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Laugh at them as you do
You cannot block the minigame of a fully-charged reversal edge, by any means, but it does 0 damage if you are blocking (you do not take direct damage from the slap itself; if you lose the 'challenge' you may still take damage), you can easily side-step or dodge it as long as they don't use it to parry 1 attack into instant counter, in which case you usually are not able to dodge it (but in theory may be able to block it with a reversal edge in turn).
Great Vid on how the mechanic works, how to beat it and a small safety net that helps mitigate the damage from it.
...Side step.
Cause reversal edge isn't a horrizontal slash.
If you are trying to side step reversal edge and getting horrizontal slash, you are just getting outplayed.
edit: also we're saying side step the initial hit, not the mini game.
The slower characters simply do not have the recovery time to sidestep if their opponent manages to successfully predict their typical 2-or-3-hit start-ups. As a Siegfried main the only solution becomes to predict it's coming and bait it out. His breakable attacks are not fast enough to pull out mid-string and counter. If you get hit by RE even twice in one round the opponent now has a full meter, which means here comes Soul Charge and/or Critical Edge, which in this game can easily lead to combos that deal 70-85% damage in one go.
Is it completely broken? No. Does it need to be nerfed? In my opinion yes, I think it should cost meter instead of gaining it, but more importantly, regardless of it's balance I just plain don't like it. I feel it was unnecessary and cheapens Soul Calibur by making it a flashier but shallower game. The real strategy and tactics (and in my opinion satisfaction) comes from the core gameplay of regular moves, mix-ups, footing and frame-data. I want to play Soul Calibur, not rock/paper/scissors. That's my opinion though, and will vary by individual player taste.
Sadly it seems the developers just wanted something flashy to put up on screen at EVO to impress people who don't even play fighting games. The most important thing I suppose is that it's not going anywhere, so if you want to play SC VI online you're going to have to adjust.
https://youtu.be/_5c2QNWjKOc
Here you go tc. Usually now after identifying players who love to do this at every turn, I basically get free damage and cool lethal hit combos now. I don't think I lost to one of those spammers from launch since I made the video. Hope this helps!
They key to being able to handle RE effectively is to see if you're opponent is using it a lot. If say, I'm fighting someone who loves RE, after the second or third time I'll stop following up with my favorite punishes, and start using my character's A+B, or not do anything, bait out the RE, then sidestep to punish. They will either learn and adjust their own gameplay, or lose pretty easily.
The trick to RE isn't in any one thing, it's the mindset of how to beat it. If your go to move after being attacked is to hammer out a combo, RE is going to hurt you a lot.