation can use one license on 2 machines at same time.
But required online play fee (PSN Plus).



󠀡󠀡 Sep 27, 2020 @ 5:31am 
Originally posted by ペンギン:
... Denuvochecks are repeated at irregular intervals ...

Does Denuvo eat up bandwidth considerably to cause lag?
Last edited by 󠀡󠀡; Sep 27, 2020 @ 5:39am
shadowflash Sep 28, 2020 @ 4:07pm 
it doesn't. Denuvo doesn't use internet for anything but connecting a site and dowloading about 1kb of data.

However Denuvo increases CPU load by 5-32% depending on the game and your system. Also Denuvo can cause stuttering, or flat framerate drops and input lag in some games.

What it does for any game:

1) inflates executable size, sometimes by ridiculous amount - 25Mb ->750Mb

2) increases loading times, depending on game it can be from just 1 sec to 15 sec.

3) Prevents you from playing the game offline for a long time. Denuvo tries to renew a ticket from time to time. It can be from 5 days to a month. Which obvioulsly sucks when you want to play the game while traveling, especially considering how hard it can be to prevent Steam from self-updating (Steam trying to update itself isn't a good thing when you have unstable mobile data).
4) Limits the amount of PCs game can be played on. Often can cause problems with running games in Linux with wine/Proton because that check can glitch out and game will think that you tried to play it on multiple PCs.

Now for SCVI and Tekken 7 - no noticeable stuttering or input lag at all.
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Oct 26, 2018 @ 5:37am
Posts: 7