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Another thing, if the game updates, you have to run it once while connected to the internet before you can play offline again.
It is a silly thing tbh and I do wish they could do without it.
I dont know if the game requires you to connect the first time, I think it does, but after the first time you can enter offline mode anytime you want.
First start:
Denuvo activation is required
After that, following connections made by EACH game session:
- Active Bandai's telemetry service "cosmos.channel.or.jp" (on Google servers) is tied to the game network settings (steam login/create user) - Without or blocked, everyone get a black screen during the network check
/000000/api/index.php/user/login-/var/www/html/000000/api/index.php/user/login-/var/www/html-/user/login-/000000/api/index.php
So, offline is not really possible but it works at least for a time. Denuvochecks are repeated at irregular intervals and with "Offline" mode, customers only get a half product.
One example of anti-consumer product and company behaviour
I have family sharing setting and set up multiple machines.
But one license can run on single machine at same time.
On the other hand, PlayStation can use one license on 2 machines at same time.
But required online play fee (PSN Plus).
Does Denuvo eat up bandwidth considerably to cause lag?
However Denuvo increases CPU load by 5-32% depending on the game and your system. Also Denuvo can cause stuttering, or flat framerate drops and input lag in some games.
What it does for any game:
1) inflates executable size, sometimes by ridiculous amount - 25Mb ->750Mb
2) increases loading times, depending on game it can be from just 1 sec to 15 sec.
3) Prevents you from playing the game offline for a long time. Denuvo tries to renew a ticket from time to time. It can be from 5 days to a month. Which obvioulsly sucks when you want to play the game while traveling, especially considering how hard it can be to prevent Steam from self-updating (Steam trying to update itself isn't a good thing when you have unstable mobile data).
4) Limits the amount of PCs game can be played on. Often can cause problems with running games in Linux with wine/Proton because that check can glitch out and game will think that you tried to play it on multiple PCs.
Now for SCVI and Tekken 7 - no noticeable stuttering or input lag at all.