SOULCALIBUR VI

SOULCALIBUR VI

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Kritikal Hit Oct 20, 2018 @ 10:56am
Reversal Edge Spamming
Most people playing online just spam reversal edge. How to stop this? It's ruin the fun.
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Showing 31-36 of 36 comments
Dark3nedDragon Oct 21, 2018 @ 3:14pm 
Side step, instant grab (they can't dodge, it can't miss if you sidestep into them properly), get guaranteed 15-25% of their hp depending on moveset and throw type

Laugh at them as you do

You cannot block the minigame of a fully-charged reversal edge, by any means, but it does 0 damage if you are blocking (you do not take direct damage from the slap itself; if you lose the 'challenge' you may still take damage), you can easily side-step or dodge it as long as they don't use it to parry 1 attack into instant counter, in which case you usually are not able to dodge it (but in theory may be able to block it with a reversal edge in turn).
Emily Oct 21, 2018 @ 3:23pm 
https://www.youtube.com/watch?v=LvuLiWXsI5k

Great Vid on how the mechanic works, how to beat it and a small safety net that helps mitigate the damage from it.
AnonTwo Oct 21, 2018 @ 3:45pm 
Originally posted by Kritikal_Hit:
Originally posted by dannyboy.2010:
As another note, Reversal Edge doesn't let you change direction, so if you side step, you can just start attacking again. It'll block, but they can't move and eventually the charge ends, leaving them open.
Horizontal slash beats side step. what else can i do to avoid geting owned by reversal edge?

...Side step.

Cause reversal edge isn't a horrizontal slash.

If you are trying to side step reversal edge and getting horrizontal slash, you are just getting outplayed.

edit: also we're saying side step the initial hit, not the mini game.
Last edited by AnonTwo; Oct 21, 2018 @ 3:46pm
Tim Nov 1, 2018 @ 5:16am 
Obviously all of the people saying "simply side-step it" play relatively fast characters. The move itself is not entirely broken but it does favor fast, aggressive players heavily (Taki, Xianghua, Talim etc.) and brutally punishes slower characters (Astaroth, Siegfried, Nightmare). Unfortunately I had felt Soul Calibur was already favored that way and this only pushes the scales further in that direction.

The slower characters simply do not have the recovery time to sidestep if their opponent manages to successfully predict their typical 2-or-3-hit start-ups. As a Siegfried main the only solution becomes to predict it's coming and bait it out. His breakable attacks are not fast enough to pull out mid-string and counter. If you get hit by RE even twice in one round the opponent now has a full meter, which means here comes Soul Charge and/or Critical Edge, which in this game can easily lead to combos that deal 70-85% damage in one go.

Is it completely broken? No. Does it need to be nerfed? In my opinion yes, I think it should cost meter instead of gaining it, but more importantly, regardless of it's balance I just plain don't like it. I feel it was unnecessary and cheapens Soul Calibur by making it a flashier but shallower game. The real strategy and tactics (and in my opinion satisfaction) comes from the core gameplay of regular moves, mix-ups, footing and frame-data. I want to play Soul Calibur, not rock/paper/scissors. That's my opinion though, and will vary by individual player taste.

Sadly it seems the developers just wanted something flashy to put up on screen at EVO to impress people who don't even play fighting games. The most important thing I suppose is that it's not going anywhere, so if you want to play SC VI online you're going to have to adjust.
TTVKurikurikoCH Nov 1, 2018 @ 9:08am 
@
Originally posted by Kritikal_Hit:
Most people playing online just spam reversal edge. How to stop this? It's ruin the fun.

https://youtu.be/_5c2QNWjKOc
Here you go tc. Usually now after identifying players who love to do this at every turn, I basically get free damage and cool lethal hit combos now. I don't think I lost to one of those spammers from launch since I made the video. Hope this helps!
Light Nov 1, 2018 @ 11:08am 
Most people nailed the advice I would suggest. Sidestepping is key. I've read a lot of push back to this, and from what I can tell, it's because you're noticing that you can't sidestep the RE once you've already commited to a standard two or three hit combo (which is what RE is used to punish).
They key to being able to handle RE effectively is to see if you're opponent is using it a lot. If say, I'm fighting someone who loves RE, after the second or third time I'll stop following up with my favorite punishes, and start using my character's A+B, or not do anything, bait out the RE, then sidestep to punish. They will either learn and adjust their own gameplay, or lose pretty easily.
The trick to RE isn't in any one thing, it's the mindset of how to beat it. If your go to move after being attacked is to hammer out a combo, RE is going to hurt you a lot.
Last edited by Light; Nov 1, 2018 @ 11:10am
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Date Posted: Oct 20, 2018 @ 10:56am
Posts: 36